Accessory augmentation
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Accessory augmentation
Accessory augmentation
maybe we can patch on l2jserver?)
http://my-trac.assembla.com/L2Emu-RT/changeset/192
maybe we can patch on l2jserver?)
http://my-trac.assembla.com/L2Emu-RT/changeset/192
- gigiikun
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Re: Accessory augmentation
For me it looks like custom.streamsss wrote:Accessory augmentation
maybe we can patch on l2jserver?)
http://my-trac.assembla.com/L2Emu-RT/changeset/192
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Re: Accessory augmentation
custom?
It is on official servers.
It is possible-whether to make it for l2jserver?
It is on official servers.
It is possible-whether to make it for l2jserver?
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Re: Accessory augmentation
LOL
Active augment skill in necklace

Active augment skill in necklace

Commiter of the shit
public static final int PI = 3.1415926535897932384626433832795;
public static final int PI = 3.1415926535897932384626433832795;
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Re: Accessory augmentation
Totally custom -> to trashcan.
Commiter of the shit
public static final int PI = 3.1415926535897932384626433832795;
public static final int PI = 3.1415926535897932384626433832795;
- gigiikun
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Re: Accessory augmentation
Not the Accessory augmentation is custom, the implementation is custom.
- Copyleft
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Re: Accessory augmentation
anyone has retail info of what stats it gives, chances, etc?_DS_ wrote:Totally custom -> to trashcan.
- gigiikun
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Re: Accessory augmentation
For stats look into client files.Copyleft wrote:anyone has retail info of what stats it gives, chances, etc?_DS_ wrote:Totally custom -> to trashcan.
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Re: Accessory augmentation
mmm...1 part will be done.
who can help me do 2 part?
http://my-trac.assembla.com/L2Emu-RT/changeset/192 done for l2jserver, it's ok.
http://my-trac.assembla.com/L2Emu-RT/changeset/250
need change for l2jserver.
help.. ^)
who can help me do 2 part?
http://my-trac.assembla.com/L2Emu-RT/changeset/192 done for l2jserver, it's ok.
http://my-trac.assembla.com/L2Emu-RT/changeset/250
need change for l2jserver.
help.. ^)
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Re: Accessory augmentation
yes, would be great if it would be implemented, anyways i noticed in the datapack there are allready accesory augment data (Stats) in xml;
augmentation_jewel_stats1.xml
augmentation_jewel_stats2.xml
augmentation_jewel_stats3.xml
augmentation_jewel_stats4.xml
so it should just be added to the core, so the blacksmith accepts jewelry too, and kinda that s it. no active passive or chance skills can be obtained by augment jewels so thos xml stats look just fine.
augmentation_jewel_stats1.xml
augmentation_jewel_stats2.xml
augmentation_jewel_stats3.xml
augmentation_jewel_stats4.xml
so it should just be added to the core, so the blacksmith accepts jewelry too, and kinda that s it. no active passive or chance skills can be obtained by augment jewels so thos xml stats look just fine.
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Re: Accessory augmentation
Why not to make, if it's retail like? Just remove active skills from accessory augmentation skilllist...
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Re: Accessory augmentation
someone have ready patch for CT 2.2 or can make ? Please
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Re: Accessory augmentation
I am interested too...
It is retail like -> http://boards.lineage2.com/showthread.php?t=203291
http://www.l2guru.com/forum/archive/ind ... 12349.html
It is retail like -> http://boards.lineage2.com/showthread.php?t=203291
http://www.l2guru.com/forum/archive/ind ... 12349.html