Problem in last siege

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mgbhard
Posts: 228
Joined: Mon May 05, 2008 10:34 pm

Problem in last siege

Post by mgbhard »

During last Sieges, i have a 10 min lag, this was spamming on console, like 20 times a sec:
16/08/2009 22:19:01 net.sf.l2j.gameserver.model.actor.status.CharStatus$RegenTask run
GRAVE:
java.lang.NullPointerException
at javolution.util.FastList$Node.access$000(FastList.java:687)
at javolution.util.FastList$FastListIterator.next(FastList.java:939)
at net.sf.l2j.gameserver.model.L2Party.broadcastToPartyMembers(L2Party.java:242)
at net.sf.l2j.gameserver.model.actor.L2Summon.updateAndBroadcastStatus(L2Summon.java:867)
at net.sf.l2j.gameserver.model.actor.L2Summon.broadcastStatusUpdate(L2Summon.java:405)
at net.sf.l2j.gameserver.model.actor.status.CharStatus$RegenTask.run(CharStatus.java:567)
at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source)
at java.util.concurrent.FutureTask$Sync.innerRunAndReset(Unknown Source)
at java.util.concurrent.FutureTask.runAndReset(Unknown Source)
at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.access$101(Unknown Source)
at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.runPeriodic(Unknown Source)
at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.run(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
16/08/2009 22:19:01 net.sf.l2j.gameserver.model.actor.L2Character$HitTask run
GRAVE: Failed executing HitTask.
java.lang.NullPointerException
at javolution.util.FastList$Node.access$000(FastList.java:687)
at javolution.util.FastList$FastListIterator.next(FastList.java:939)
at net.sf.l2j.gameserver.model.L2Party.broadcastToPartyMembers(L2Party.java:242)
at net.sf.l2j.gameserver.model.actor.L2Summon.updateAndBroadcastStatus(L2Summon.java:867)
at net.sf.l2j.gameserver.model.actor.L2Summon.broadcastStatusUpdate(L2Summon.java:405)
at net.sf.l2j.gameserver.model.actor.status.CharStatus.setCurrentHp(CharStatus.java:459)
at net.sf.l2j.gameserver.model.actor.status.CharStatus.setCurrentHp(CharStatus.java:415)
at net.sf.l2j.gameserver.model.actor.status.CharStatus.reduceHp(CharStatus.java:219)
at net.sf.l2j.gameserver.model.actor.status.PlayableStatus.reduceHp(PlayableStatus.java:41)
at net.sf.l2j.gameserver.model.actor.L2Character.reduceCurrentHp(L2Character.java:6866)
at net.sf.l2j.gameserver.model.actor.L2Character.reduceCurrentHp(L2Character.java:6859)
at net.sf.l2j.gameserver.model.actor.L2Character.onHitTimer(L2Character.java:5320)
at net.sf.l2j.gameserver.model.actor.L2Character$HitTask.run(L2Character.java:2532)
at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source)
at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source)
at java.util.concurrent.FutureTask.run(Unknown Source)
at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.access$301(Unknown Source)
at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.run(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Any clue about what cause it?

Also, a few players could not be targgeted.

Thx in advance.
Marcelo
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