External login error

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Namueh
Posts: 3
Joined: Sun Mar 07, 2010 11:38 am

External login error

Post by Namueh »

If you want to receive support we need this info to help you properly.
» Find Revision
L2J Revision Number:3978
L2JDP Revision Number:7135

External clients can not join. Error: "The password you have entered is incorrect. Confirm your account information and login later."

I'm login under webserver under dynDNS, but without the dynDNS its the same. Ports are open, I think.

Any idea?

Loginserver.properties

Code: Select all

# ---------------------------------------------------------------------------# Default: 127.0.0.1ExternalHostname = 83.58.73.149 # ---------------------------------------------------------------------------# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname.# This can be the internal IP such as 127.0.0.1 or the computer's IP such as 192.168.x.x.# ---------------------------------------------------------------------------# Default: 127.0.0.1InternalHostname = 127.0.0.1 # ---------------------------------------------------------------------------# If you are behind a router which using its own local IP for Port Forwarding then set this to the routers# local IP if you want people outside your internal network to be able to connect to your server.# ---------------------------------------------------------------------------# RouterHostname = 192.168.1.1 # Bind ip of the LoginServer, use * to bind on all available IPs# Default: *LoginserverHostname = * # Default: 2106LoginserverPort = 2106 # The address on which login will listen for GameServers, use * to bind on all available IPs# Default: *LoginHostname = * # The port on which login will listen for GameServers# Default: 9014LoginPort = 9014 # The delay in minutes after which the login updates the gameservers IP's (usefull when their ip is dynamic)# Default: 15IpUpdateTime = 15
server.properties

Code: Select all

# ---------------------------------------------------------------------------# Default: 127.0.0.1ExternalHostname = 83.58.73.149 # ---------------------------------------------------------------------------# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname.# This can be the internal IP such as 127.0.0.1 or the computer's IP such as 192.168.x.x.# ---------------------------------------------------------------------------# Default: 127.0.0.1InternalHostname = 127.0.0.1 # ---------------------------------------------------------------------------# If you are behind a router which using its own local IP for Port Forwarding then set this to the routers# local IP if you want people outside your internal network to be able to connect to your server.# ---------------------------------------------------------------------------# RouterHostname = 192.168.1.1 # Bind ip of the LoginServer, use * to bind on all available IPs# Default: *LoginserverHostname = * # Default: 2106LoginserverPort = 2106 # The address on which login will listen for GameServers, use * to bind on all available IPs# Default: *LoginHostname = * # The port on which login will listen for GameServers# Default: 9014LoginPort = 9014 # The delay in minutes after which the login updates the gameservers IP's (usefull when their ip is dynamic)# Default: 15IpUpdateTime = 15
Namueh
Posts: 3
Joined: Sun Mar 07, 2010 11:38 am

Re: External login error

Post by Namueh »

Oh, i forget, I'm working with a router. LAN clients can join without problems.
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