Many Critical errors after update to Epilogue

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doken1313
Posts: 50
Joined: Fri Nov 13, 2009 5:39 pm

Many Critical errors after update to Epilogue

Post by doken1313 »

Hello all i got a question for you guys as i can'y find any answer by myself.
After upgrading from final to epilogue, at least 90% of my players complain about having from 5 to 10 critical errors in 24 hours when they play in my Server.
Me personally i get one critical error in 2 or 3 days which i think is normal so i can't figure out what the problem is..
I can tell you that my server's revision after update is for Core : 3913 & for dp : 7031..
Also i updated my client after updating my server (I mean the same day) so my client is up to date with that date server's revision!
Does someone has any idea for this to be fixed?
Should i try to update my server to latest revisions?
Thanx in advance and sorry if i posted in the wrong section.
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JIV
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Re: Many Critical errors after update to Epilogue

Post by JIV »

maybe post critical error msg? provide more info about custom on server? you just posted 10 lines of trash..
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Gnacik
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Re: Many Critical errors after update to Epilogue

Post by Gnacik »

dont use any unpacked system, just clean & updated. If player still got CE he must run game from main folder and click on "Checking Files" button to inspect & update files. 90% CE is because of some client problems. also without CE message is hard to guess.
doken1313
Posts: 50
Joined: Fri Nov 13, 2009 5:39 pm

Re: Many Critical errors after update to Epilogue

Post by doken1313 »

I now that and sorry that i didn't posted one on my first post..but as i said there are not only one kind of critical error..
Here is one that a player sent me Image
Is it possible to be Geodata's fault cause I'm using my "gracia Final's" geodata in epilogue?
hope
Posts: 1160
Joined: Thu Aug 30, 2007 5:17 pm

Re: Many Critical errors after update to Epilogue

Post by hope »

check the class of your mobs seems to be a error null line maybe also your configs download fresh configs check them off yours to find problem
doken1313
Posts: 50
Joined: Fri Nov 13, 2009 5:39 pm

Re: Many Critical errors after update to Epilogue

Post by doken1313 »

First of all thanx for replying to me..
as about the class of my mobs can you please be a little more specific about that?
I checked the minotaur class and i found 1 mob and 2 raib bosses (the one i'm using it) but i didn't see any weird issue about them.
configs are fresh as new but the problem goes on.
hope
Posts: 1160
Joined: Thu Aug 30, 2007 5:17 pm

Re: Many Critical errors after update to Epilogue

Post by hope »

check all classes of all npcs in your db some one has messed one or more up
doken1313
Posts: 50
Joined: Fri Nov 13, 2009 5:39 pm

Re: Many Critical errors after update to Epilogue

Post by doken1313 »

Here is the most common critical error

Image

I also noticed this : NPCTable: AI Data Error with id : 1 while running my gameserver
This happened today for first time
hope
Posts: 1160
Joined: Thu Aug 30, 2007 5:17 pm

Re: Many Critical errors after update to Epilogue

Post by hope »

have they ran check files
doken1313
Posts: 50
Joined: Fri Nov 13, 2009 5:39 pm

Re: Many Critical errors after update to Epilogue

Post by doken1313 »

The most of them said they runned....
doken1313
Posts: 50
Joined: Fri Nov 13, 2009 5:39 pm

Re: Many Critical errors after update to Epilogue

Post by doken1313 »

Code: Select all

# ---------------------------------------------------------------------------# Floodprotector Options# ---------------------------------------------------------------------------# The following settings can be applied to each feature:# Interval - interval in gameserver ticks (1 tick = 100ms) in which only one request is allowed# LogFlooding - whether flooding should be logged (only first ocurrance of flooding and total count of flood requests is logged)# PunishmentLimit - if number of requests within single interval exceeds specified number then the specified punishment is applied (0 = disables punishment feature)# PunishmentType - type of the punishment ('none', 'kick', 'ban', 'jail'), valid only if PunishmentLimit is greater than 0# PunishmentTime - for how many minutes should the player(jail)/account(ban) be punished (0 = forever), valid only for PunishmentType 'jail' or 'ban' # UseItem - item usage floodingFloodProtectorUseItemInterval = 4FloodProtectorUseItemLogFlooding = FalseFloodProtectorUseItemPunishmentLimit = 0FloodProtectorUseItemPunishmentType = noneFloodProtectorUseItemPunishmentTime = 0 # RollDice - rolling dice floodingFloodProtectorRollDiceInterval = 42FloodProtectorRollDiceLogFlooding = FalseFloodProtectorRollDicePunishmentLimit = 0FloodProtectorRollDicePunishmentType = noneFloodProtectorRollDicePunishmentTime = 0 # Firework - firework floodingFloodProtectorFireworkInterval = 42FloodProtectorFireworkLogFlooding = FalseFloodProtectorFireworkPunishmentLimit = 0FloodProtectorFireworkPunishmentType = noneFloodProtectorFireworkPunishmentTime = 0 # ItemPetSummon - item summonning and pet mounting floodingFloodProtectorItemPetSummonInterval = 16FloodProtectorItemPetSummonLogFlooding = FalseFloodProtectorItemPetSummonPunishmentLimit = 0FloodProtectorItemPetSummonPunishmentType = noneFloodProtectorItemPetSummonPunishmentTime = 0 # HeroVoice - hero voice floodingFloodProtectorHeroVoiceInterval = 100FloodProtectorHeroVoiceLogFlooding = FalseFloodProtectorHeroVoicePunishmentLimit = 0FloodProtectorHeroVoicePunishmentType = noneFloodProtectorHeroVoicePunishmentTime = 0 # GlobalChat - global chat floodingFloodProtectorGlobalChatInterval = 5FloodProtectorGlobalChatLogFlooding = FalseFloodProtectorGlobalChatPunishmentLimit = 0FloodProtectorGlobalChatPunishmentType = noneFloodProtectorGlobalChatPunishmentTime = 0 # Subclass - subclass floodingFloodProtectorSubclassInterval = 20FloodProtectorSubclassLogFlooding = FalseFloodProtectorSubclassPunishmentLimit = 0FloodProtectorSubclassPunishmentType = noneFloodProtectorSubclassPunishmentTime = 0 # DropItem - drop item floodingFloodProtectorDropItemInterval = 10FloodProtectorDropItemLogFlooding = FalseFloodProtectorDropItemPunishmentLimit = 0FloodProtectorDropItemPunishmentType = noneFloodProtectorDropItemPunishmentTime = 0 # ServerBypass - server bypass floodingFloodProtectorServerBypassInterval = 5FloodProtectorServerBypassLogFlooding = TrueFloodProtectorServerBypassPunishmentLimit = 1FloodProtectorServerBypassPunishmentType = kickFloodProtectorServerBypassPunishmentTime = 0 # ServerBypass - multisell list request floodingFloodProtectorMultiSellInterval = 5FloodProtectorMultiSellLogFlooding = FalseFloodProtectorMultiSellPunishmentLimit = 1FloodProtectorMultiSellPunishmentType = kickFloodProtectorMultiSellPunishmentTime = 0 # All kind of other transactions - to/from pet, private store, warehouse, destroyFloodProtectorTransactionInterval = 10FloodProtectorTransactionLogFlooding = FalseFloodProtectorTransactionPunishmentLimit = 0FloodProtectorTransactionPunishmentType = noneFloodProtectorTransactionPunishmentTime = 0 # SendMail - sending mail interval, 60s on retailFloodProtectorSendMailInterval = 600FloodProtectorSendMailLogFlooding = FalseFloodProtectorSendMailPunishmentLimit = 0FloodProtectorSendMailPunishmentType = noneFloodProtectorSendMailPunishmentTime = 0 
Is it possible for my problem to be it's fault?
hope
Posts: 1160
Joined: Thu Aug 30, 2007 5:17 pm

Re: Many Critical errors after update to Epilogue

Post by hope »

yes put both back to what it was
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