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the bug report rejected this callig it potential spam but... whatever
They can be opened or closed during seige by the castle owners, this is not right. They should auto-close at start of seige and remain closed until the end unless the opposing force destroys them
Castle doors during seige
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- L2j Veteran
- Posts: 3437
- Joined: Wed Apr 30, 2008 8:53 am
- Location: Russia
Re: Castle doors during seige
Without teleporters npcs it cause more problems than benefits. Was commented out until teleporters done. You can uncomment it in L2CastleDoormenInstance.
Not a bugreport, moved to support.
Not a bugreport, moved to support.
Commiter of the shit
public static final int PI = 3.1415926535897932384626433832795;
public static final int PI = 3.1415926535897932384626433832795;
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- Posts: 58
- Joined: Tue Jun 03, 2008 4:52 pm
Re: Castle doors during seige
I settled well.
Code: Select all
### Eclipse Workspace Patch 1.0#P L2_GameServerIndex: java/net/sf/l2j/gameserver/model/actor/instance/L2DoormenInstance.java===================================================================--- java/net/sf/l2j/gameserver/model/actor/instance/L2DoormenInstance.java (revision 3598)+++ java/net/sf/l2j/gameserver/model/actor/instance/L2DoormenInstance.java (working copy)@@ -54,7 +54,7 @@ if (isOwnerClan(player)) { if (isUnderSiege())- cannotManageDoors(player);+ openDoors(player, command); else openDoors(player, command); }@@ -65,7 +65,7 @@ if (isOwnerClan(player)) { if (isUnderSiege())- cannotManageDoors(player);+ closeDoors(player, command); else closeDoors(player, command); }
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- L2j Veteran
- Posts: 3437
- Joined: Wed Apr 30, 2008 8:53 am
- Location: Russia
Re: Castle doors during seige
LOL, castles already has teleporters done. What's the matter of doing such thing ?
Commiter of the shit
public static final int PI = 3.1415926535897932384626433832795;
public static final int PI = 3.1415926535897932384626433832795;