number of the oly participants

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kurthectic
Posts: 4
Joined: Tue Feb 16, 2010 1:52 am

number of the oly participants

Post by kurthectic »

Hi,

hopefully this is not the wrong place to ask..

I would like to find out how to change the number of the olympiad participants

According to what I've read, a player sends a packet to ExOlympiadMode() with 0 for return, 2 for two participants and 3 for spectate. If I modify this this to eg. 4, still only 2 players are teleported while any other settings for every player are set ( coords, etc... )
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jurchiks
Posts: 6769
Joined: Sat Sep 19, 2009 4:16 pm
Location: Eastern Europe

Re: number of the oly participants

Post by jurchiks »

wtf? why do you modify packet if there's a config for that?
olympiad.properties
# Required number of participants for Classed and Non-Classed matches, Default 5 & 9
# Default: 5
AltOlyClassedParticipants = 5
# Default: 9
AltOlyNonClassedParticipants = 9

Edit: or waaaait, do you mean the ammount of people fighting in one match?
then i don't know
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kurthectic
Posts: 4
Joined: Tue Feb 16, 2010 1:52 am

Re: number of the oly participants

Post by kurthectic »

thank you for the reply,

yes, I mean number of people fighting in one match, I've just found out that portplayerstoarena() goes well, but it seems like stadium is locked when there are 2 players therefore no other players are able to port in.

I couldn't find the function that locks up the stadium, anybody? Maybe OlympiadManager.run() ?
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jurchiks
Posts: 6769
Joined: Sat Sep 19, 2009 4:16 pm
Location: Eastern Europe

Re: number of the oly participants

Post by jurchiks »

why don't you just use TvT??
oly has always been 1vs1, fair and square, you're going to make disbalance with 3 or more players, some will definately complain about it
If you have problems, FIRST TRY SOLVING THEM YOURSELF, and if you get errors, TRY TO ANALYZE THEM, and ONLY if you can't help it, THEN ask here.
Otherwise you will never learn anything if all you do is copy-paste!
Discussion breeds innovation.
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