Game (client) crash

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eva_m
Posts: 68
Joined: Tue May 19, 2009 8:59 am

Re: Game (client) crash

Post by eva_m »

It is sad. At inclusion of recommended geodate from http://svn.l2jfree.com/svn/geodata/trunk/ The problem has appeared again. Now players meanwhile play without geodate in general: - (
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Notorious
Posts: 501
Joined: Thu May 28, 2009 3:50 pm
Location: Sweden

Re: Game (client) crash

Post by Notorious »

New client is buggy, and can't seem to handle being on low priority any longer.

Go to options ingame, click on the Audio/System tab, then un-tick "Decrease background performance".
This will make the client run full-speed even in background, and it will no longer crash when you dualbox.
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eva_m
Posts: 68
Joined: Tue May 19, 2009 8:59 am

Re: Game (client) crash

Post by eva_m »

Notorious wrote:New client is buggy, and can't seem to handle being on low priority any longer.

Go to options ingame, click on the Audio/System tab, then un-tick "Decrease background performance".
This will make the client run full-speed even in background, and it will no longer crash when you dualbox.
VEEEEERY, very thanks :-))) The problem is solved - players play more hour and while all OK
Vampyre
Posts: 88
Joined: Tue Jun 30, 2009 7:43 am

Re: Game (client) crash

Post by Vampyre »

a few of my players are still experience issues, one of them states the following
I have the problem that I have always get after 5 min a crash error when i farm...funny as I get no error when I stood for hours in the Town. I already n-tick "Decrease background performance"...but it not help
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Notorious
Posts: 501
Joined: Thu May 28, 2009 3:50 pm
Location: Sweden

Re: Game (client) crash

Post by Notorious »

Experiencing the same on my server from a lot of players. Seems players with Windows XP are somewhat spared from crashes, but they get it too sometimes. Vista and W7 crashes a lot.
Especially during TvT, so I decided to turn TvT off temporarily while we wait for a more stable client.
Because I think it's the client itself that is buggy, and we only have to wait for NCZ0ft to figure it out.
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