
and game server console:

What Can I do?
Sorry if iam in wrong section etc.
i am new and there are so many section and iam comfused...
Code: Select all
import sysfrom net.sf.l2j.gameserver.model.actor.instance import L2PcInstancefrom java.util import Iteratorfrom net.sf.l2j.gameserver.datatables import SkillTablefrom net.sf.l2j import L2DatabaseFactoryfrom net.sf.l2j.gameserver.model.quest import Statefrom net.sf.l2j.gameserver.model.quest import QuestStatefrom net.sf.l2j.gameserver.model.quest.jython import QuestJython as JQuest qn = "9999_NPCBuffer" NPC=[40000]ADENA_ID=57QuestId = 9999QuestName = "NPCBuffer"QuestDesc = "quests"InitialHtml = "1.htm" print "importing custom: fabrrp's NPCBuffer" class Quest (JQuest) : def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr) def onEvent(self,event,st): htmltext = event count=st.getQuestItemsCount(ADENA_ID) if count < 5000 or st.getPlayer().getLevel() < 0 : htmltext = "<html><head><body>You dont have enought Adena.</body></html>" else: st.takeItems(ADENA_ID,0) st.getPlayer().setTarget(st.getPlayer()) #Acumen if event == "2": st.takeItems(ADENA_ID,5000) st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9900,1),False,False) return "1.htm" st.setState(COMPLETED) #Agility if event == "3": st.takeItems(ADENA_ID,5000) st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9901,1),False,False) return "1.htm" st.setState(COMPLETED) #Berserker Spirit if event == "4": st.takeItems(ADENA_ID,5000) st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9902,1),False,False) return "1.htm" st.setState(COMPLETED) #Bless Shield if event == "5": st.takeItems(ADENA_ID,5000) st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9903,1),False,False) return "1.htm" st.setState(COMPLETED) #Blessed Body if event == "6": st.takeItems(ADENA_ID,5000) st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9904,1),False,False) return "1.htm" st.setState(COMPLETED) #Blessed Soul if event == "7": st.takeItems(ADENA_ID,5000) st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9905,1),False,False) return "1.htm" st.setState(COMPLETED) #Concentration if event == "8": st.takeItems(ADENA_ID,5000) st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9906,1),False,False) return "1.htm" st.setState(COMPLETED) #Death Whisper if event == "9": st.takeItems(ADENA_ID,5000) st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9907,1),False,False) return "1.htm" st.setState(COMPLETED) #Empower if event == "10": st.takeItems(ADENA_ID,5000) st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9908,1),False,False) return "1.htm" st.setState(COMPLETED) #Focus if event == "11": st.takeItems(ADENA_ID,5000) st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9909,1),False,False) return "1.htm" st.setState(COMPLETED) #Guidance if event == "12": st.takeItems(ADENA_ID,5000) st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9910,1),False,False) return "1.htm" st.setState(COMPLETED) #Haste if event == "13": st.takeItems(ADENA_ID,5000) st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9911,1),False,False) return "1.htm" st.setState(COMPLETED) #Magic Barrier if event == "14": st.takeItems(ADENA_ID,5000) st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9912,1),False,False) return "1.htm" st.setState(COMPLETED) #Mental Shield if event == "15": st.takeItems(ADENA_ID,5000) st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9913,1),False,False) return "1.htm" st.setState(COMPLETED) #Might if event == "16": st.takeItems(ADENA_ID,5000) st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9914,1),False,False) return "1.htm" st.setState(COMPLETED) #Resist Shock if event == "17": st.takeItems(ADENA_ID,5000) st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9915,1),False,False) return "1.htm" st.setState(COMPLETED) #Shield if event == "18": st.takeItems(ADENA_ID,5000) st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9916,1),False,False) return "1.htm" st.setState(COMPLETED) #Vampiric Rage if event == "19": st.takeItems(ADENA_ID,5000) st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9917,1),False,False) return "1.htm" st.setState(COMPLETED) #Dance of Aqua Guard if event == "30": st.takeItems(ADENA_ID,5000) st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9918,1),False,False) return "1.htm" st.setState(COMPLETED) #Dance of Concentration if event == "31": st.takeItems(ADENA_ID,5000) st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9919,1),False,False) return "1.htm" st.setState(COMPLETED) #Dance of Earth Guard if event == "32": st.takeItems(ADENA_ID,5000) st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9920,1),False,False) return "1.htm" st.setState(COMPLETED) #Dance of Fire if event == "33": st.takeItems(ADENA_ID,5000) st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9921,1),False,False) return "1.htm" st.setState(COMPLETED) #Dance of Fury if event == "34": st.takeItems(ADENA_ID,5000) st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9922,1),False,False) return "1.htm" st.setState(COMPLETED) #Dance of Inspiration if event == "35": st.takeItems(ADENA_ID,5000) st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9923,1),False,False) return "1.htm" st.setState(COMPLETED) #Dance of Light if event == "36": st.takeItems(ADENA_ID,5000) st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9924,1),False,False) return "1.htm" st.setState(COMPLETED) #Dance of the Mystic if event == "37": st.takeItems(ADENA_ID,5000) st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9925,1),False,False) return "1.htm" st.setState(COMPLETED) #Dance of Protection if event == "38": st.takeItems(ADENA_ID,5000) st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9926,1),False,False) return "1.htm" st.setState(COMPLETED) #Siren's Dance if event == "39": st.takeItems(ADENA_ID,5000) st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9927,1),False,False) return "1.htm" st.setState(COMPLETED) #Dance of the Vampire if event == "40": st.takeItems(ADENA_ID,5000) st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9928,1),False,False) return "1.htm" st.setState(COMPLETED) #Dance of the Warrior if event == "41": st.takeItems(ADENA_ID,5000) st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9929,1),False,False) return "1.htm" st.setState(COMPLETED) #Song of Champion if event == "50": st.takeItems(ADENA_ID,5000) st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9930,1),False,False) return "1.htm" st.setState(COMPLETED) #Song of Earth if event == "51": st.takeItems(ADENA_ID,5000) st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9931,1),False,False) return "1.htm" st.setState(COMPLETED) #Song of Flame Guard if event == "52": st.takeItems(ADENA_ID,5000) st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9932,1),False,False) return "1.htm" st.setState(COMPLETED) #Song of Hunter if event == "53": st.takeItems(ADENA_ID,5000) st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9933,1),False,False) return "1.htm" st.setState(COMPLETED) #Song of Invocation if event == "54": st.takeItems(ADENA_ID,5000) st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9934,1),False,False) return "1.htm" st.setState(COMPLETED) #Song of Life if event == "55": st.takeItems(ADENA_ID,5000) st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9935,1),False,False) return "1.htm" st.setState(COMPLETED) #Song of Meditation if event == "56": st.takeItems(ADENA_ID,5000) st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9936,1),False,False) return "1.htm" st.setState(COMPLETED) #Song of Renewal if event == "57": st.takeItems(ADENA_ID,5000) st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9937,1),False,False) return "1.htm" st.setState(COMPLETED) #Song of Storm Guard if event == "58": st.takeItems(ADENA_ID,5000) st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9938,1),False,False) return "1.htm" st.setState(COMPLETED) #Song of Vengeance if event == "59": st.takeItems(ADENA_ID,5000) st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9939,1),False,False) return "1.htm" st.setState(COMPLETED) #Song of Vitality if event == "60": st.takeItems(ADENA_ID,5000) st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9940,1),False,False) return "1.htm" st.setState(COMPLETED) #Song of Warding if event == "61": st.takeItems(ADENA_ID,5000) st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9941,1),False,False) return "1.htm" st.setState(COMPLETED) #Song of Water if event == "62": st.takeItems(ADENA_ID,5000) st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9942,1),False,False) return "1.htm" st.setState(COMPLETED) #Song of Wind if event == "63": st.takeItems(ADENA_ID,5000) st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9943,1),False,False) return "1.htm" st.setState(COMPLETED) #Greater Might if event == "64": st.takeItems(ADENA_ID,5000) st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9944,1),False,False) return "1.htm" st.setState(COMPLETED) #Greater Shield if event == "65": st.takeItems(ADENA_ID,5000) st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9945,1),False,False) return "1.htm" st.setState(COMPLETED) #Chant of Victory if event == "66": st.takeItems(ADENA_ID,5000) st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9946,1),False,False) return "1.htm" st.setState(COMPLETED) #Prophecy of Fire if event == "67": st.takeItems(ADENA_ID,5000) st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9947,1),False,False) return "1.htm" st.setState(COMPLETED) #Prophecy of Water if event == "68": st.takeItems(ADENA_ID,5000) st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9948,1),False,False) return "1.htm" st.setState(COMPLETED) #Prophecy of Wind if event == "69": st.takeItems(ADENA_ID,5000) st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9949,1),False,False) return "1.htm" st.setState(COMPLETED) #Cancellation if event == "70": st.takeItems(ADENA_ID,5000) st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9950,1),False,False) return "1.htm" st.setState(COMPLETED) #Wind Walk if event == "71": st.takeItems(ADENA_ID,5000) st.getPlayer().useMagic(SkillTable.getInstance().getInfo(9951,1),False,False) return "1.htm" st.setState(COMPLETED) if htmltext != event: st.setState(COMPLETED) st.exitQuest(1) return htmltext def onTalk (self,npc,player): st = player.getQuestState(qn) htmltext = "<html><head><body>I have nothing to say to you</body></html>" st.setState(STARTED) return InitialHtml QUEST = Quest(QuestId,str(QuestId) + "_" + QuestName,QuestDesc)CREATED=State('Start',QUEST)STARTED=State('Started',QUEST)COMPLETED=State('Completed',QUEST) QUEST.setInitialState(CREATED) for npcId in NPC: QUEST.addStartNpc(npcId) QUEST.addTalkId(npcId)