Macro -1 skill Reuse !
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Macro -1 skill Reuse !
Hello guys ..
I wonder can we make an option for macro to make skill Reuse -1 by useing (/useskillforce Skill Name) in macro ?
Think about it if there is an option in Character.properties say Enable Macro -1 Skill Reuse .. i mean if someone can make it's codes ofc !
After all sorry for asking but i am abit new to Dev things tho i got years in the game and i was just wondering why we don't have this Option (Macro Bug)!
I hope if someone is interested about that Point make it Real !
I wonder can we make an option for macro to make skill Reuse -1 by useing (/useskillforce Skill Name) in macro ?
Think about it if there is an option in Character.properties say Enable Macro -1 Skill Reuse .. i mean if someone can make it's codes ofc !
After all sorry for asking but i am abit new to Dev things tho i got years in the game and i was just wondering why we don't have this Option (Macro Bug)!
I hope if someone is interested about that Point make it Real !
- Zealar
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Re: Macro -1 skill Reuse !
We don't like to copy retail bugs. Also give benefit to few players.
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Re: Macro -1 skill Reuse !
m8 it's not copy at all i was playing in the official server (Bartz) it was working there ..
and i said that we can enable/disable it in Config if we made it tho it's not a bad idea
ty.
and i said that we can enable/disable it in Config if we made it tho it's not a bad idea
ty.
- Zoey76
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Re: Macro -1 skill Reuse !
I don't understand how this works.
If you use the macro you have less reuse or zero reuse?
If you use the macro you have less reuse or zero reuse?
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Re: Macro -1 skill Reuse !
yea just put command is macro like this : /useskillforce Sonic Buster ... and yea it make it less (will reduce Cooldown to 1 sec)Zoey76 wrote:I don't understand how this works.
If you use the macro you have less reuse or zero reuse?
if the skill got 3 sec cooldown it will make it only 1 sec ..!
and it should be just on some skills like : Sonic Buster , Sonic Storm , Sonic Blaster .. no other skills i guss ..!
Ty !
- UnAfraid
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Re: Macro -1 skill Reuse !
Not really, there is just one second difference if reuse is 3 seconds it will be 2 seconds with /useskillforce
Not set to 1!
Not set to 1!
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Re: Macro -1 skill Reuse !
UnAfraid wrote:Not really, there is just one second difference if reuse is 3 seconds it will be 2 seconds with /useskillforce
Not set to 1!
True .. sorry that was my mistake i meant to say 2 !
so is there any NEW about it ? .... someone gonna work on it ?
or
maybe someone can help me with it ?
- Zoey76
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Re: Macro -1 skill Reuse !
Isn't it just visual?
The client sends the skill ID only weather you click the icon or use the command....
The client sends the skill ID only weather you click the icon or use the command....
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Re: Macro -1 skill Reuse !
Well .. it's all about the Macro Trick (Dropping 1 sec of the Reuse time) when we use the command in (Macro)Zoey76 wrote:Isn't it just visual?
The client sends the skill ID only weather you click the icon or use the command....
( Gonna open my own server soon and want it to look Official cuz lots of players ask for it and i have searched for days and found that this only works on l2off and then i found a server based on L2jserver but it's owner manged to make it somehow .. so yea that's my little secret and i am really running out of time )
that's what makes me asking for your experience on the Development >>> Where to dig for it ?
and Thank you guys for Replaying ..!
- Zealar
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- UnAfraid
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Re: Macro -1 skill Reuse !
Thats L2OFF server side problem there is some miss synchronization that is causing around 1 second reuse difference
They finally fixed it on Goddess of Destruction
They finally fixed it on Goddess of Destruction
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Re: Macro -1 skill Reuse !
Tested and it works .Zealar wrote:https://gist.github.com/Zealar/bd4a9d58cd93e6adff96
Zealar .. You The BEST
Ty man !
Last edited by Arverion on Sat Nov 21, 2015 4:10 am, edited 1 time in total.
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Re: Macro -1 skill Reuse !
Yes and the problem is players can't understand that it's a bugUnAfraid wrote:Thats L2OFF server side problem there is some miss synchronization that is causing around 1 second reuse difference
They finally fixed it on Goddess of Destruction
ty .
- UnAfraid
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