Faenor Question.

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J0Y
Posts: 73
Joined: Wed Dec 31, 2008 6:22 pm

Faenor Question.

Post by J0Y »

L2J Revision 3971 :
L2JDP Revision 7124:

Hi guys, don't know exactly how faenor works, but I guess I don't know at all. I wanted all mobs to drop Coin of Luck.
So I made the .xml look like this.

Code: Select all

<Event ID="CoinBuffs" Active="09 Feb 2010-17 Feb 2012">	<Droplist>                <AllDrop Items="4037" Count="1,1" Chance="10%" />	</Droplist>	<EventEnd>		<Take From="AllPlayers">			<Item ItemID="4037"></Item>		</Take>	</EventEnd></Event>

But the mobs are not dropping the item, is there something else I need to do?
PS. I have used search, can't find solution
_DS_
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Re: Faenor Question.

Post by _DS_ »

Usually this happens after using newer archiever for zipping.
Add message into event and check on load.
Commiter of the shit
public static final int PI = 3.1415926535897932384626433832795;
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J0Y
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Re: Faenor Question.

Post by J0Y »

_DS_ wrote:Usually this happens after using newer archiever for zipping.
Add message into event and check on load.
Hey DS, yeah I know to zip it regularly and not as .7z or .rar.
Added message, going to try it once more.

Code: Select all

<Event ID="CoinBuffs" Active="09 Feb 2009-17 Feb 2012">	<Droplist>                <AllDrop Items="4037" Count="1,1" Chance="10%" />	</Droplist>	<Message 		Type="OnJoin"		Msg="CoinBuffs:\nUse Coin of Luck in exchange for buffs in every town.\n(Item - All monster's have a chance to drop.)">	</Message>	<EventEnd>		<Take From="AllPlayers">			<Item ItemID="4037"></Item>		</Take>	</EventEnd></Event>
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J0Y
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Re: Faenor Question.

Post by J0Y »

Ok so adding a message made it work, that don't make sense to me lol, but oh well, thanks DS :lol:
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J0Y
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Re: Faenor Question.

Post by J0Y »

Ok, wait one more question, does this Faenor go by the date on my system? If so then that was the problem, because when I was adding that system message I knocked the start date 1 year back because my system clock is messed up.
_DS_
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Re: Faenor Question.

Post by _DS_ »

No, this date in the xml is just for fun :lol: :lol:
Commiter of the shit
public static final int PI = 3.1415926535897932384626433832795;
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J0Y
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Re: Faenor Question.

Post by J0Y »

_DS_ wrote:No, this date in the xml is just for fun :lol: :lol:
Are you serious lol, so it has no effect on the script at all?
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kocinski
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Re: Faenor Question.

Post by kocinski »

J0Y wrote:
_DS_ wrote:No, this date in the xml is just for fun :lol: :lol:
Are you serious lol, so it has no effect on the script at all?
//irony_mode off
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Notorious
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Re: Faenor Question.

Post by Notorious »

Why is it zipped in the first place? Haven't found any other files that are zipped, so why faenor???
kuriso
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Re: Faenor Question.

Post by kuriso »

I don't want to make a new topic on this. I had posted in another Faenor post but no response. I searched but haven't seen any detailed information on Faenors.

I once had a faenor script that I thought was setup to allow drops for a certain level of mobs instead of all mobs. I now can not find it. Can anyone help with the code for that? My goal is to have all level 80 mobs drop a specific item and only those mobs. Is that possible.
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