I have some players that ask me regarding Shield Slam (id:353). They say that on the retail this skill set AI_INTENTION_ATTACK, so after casting the skill, they must continue to attack their target.
Into the Datapack the skill has SkyllType="MUTE" and thus I made a little patch into model/actor/L2Character to make MUTE skill and !isMagic to have the correct AI.
Now, someone else can confirm that this skill has intention attack on the retail ? Besides, what do you think about implementing a PMUTE or something similar to make a distinction between magical and phisical silence ?
Sorry for my english
Shield Slam AI_INTENTION_ATTACK
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- Posts: 458
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Re: Shield Slam AI_INTENTION_ATTACK
that function is not working yet on l2j
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Re: Shield Slam AI_INTENTION_ATTACK
Excuse me, but the skill is implemented in L2J datapack.
What does it mean
What does it mean
?blacksea wrote:that function is not working yet on l2j
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- Posts: 458
- Joined: Fri Oct 05, 2007 1:29 am
Re: Shield Slam AI_INTENTION_ATTACK
ah srry i was thinking at aggresion or hate (locktarget)