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L2J Revision Number:3978
L2JDP Revision Number:7135
External clients can not join. Error: "The password you have entered is incorrect. Confirm your account information and login later."
I'm login under webserver under dynDNS, but without the dynDNS its the same. Ports are open, I think.
Any idea?
Loginserver.properties
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# ---------------------------------------------------------------------------# Default: 127.0.0.1ExternalHostname = 83.58.73.149 # ---------------------------------------------------------------------------# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname.# This can be the internal IP such as 127.0.0.1 or the computer's IP such as 192.168.x.x.# ---------------------------------------------------------------------------# Default: 127.0.0.1InternalHostname = 127.0.0.1 # ---------------------------------------------------------------------------# If you are behind a router which using its own local IP for Port Forwarding then set this to the routers# local IP if you want people outside your internal network to be able to connect to your server.# ---------------------------------------------------------------------------# RouterHostname = 192.168.1.1 # Bind ip of the LoginServer, use * to bind on all available IPs# Default: *LoginserverHostname = * # Default: 2106LoginserverPort = 2106 # The address on which login will listen for GameServers, use * to bind on all available IPs# Default: *LoginHostname = * # The port on which login will listen for GameServers# Default: 9014LoginPort = 9014 # The delay in minutes after which the login updates the gameservers IP's (usefull when their ip is dynamic)# Default: 15IpUpdateTime = 15
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# ---------------------------------------------------------------------------# Default: 127.0.0.1ExternalHostname = 83.58.73.149 # ---------------------------------------------------------------------------# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname.# This can be the internal IP such as 127.0.0.1 or the computer's IP such as 192.168.x.x.# ---------------------------------------------------------------------------# Default: 127.0.0.1InternalHostname = 127.0.0.1 # ---------------------------------------------------------------------------# If you are behind a router which using its own local IP for Port Forwarding then set this to the routers# local IP if you want people outside your internal network to be able to connect to your server.# ---------------------------------------------------------------------------# RouterHostname = 192.168.1.1 # Bind ip of the LoginServer, use * to bind on all available IPs# Default: *LoginserverHostname = * # Default: 2106LoginserverPort = 2106 # The address on which login will listen for GameServers, use * to bind on all available IPs# Default: *LoginHostname = * # The port on which login will listen for GameServers# Default: 9014LoginPort = 9014 # The delay in minutes after which the login updates the gameservers IP's (usefull when their ip is dynamic)# Default: 15IpUpdateTime = 15