I need this code if I found h5 implementation-Bar Buff H5

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Chase
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I need this code if I found h5 implementation-Bar Buff H5

Post by Chase »

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I need this code if I found h5 implementation
ImageIt rearranges the buff bar.
The trigger is put into different slots to other buff, so they will not tread.
1> normal Buff
2> Toggles
3> Songs and Dances
4> Triggers
5> Debuff
6> Penalties

PD:sorry my English is very bad
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MELERIX
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Re: I need this code if I found h5 implementation-Bar Buff H

Post by MELERIX »

is already done in L2J.
Chase
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Re: I need this code if I found h5 implementation-Bar Buff H

Post by Chase »

I need to add code in freya
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Zoey76
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Re: I need this code if I found h5 implementation-Bar Buff H

Post by Zoey76 »

MELERIX wrote:is already done in L2J.

LOL, when I asked you about it you didn't tell me :D
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UnAfraid
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Re: I need this code if I found h5 implementation-Bar Buff H

Post by UnAfraid »

MELERIX wrote:is already done in L2J.
I really doubt its completely done.
Buff Notification Window: Slots for activation skills have been separated from those for common buffs.
Buffs: Top row. This row displays common buffs. Most characters can only obtain have 20 buffs, but a character that has acquired the Divine Inspiration skills can expand the available buff slots to 24.
Toggle Skills: Second row, directly below common buffs. Displays buffs that are toggled off and on. The number of toggle skills that can be displayed isn't restricted.
Song/Dances: Third row Displays Song/Dance skills. Each character can have up to 12 simultaneous Song/Dance buffs.
ย 
Activation Skills: Fourth row. Displays skills activated by specific conditions, such as strikes or attacks. This row can display up to 24 skills.
Debuffs: Fifth row. Displays the debuffs your character is currently affected by. Displays up to 12 debuffs.
Penalties and Class-Specific Status: Sixth row. Displays death, weight, and grade penalties, as well as status designations for certain classes (in other words, Sonic Focus, Soul Expansion, and so on).
We must confirm if toggles/debuffs/triggered replaces buffs also.
Image
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MELERIX
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Re: I need this code if I found h5 implementation-Bar Buff H

Post by MELERIX »

Zoey76 wrote:LOL, when I asked you about it you didn't tell me :D
because I forgot that time in what part of core it was, but later you found it anyway :P
UnAfraid wrote:I really doubt its completely done.
my answer was about slots positions only, that is already done and working properly.

just that debuff limit is missing, as I already reported in other post (in sandbox).
Chase wrote:I need to add code in freya
is done there too I remember, except this: Changeset 4896

you can try do the same for freya, but not sure if will works.
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