i would like to know if there is a way to auto kill doors when the server startis.
like if(doorid==number){ setlife to 0;
any ideas?
Doors auto killed
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- janiii
- L2j Veteran
- Posts: 4269
- Joined: Wed May 28, 2008 3:15 pm
- Location: Slovakia
Re: Doors auto killed
maybe a better idea to set them to open in the door.csv file?
just read the comments at the start of the file!
just read the comments at the start of the file!
Code: Select all
#NOTES: #All Castle doors and gates are found in the castledoor.sql#All thrones and signs are found in the staticobjects.csv#To make a door unlockable through the unlock skill, add true to the end of the string#Doors sorted by map regions#Table Description:#name;static_object_id;posx;posy;posz;pos_minx;pos_miny;pos_minz;pos_maxx;pos_maxy;pos_maxz;hp;physical_defence;magic_defence;unlockable;[b]start_opened[/b]##############################################################################
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