New protocol.

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Notorious
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Joined: Thu May 28, 2009 3:50 pm
Location: Sweden

New protocol.

Post by Notorious »

As of today, the client is running new protocol, 87.
Anybody knows what changed, and if it's safe to just set max and min to 87?
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momo61
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Re: New protocol.

Post by momo61 »

Jesus ... new protocol -.-
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devo
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Re: New protocol.

Post by devo »

Notorious wrote:As of today, the client is running new protocol, 87.
Anybody knows what changed, and if it's safe to just set max and min to 87?
if you set max min 87, a lot of players will be not able to join your sever, due to using l2.exe. Set 83 to 87 and announce that ppl have to update their client using updater.
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Notorious
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Re: New protocol.

Post by Notorious »

Well, I know this, but what I need to know, before I do this, is if it's safe to just let protocol 87 pass.
toastgodsupreme
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Re: New protocol.

Post by toastgodsupreme »

So far there's no exact news in the l2guru, l2official, or l2wh forums about what was changed.

First thing I suggest checking is:
Capes (names/descriptions)
Soul Crystals Icons
Olympiad Jewels Icons
CoV and Prof descriptions

They may all have been fixed, maybe not.
Evilus
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Re: New protocol.

Post by Evilus »

No danger in updating protocol all it does is allow more "versions" of the client to log in.
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devo
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Re: New protocol.

Post by devo »

yup, and old client can notice some critical errors issue ;)
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Gnacik
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Re: New protocol.

Post by Gnacik »

toastgodsupreme wrote:First thing I suggest checking is:
Capes (names/descriptions)
Soul Crystals Icons
Olympiad Jewels Icons
CoV and Prof descriptions

They may all have been fixed, maybe not.
Not for sure :mrgreen: Its funny. bug with red crystals is old like hell and poor guys can't do anything with that bug, they only put some announce to watch what we buy :mrgreen:
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momo61
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Re: New protocol.

Post by momo61 »

the packets are the same still right ?
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janiii
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Re: New protocol.

Post by janiii »

engine.dll was updated too, no idea if packets were changed, but very probably yes.
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devo
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Re: New protocol.

Post by devo »

should be.
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TomDavidson
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Re: New protocol.

Post by TomDavidson »

in server.peoperties:
MaxProtocolRevision = 87

Can log in but not done any extensive testing.
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momo61
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Re: New protocol.

Post by momo61 »

where exactly can the protocol version be read ?
lightelf
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Joined: Mon Jul 27, 2009 4:29 am

Re: New protocol.

Post by lightelf »

So far, everything seems to be working in the server where I play, but some players had reported Critical Errors just 1-2 minutes after login (already playing with the PJ). A temporaly solution has been to activate "Low Detail" in the Options menu, but some players still has reported the critical errors.

It seem to be related with graphics. I will try to get a screen shot of the error and post it if needed.

Regards
TomDavidson
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Joined: Tue Jul 28, 2009 1:33 pm

Re: New protocol.

Post by TomDavidson »

momo61 wrote:where exactly can the protocol version be read ?
To determine the client protocol version from the L2 main directory:

Code: Select all

.\system\l2.bin -L2ProtocolVersion
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