Doors auto killed

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darkzonenet
Posts: 42
Joined: Mon Oct 26, 2009 9:22 pm

Doors auto killed

Post by darkzonenet »

i would like to know if there is a way to auto kill doors when the server startis.

like if(doorid==number){ setlife to 0;

any ideas?
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janiii
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Posts: 4269
Joined: Wed May 28, 2008 3:15 pm
Location: Slovakia

Re: Doors auto killed

Post by janiii »

maybe a better idea to set them to open in the door.csv file?

just read the comments at the start of the file!

Code: Select all

#NOTES: #All Castle doors and gates are found in the castledoor.sql#All thrones and signs are found in the staticobjects.csv#To make a door unlockable through the unlock skill, add true to the end of the string#Doors sorted by map regions#Table Description:#name;static_object_id;posx;posy;posz;pos_minx;pos_miny;pos_minz;pos_maxx;pos_maxy;pos_maxz;hp;physical_defence;magic_defence;unlockable;[b]start_opened[/b]##############################################################################
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darkzonenet
Posts: 42
Joined: Mon Oct 26, 2009 9:22 pm

Re: Doors auto killed

Post by darkzonenet »

thnx :)
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