L2J everything seems fine expect not work

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headshotdeluxe
Posts: 6
Joined: Wed Jul 31, 2013 12:12 pm

L2J everything seems fine expect not work

Post by headshotdeluxe »

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First I want make clear this my first post and I'm interesting with this server thing amateurly
My problem is I make a l2j interlude server with get help from guides , but I make everything right as guides (which I used more than once but still there's a problem which I allready google it but cant find any solution)
http://img842.imageshack.us/img842/4728/bee9.jpg
this is my login server and game server and I used l2 file editor for l2.ini and make paste (127.0.0.1 ip on it ) but I used another server's l2.ini cuz l2file editor didnt worked on original one. when I used lineage2\system\l2.exe its just staying as nothing happened sometimes seeing on task manager sometimes not but nothing happens after I download another's server system and rename it l2<server name> and put into lineage2 folder beside original system and make shortcut on desktop and I select its path as lineage2\l2<server name >\l2.exe and run this time l2 opened but login not working pls help me about it ,sry from now on if I broke any rule
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jurchiks
Posts: 6769
Joined: Sat Sep 19, 2009 4:16 pm
Location: Eastern Europe

Re: L2J everything seems fine expect not work

Post by jurchiks »

Catch a PM, see if it works.
If you have problems, FIRST TRY SOLVING THEM YOURSELF, and if you get errors, TRY TO ANALYZE THEM, and ONLY if you can't help it, THEN ask here.
Otherwise you will never learn anything if all you do is copy-paste!
Discussion breeds innovation.
headshotdeluxe
Posts: 6
Joined: Wed Jul 31, 2013 12:12 pm

Re: L2J everything seems fine expect not work

Post by headshotdeluxe »

jurchiks wrote:Catch a PM, see if it works.
ty for answer at least something changed now I'm keep getting 'you are disconnect from the server
,pls login again' on l2intro screen how can I fix it?
headshotdeluxe
Posts: 6
Joined: Wed Jul 31, 2013 12:12 pm

Re: L2J everything seems fine expect not work

Post by headshotdeluxe »

Code: Select all

# This is the server configuration file. Here you can set up the connection for your server.# Usually you have to change the ExternalHostname option to# - 127.0.0.1 (if you want to play alone / testing purpose)# - LAN IP* (if you want to play from another computer in the network)# - WAN IP** (if you want to play with friends over internet)# - Questions? => http://l2jserver.com## * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig"# **= If you want to get you WAN IP, visit http://www.whatismyip.com# =================================================================================================== # ================================================================# General server setting !!! REQUIRED to configure to everyone !!!# ================================================================ # Bind ip of the gameserver, use * to bind on all available IPsGameserverHostname=*GameserverPort=7777 # This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname# If this ip is resolvable by Login just leave *ExternalHostname=78.183.170.50 # This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname# If this ip is resolvable by Login just leave *InternalHostname=127.0.0.1 # The Loginserver host and portLoginPort=9014LoginHost=127.0.0.1 # This is the server id that the gameserver will request (i.e. 1 is Bartz)RequestServerID = 1# If set to true, the login will give an other id to the server  if the requested id is allready reservedAcceptAlternateID = True # Database infoDriver=com.mysql.jdbc.Driver#Driver=org.hsqldb.jdbcDriver#Driver=com.microsoft.sqlserver.jdbc.SQLServerDriverURL=jdbc:mysql://localhost/l2jdb#URL=jdbc:hsqldb:hsql://localhost/l2jdb#URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password=Login=rootPassword=71242006518tSMaximumDbConnections=100 # Datapack root directory, defaults to current directory from which the server is started# DatapackRoot = C:/Work/tmp/DataPack # Define character name template# Example to use only : CnameTemplate=[A-Z][a-z]{3,3}[A-Za-z0-9]*# will allow names with first capital letter, next three small letters,# and any (capital or not) letter or number, like ZbigN1eW# Most rational to have CnameTemplate=[A-Z][a-z]*# meaning names only of letters with first one capital, like Zbigniew# Default .* - any namy of any symbolsCnameTemplate=.*PetNameTemplate=.* # Maximum number of chars per account - Default 7 (0 = unlimited [7 is the client limit])CharMaxNumber = 7 # Define how many players are allowed to play simultaneously on your server.MaximumOnlineUsers=100  # Minimum and maximum protocol revision that server allow to connect.# You must keep MinProtocolRevision <= MaxProtocolRevision.MinProtocolRevision = 740MaxProtocolRevision = 746 

Code: Select all

# This is the server configuration file. Here you can set up the connection for your server.# Usually you have to change the ExternalHostname option to# - 127.0.0.1 (if you want to play alone / testing purpose)# - LAN IP* (if you want to play from another computer in the network)# - WAN IP** (if you want to play with friends over internet)# - Questions? => http://l2jserver.com## * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig"# **= If you want to get you WAN IP, visit http://www.whatismyip.com# =================================================================================================== # ================================================================# General server setting !!! REQUIRED to configure to everyone !!!# ================================================================ # This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostnameExternalHostname=78.183.170.50# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostnameInternalHostname=127.0.0.1 # Bind ip of the LoginServer, use * to bind on all available IPsLoginserverHostname=*LoginserverPort=2106# How many times you can provide an invalid account/pass before the IP gets bannedLoginTryBeforeBan=10# Time you won't be able to login back again after LoginTryBeforeBan tries to login. Provide a value in seconds. Default 10min. (600)LoginBlockAfterBan=600GMMinLevel=100 # The address on which login will listen for GameServers, use * to bind on all available IPsLoginHostname=localhost # The port on which login will listen for GameServersLoginPort=9014 # If set to true any GameServer can register on your login's free slotsAcceptNewGameServer = False # If false, the licence (after the login) will not be shown# It is highly recomended for Account Seciurity to leave this option as defalut (True)ShowLicence = True # Database infoDriver=com.mysql.jdbc.Driver#Driver=org.hsqldb.jdbcDriver#Driver=com.microsoft.sqlserver.jdbc.SQLServerDriverURL=jdbc:mysql://localhost/l2jdb#URL=jdbc:hsqldb:hsql://localhost/l2jdb#URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password=Login=rootPassword=71242006518tSMaximumDbConnections=10 # Useable values: "true" - "false", use this option to choose whether accounts will be created# automatically or not.AutoCreateAccounts=true # The delay in minutes after which the login updates the gameservers IP's (usefull when their ip is dynamic)IpUpdateTime=15  # ==============================================================# Test server setting, shoudnt be touched in online game server# ============================================================== Debug = FalseAssert = FalseDeveloper = False # Enforce GG Authorization from client# Login server will kick client if client bypassed GameGuard authenticationForceGGAuth=True #FloodProtection. time in msEnableFloodProtection=TrueFastConnectionLimit=15NormalConnectionTime=700FastConnectionTime=350MaxConnectionPerIP=50
this info maybe needed I dk I hope someone post answer, I didnt meant flood just was too long to edit old message
headshotdeluxe
Posts: 6
Joined: Wed Jul 31, 2013 12:12 pm

Re: L2J everything seems fine expect not work

Post by headshotdeluxe »

jurchiks wrote:Catch a PM, see if it works.
mate I used that clean system and logged game without using l2fileeditor for l2.ini I think already set up for 127.0.0.1 and logged game keeep dc I think smthg change after I close login server and game server and login l2.exe again still same thing keep disconnect I think its already different ip ,pls help me about if u can cuz my file editor work on all private server's in but not working on original one and one which u sent me
headshotdeluxe
Posts: 6
Joined: Wed Jul 31, 2013 12:12 pm

Re: L2J everything seems fine expect not work

Post by headshotdeluxe »

I replaced system with a diffrerent server's system and change l2.ini with file editor make it 127.0.0.1 and connected well just will ask simple question server name is still l2<that server's name> how can I change it? ty for all of ur supports and sry for flood
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jurchiks
Posts: 6769
Joined: Sat Sep 19, 2009 4:16 pm
Location: Eastern Europe

Re: L2J everything seems fine expect not work

Post by jurchiks »

That system i sent you was completely clean (not patched, no gg crack etc.), with the official server's IP in it.
Server name is in gameserver properties: "RequestServerID = 1"
If you have problems, FIRST TRY SOLVING THEM YOURSELF, and if you get errors, TRY TO ANALYZE THEM, and ONLY if you can't help it, THEN ask here.
Otherwise you will never learn anything if all you do is copy-paste!
Discussion breeds innovation.
shippou
Posts: 75
Joined: Thu Jun 25, 2009 9:27 pm

Re: L2J everything seems fine expect not work

Post by shippou »

SAme proplem here.

When i restart the server its working to a few minutes i can login etc. And with out an error the same error appers i got a DC when try to login whizh an other char. The logged in chars are ok untill they dont restart the game.
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