mob strength

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thegman
Posts: 10
Joined: Tue Mar 11, 2008 9:09 pm

mob strength

Post by thegman »

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i don't know if i should post this here , but my players have been complaining that mobs have PAtack set too high, how can i correct this? lower it for instance, or in general play with it...thank you for answers.
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Bloodshed
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Posts: 816
Joined: Mon Jun 23, 2008 9:54 am
Location: Dorf Town

Re: mob strength

Post by Bloodshed »

elpy's? raids? hellbound mobbs?
taking a break;
thegman
Posts: 10
Joined: Tue Mar 11, 2008 9:09 pm

Re: mob strength

Post by thegman »

everything from elpys to hellbound mobs. excluding raids and other special mobs.
Elektra
Posts: 205
Joined: Thu Sep 01, 2005 2:32 am

Re: mob strength

Post by Elektra »

if i were an npc where would i be? probably the npc table might be a good place to start your search. ;)
thegman
Posts: 10
Joined: Tue Mar 11, 2008 9:09 pm

Re: mob strength

Post by thegman »

yes, apart from taking all mobs and redoing there strength by hand, i was wondering about a script similar to the one that champion mobs use (so you can set how "though" they are), a global script that encompasses all "normal mobs" (except raids, instance mobs, special quest monsters etc.)... like 100% is retail, you can set it to 70% witch would mean 30% less strength than retail, hope i made my point clear. thank you for your support and interest in the matter.
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