Skills Collide
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Skills Collide
Good night, is there a way to modify the skills so that they do not collide with others? For example, greather might and greather shield are skills that collide with each other, is there a way to modify them to use both at the same time in buffs?
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Re: Skills Collide
Code: Select all
PA_PD_UP
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Re: Skills Collide
Here or abnormalType - PA_PD_UP change to another, so that skills 1388 and 1389 do not replace each other. Or create a new type of skill in the server core. For example, PA_PD_M.
No other way
No other way
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Re: Skills Collide
I changed the text PA_PD_UP to Pa_PD_1 and it did not work, the skill did not appear xD try to change it to another value like PA_PD_A and it did not work either. I don't know if I should modify the server core or something else.
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Re: Skills Collide
Changing the type of skill to Pa_PD_1 will not do anything, the skill will simply not work, since in the core of the server there is no such type as Pa_PD_1
Here is the whole list of available types of skills, they are all different and everyone has a different mechanism of work:
https://bitbucket.org/l2jserver/l2j-ser ... lType.java
There are both buffs and debuffs, there are also attacking and auxiliary skills
Here is the whole list of available types of skills, they are all different and everyone has a different mechanism of work:
https://bitbucket.org/l2jserver/l2j-ser ... lType.java
There are both buffs and debuffs, there are also attacking and auxiliary skills
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- Posts: 9
- Joined: Mon Feb 03, 2020 7:11 pm
Re: Skills Collide
Try to set the skill type EVENT_BUF1
Perhaps these buffs will work and will not be interchanged 1388 - 1389
So that you do not have to create a new type of skill for the sake of all this)
The main thing is that skills 1388 and 1389 should be with different abnormalType. Skill 1388 set abnormalType EVENT_BUF1, and 1389 leave abnormalType as it is.
Perhaps these buffs will work and will not be interchanged 1388 - 1389
So that you do not have to create a new type of skill for the sake of all this)
The main thing is that skills 1388 and 1389 should be with different abnormalType. Skill 1388 set abnormalType EVENT_BUF1, and 1389 leave abnormalType as it is.
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- Posts: 19
- Joined: Thu Jun 15, 2017 1:13 am
Re: Skills Collide
Thanks for the information and thanks for your help xD
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- Posts: 9
- Joined: Mon Feb 03, 2020 7:11 pm