Hi guys, I've been testing the master and I've noticed that the mob to attack with some animations move wrong. Does anyone know that this is due ?. I had read that it is a communication problem between client and server, but it did not give any solution to this. sorry for my English.
Here is a sample:
https://www.youtube.com/watch?v=dJCxyX5_oHU
Problems with animations
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- KGB1st
- Posts: 230
- Joined: Sat Jul 26, 2014 5:58 pm
Re: Problems with animations
It's a client problem. Server side method to checking mobs pos with every servers' tick it's not correctly.
May be java not respond some datas, because we have this in IT and other chronicles.
Or your patch is broken or modified before it'll be downloaded to thje web.
Try to use GEODATA or pathnode..
May be java not respond some datas, because we have this in IT and other chronicles.
Or your patch is broken or modified before it'll be downloaded to thje web.
Try to use GEODATA or pathnode..
-
- Posts: 2
- Joined: Mon Mar 05, 2018 2:55 pm
Re: Problems with animations
I tried it and it did not work ...KGB1st wrote: ↑Tue Mar 20, 2018 8:31 am It's a client problem. Server side method to checking mobs pos with every servers' tick it's not correctly.
May be java not respond some datas, because we have this in IT and other chronicles.
Or your patch is broken or modified before it'll be downloaded to thje web.
Try to use GEODATA or pathnode..
- ShinichiYao
- Advanced User
- Posts: 262
- Joined: Tue Jan 12, 2016 3:53 am
- KGB1st
- Posts: 230
- Joined: Sat Jul 26, 2014 5:58 pm
Re: Problems with animations
I'd a nice experience with problem animation today. Some monster tried to attack me from 1k units when lagged behind and I saw its firebals before 100 units before self
Cruma marshals.. or something else attacked me when I tried to cross the swamp. Unreal bugloop without distance checks.

- KGB1st
- Posts: 230
- Joined: Sat Jul 26, 2014 5:58 pm
Re: Problems with animations
Intention IN_MOVE, AND IN_ATACK has conficts when mob under debuf
NPC must be moved to the end of its distance, but IN_ATACK stops it. Then mob can be teleported when server checks mobs position and make some corrections if nedeed. Something else happens with NPCs' animation, when client not fully understand what happens and what must be done or how it must be done. Not stable logic, must be fixed, I think... I can tried to do it, but not understand a lot of things in this engine. This all bugs we've because we can't hook client side tic, end nobody knows any of clients events, such us Think, wich allow do someting with clients' every tic. We need more client side offsets for building stable engine. This project never be done as correct or stable without clients' reverse. We need more hooks.. more undefined values must be learned :\
NPC must be moved to the end of its distance, but IN_ATACK stops it. Then mob can be teleported when server checks mobs position and make some corrections if nedeed. Something else happens with NPCs' animation, when client not fully understand what happens and what must be done or how it must be done. Not stable logic, must be fixed, I think... I can tried to do it, but not understand a lot of things in this engine. This all bugs we've because we can't hook client side tic, end nobody knows any of clients events, such us Think, wich allow do someting with clients' every tic. We need more client side offsets for building stable engine. This project never be done as correct or stable without clients' reverse. We need more hooks.. more undefined values must be learned :\