Im intressted in filling out missing skill enchants, but ive encountered a problem... so far ive edited the xml and sql for skills... however how do i add the enchantroutes to the NPC?
In this case Sinden for a elven/Delven skill (arrest).
Thanks beforehand for your time and concern. : )
Editting skillenchant routes
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- devo
- Posts: 798
- Joined: Mon Jun 15, 2009 1:19 pm
Re: Editting skillenchant routes
if you added them to sql, than they are already added to correct npc.
A hero of war is that what they see...
-
- Posts: 3
- Joined: Thu Jul 23, 2009 10:38 am
Re: Editting skillenchant routes
Thats odd... cuz when i log ingame its not there. : /
This is what i added in the enchant_skill_trees.sql:
(402,101,10,306000,306000,33,82,92,97,97,97,97,97,97,97,97),
(402,102,10,315000,315000,101,80,90,95,95,95,95,95,95,95,95),
(402,103,10,325000,325000,102,78,88,93,93,93,93,93,93,93,93),
(402,104,10,346000,346000,103,38,82,91,91,91,91,91,91,91,91),
(402,105,10,357000,357000,104,30,80,89,89,89,89,89,89,89,89),
(402,106,10,368000,368000,105,20,78,78,78,87,87,87,87,87,87),
(402,107,10,390000,390000,106,14,38,70,70,85,85,85,85,85,85),
(402,108,10,402000,402000,107,10,30,68,68,83,83,83,83,83,83),
(402,109,10,414000,414000,108,6,20,66,66,81,81,81,81,81,81),
(402,110,10,507000,507000,109,6,14,38,38,74,74,74,74,74,74),
(402,111,10,523000,523000,110,2,10,30,30,72,72,72,72,72,72),
(402,112,10,538000,538000,111,2,6,20,20,70,70,70,70,70,70),
(402,113,10,659000,659000,112,2,2,14,14,58,58,58,58,58,58),
(402,114,10,680000,680000,113,1,2,10,10,56,56,56,56,56,56),
(402,115,10,699000,699000,114,1,2,6,6,54,54,54,54,54,54),
(402,116,10,857000,857000,115,1,1,2,2,28,28,28,28,28,28),
(402,117,10,884000,884000,116,1,1,2,2,20,20,20,20,20,20),
(402,118,10,909000,909000,117,1,1,2,2,14,14,14,14,14,14),
(402,119,10,1114000,1114000,118,1,1,1,1,6,6,6,6,6,6),
(402,120,10,1149000,1149000,119,1,1,1,1,2,2,2,2,2,2),
(402,121,10,1182000,1182000,120,1,1,1,1,2,2,2,2,2,2),
(402,122,10,1448000,1448000,121,1,1,1,1,2,2,2,2,2,2),
(402,123,10,1494000,1494000,122,1,1,1,1,1,1,1,1,1,1),
(402,124,10,1537000,1537000,123,0,1,1,1,1,1,1,1,1,1),
(402,125,10,1882000,1882000,124,0,1,1,1,1,1,1,1,1,1),
(402,126,10,1942000,1942000,125,0,1,1,1,1,1,1,1,1,1),
(402,127,10,1998000,1998000,126,0,0,1,1,1,1,1,1,1,1),
(402,128,10,2447000,2447000,127,0,0,1,1,1,1,1,1,1,1),
(402,129,10,2525000,2525000,128,0,0,1,1,1,1,1,1,1,1),
(402,130,10,2597000,2597000,129,0,0,0,0,1,1,1,1,1,1),
and this is the xml for the arrest:
<skill id="402" levels="10" name="Arrest" enchantLevels1="30">
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<table name="#ench1Power">80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100</table>
<table name="#magicLvl">55 58 60 62 64 66 68 70 72 74</table>
<table name="#mpConsume">25 27 28 29 30 31 32 33 34 34</table>
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="80" />
<set name="lvlDepend" val="2" />
<set name="target" val="TARGET_ONE" />
<set name="reuseDelay" val="4000" />
<set name="hitTime" val="2000" />
<set name="isDebuff" val="true" />
<set name="skillType" val="ROOT" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="150" />
<set name="effectRange" val="650" />
- <for>
<effect name="Root" time="10" val="0" stackOrder="1" stackType="Root" />
</for>
</skill>
This is what i added in the enchant_skill_trees.sql:
(402,101,10,306000,306000,33,82,92,97,97,97,97,97,97,97,97),
(402,102,10,315000,315000,101,80,90,95,95,95,95,95,95,95,95),
(402,103,10,325000,325000,102,78,88,93,93,93,93,93,93,93,93),
(402,104,10,346000,346000,103,38,82,91,91,91,91,91,91,91,91),
(402,105,10,357000,357000,104,30,80,89,89,89,89,89,89,89,89),
(402,106,10,368000,368000,105,20,78,78,78,87,87,87,87,87,87),
(402,107,10,390000,390000,106,14,38,70,70,85,85,85,85,85,85),
(402,108,10,402000,402000,107,10,30,68,68,83,83,83,83,83,83),
(402,109,10,414000,414000,108,6,20,66,66,81,81,81,81,81,81),
(402,110,10,507000,507000,109,6,14,38,38,74,74,74,74,74,74),
(402,111,10,523000,523000,110,2,10,30,30,72,72,72,72,72,72),
(402,112,10,538000,538000,111,2,6,20,20,70,70,70,70,70,70),
(402,113,10,659000,659000,112,2,2,14,14,58,58,58,58,58,58),
(402,114,10,680000,680000,113,1,2,10,10,56,56,56,56,56,56),
(402,115,10,699000,699000,114,1,2,6,6,54,54,54,54,54,54),
(402,116,10,857000,857000,115,1,1,2,2,28,28,28,28,28,28),
(402,117,10,884000,884000,116,1,1,2,2,20,20,20,20,20,20),
(402,118,10,909000,909000,117,1,1,2,2,14,14,14,14,14,14),
(402,119,10,1114000,1114000,118,1,1,1,1,6,6,6,6,6,6),
(402,120,10,1149000,1149000,119,1,1,1,1,2,2,2,2,2,2),
(402,121,10,1182000,1182000,120,1,1,1,1,2,2,2,2,2,2),
(402,122,10,1448000,1448000,121,1,1,1,1,2,2,2,2,2,2),
(402,123,10,1494000,1494000,122,1,1,1,1,1,1,1,1,1,1),
(402,124,10,1537000,1537000,123,0,1,1,1,1,1,1,1,1,1),
(402,125,10,1882000,1882000,124,0,1,1,1,1,1,1,1,1,1),
(402,126,10,1942000,1942000,125,0,1,1,1,1,1,1,1,1,1),
(402,127,10,1998000,1998000,126,0,0,1,1,1,1,1,1,1,1),
(402,128,10,2447000,2447000,127,0,0,1,1,1,1,1,1,1,1),
(402,129,10,2525000,2525000,128,0,0,1,1,1,1,1,1,1,1),
(402,130,10,2597000,2597000,129,0,0,0,0,1,1,1,1,1,1),
and this is the xml for the arrest:
<skill id="402" levels="10" name="Arrest" enchantLevels1="30">
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<table name="#ench1Power">80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100</table>
<table name="#magicLvl">55 58 60 62 64 66 68 70 72 74</table>
<table name="#mpConsume">25 27 28 29 30 31 32 33 34 34</table>
<set name="mpConsume" val="#mpConsume" />
<set name="power" val="80" />
<set name="lvlDepend" val="2" />
<set name="target" val="TARGET_ONE" />
<set name="reuseDelay" val="4000" />
<set name="hitTime" val="2000" />
<set name="isDebuff" val="true" />
<set name="skillType" val="ROOT" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="150" />
<set name="effectRange" val="650" />
- <for>
<effect name="Root" time="10" val="0" stackOrder="1" stackType="Root" />
</for>
</skill>
-
- Posts: 3
- Joined: Thu Jul 23, 2009 10:38 am
Re: Editting skillenchant routes
Kekeke noone has any idea about this? : X
-
- Posts: 1
- Joined: Wed Sep 02, 2009 1:16 am
Re: Editting skillenchant routes
Change this line to (402,101,10,306000,306000,10,82,92,97,97,97,97,97,97,97,97),Kuro1n wrote: (402,101,10,306000,306000,33,82,92,97,97,97,97,97,97,97,97),