babys pets????
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yoria
- Posts: 2
- Joined: Fri Jun 30, 2006 12:29 pm
babys pets????
Pets baby c4 has armors and weapons? If it has where are?

- alexey-kalya
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- alexey-kalya
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TobZn
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make the quest for little wings and get a hatchling ! than lvl the hatchling to lvl 55 ! After that you go to Hunters Village near Gatekeeper ther is a man names "Cronos" got to him summon youré hatchling , and do the n1 quest by Cronos! ^^ After this quest you go to buzz the cat and she will make youre hatch 2 a strider!alexey-kalya wrote:yoria
If 9 give him 78 lvl, they dont grow to big pet like a strider. & no quests about that. It's sad
So long i *RuP* da *BonG*
- alexey-kalya
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kilkenny
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Birdy
- Posts: 2
- Joined: Wed Aug 16, 2006 9:05 am
Re: res
According to the Baby pets' FAQ on the official site of lineage2, baby pets, normaly take 10% of your acquired experience that's the way to make them level up, but this feature is not available in L2j right now... .yoria wrote:then they do not upam, as to go up level one baby with 1 of attack.alexey-kalya wrote:also they dont grow :"(
- ThePhoenixBird
- L2j Inner Circle

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taneltm
- Posts: 27
- Joined: Tue Dec 06, 2005 1:13 am
Now they can be deadly too.. i made a little script what will make another script
.. you can calculate your own baby pet stats with it..
i know it's very custom but baby pets are useless at the moment...
babypets.bat
i have only tested the default values a little.. with those stats, lvl 30 baby cougar does more damage than a lvl 35 hatchling of wind with weapon and armor but the baby cougar needs a lot more healing..
i know it's very custom but baby pets are useless at the moment...
babypets.bat
Code: Select all
@echo off
:: ------------------
:: - Config area
:: These are the base values for lvl 1 pet, they may be too high and should be tested.
:: But keep in mind that baby pets don't start from lvl 1, they start from lvl 25 and
:: that they don't have any armors and weapons..
::
:: You should also see the script area on how the stats are calculated.
set patk1=50
set matk1=50
set pdef1=170
set mdef1=170
:: ------------------
:: - Script area
:: Every baby pet has a weakness, matk is the same cause they
:: don't cast any spells at the moment anyway..
::
:: Baby kookaburra: has the lowest physical attack.
:: Baby buffalo: has the lowest magical defence.
:: Baby cougar: has the lowest physical defence.
if exist babypets.sql del babypets.sql
set patk2=0
set matk2=0
set pdef2=0
set mdef2=0
set /a lvl=1
:babykookaburra
cls
echo Calculating stats for Baby Kookaburra, level %lvl%.
set /a patk2=%patk1% + (%lvl% * 1)
set /a matk2=%matk1% + (%lvl% * 1)
set /a pdef2=%pdef1% + (%lvl% * 2)
set /a mdef2=%mdef1% + (%lvl% * 2)
echo UPDATE pets_stats SET patk='%patk2%', matk='%matk2%', pdef='%pdef2%', mdef='%mdef2%' WHERE type='baby kookaburra' AND level='%lvl%';>> babypets.sql
set /a lvl=%lvl% + 1
if "%lvl%"=="82" set /a lvl=1&goto babybuffalo
goto babykookaburra
:babybuffalo
cls
echo Calculating stats for Baby Buffalo, level %lvl%.
set /a patk2=%patk1% + (%lvl% * 2)
set /a matk2=%matk1% + (%lvl% * 1)
set /a pdef2=%pdef1% + (%lvl% * 2)
set /a mdef2=%mdef1% + (%lvl% * 1)
echo UPDATE pets_stats SET patk='%patk2%', matk='%matk2%', pdef='%pdef2%', mdef='%mdef2%' WHERE type='baby buffalo' AND level='%lvl%';>> babypets.sql
set /a lvl=%lvl% + 1
if "%lvl%"=="82" set /a lvl=1&goto babycougar
goto babybuffalo
:babycougar
cls
echo Calculating stats for Baby Cougar, level %lvl%.
set /a patk2=%patk1% + (%lvl% * 2)
set /a matk2=%matk1% + (%lvl% * 1)
set /a pdef2=%pdef1% + (%lvl% * 1)
set /a mdef2=%mdef1% + (%lvl% * 2)
echo UPDATE pets_stats SET patk='%patk2%', matk='%matk2%', pdef='%pdef2%', mdef='%mdef2%' WHERE type='baby cougar' AND level='%lvl%';>> babypets.sql
set /a lvl=%lvl% + 1
if "%lvl%"=="82" goto end
goto babycougar
:end
cls
if exist babypets.sql (
echo babypets.sql created in "%cd%"
) else (
echo There was a problem creating babypets.sql
)
echo.
echo End of script.
pause> nul
Last edited by taneltm on Sun Sep 17, 2006 3:41 pm, edited 1 time in total.
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kilkenny
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