CAn´t login

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UnAfraid
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Re: CAn´t login

Post by UnAfraid »

Host is not okay.
you must add:

Code: Select all

127.0.0.1 l2authd.lineage2.com
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alfonsoric
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Re: CAn´t login

Post by alfonsoric »

Does having installed. Net framework could be a solution?
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UnAfraid
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Re: CAn´t login

Post by UnAfraid »

.NET framework has nothing in common with your problem.
Re-read all the topic once again.
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alfonsoric
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Re: CAn´t login

Post by alfonsoric »

I still do not know the problem.. :?
Can you tell me in words summarized the steps of how to mount a server h5?
alfonsoric
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Re: CAn´t login

Post by alfonsoric »

omg.. i need a solution! please
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MELERIX
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Re: CAn´t login

Post by MELERIX »

alfonsoric wrote:I still do not know the problem.. :?
Can you tell me in words summarized the steps of how to mount a server h5?
sure, here: http://trac.l2jserver.com/wiki/L2J_Install
alfonsoric
Posts: 19
Joined: Wed Dec 05, 2012 6:52 pm

Re: CAn´t login

Post by alfonsoric »

I have observed that login server console say:


Starting L2J Login Server.

Loading login config <----- What is it? (I dont see it in tutorial l2j)
L2Properties: Missing property for key - DatapackRoot <----- What is it? (I dont see it in tutorial l2j)
Loading mmo.properties <----- What is it? (I dont see it in tutorial l2j)
Mlog clients using java 1.4+ standard logging. <----- What is it? (I dont see it in tutorial l2j)

loading loginController...
Cached 10 KeyPairs for RSA communication
Stored 20 keys for Blowfish communication
GameServerTable: Loaded 127 server names
GameServerTable: Loaded 1 registered Game Servers
GameServerTable: Cached 10 RSA keys for Game Server communication.
Loaded 2 IP Bans.
Listenig for GameServers on *:9014 <----- What is it? (tutorial l2j say: "Listenig for GameServers on 127.0.0.1:9014")
Telnet server is currently disabled.
Login Server ready on *:2106



This is it the problem?
taro87
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Joined: Mon Dec 10, 2012 12:37 pm

Re: CAn´t login

Post by taro87 »

I see i wrote complete bad things :S
Didnt read proper. What exactly doesnt work?
Can you connect your GameServer to the Loginserver? (Your log says nothing about that)
taro87
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Re: CAn´t login

Post by taro87 »

alfonsoric wrote: Starting L2J Login Server.

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Loading login config                                                                                <----- What is it? (I dont see it in tutorial l2j)
...\login\config\loginserver.properties

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Loading mmo.properties                                       <----- What is it? (I dont see it in tutorial l2j)
...\login\config\mmo.properties

Code: Select all

Listenig for GameServers on *:9014            <----- What is it? (tutorial l2j say: "Listenig for GameServers on 127.0.0.1:9014")
Your Loginserver is listening on all available IPs on Port 9014 for a/more Gameserver(s)
Login Server ready on *:2106
Can you post the content of these files WITHOUT PASSWORDS?
...\login\config\loginserver.properties
...\game\config\server.properties

This should look like this:
...\login\config\loginserver.properties

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# Bind ip of the LoginServer, use * to bind on all available IPs# WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u># WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u># Default: * (0.0.0.0)LoginserverHostname = 127.0.0.1 # Default: 2106LoginserverPort = 2106 # The address on which login will listen for GameServers, use * to bind on all available IPs# WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u># WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u># Default: * (0.0.0.0)LoginHostname = 127.0.0.1 # The port on which login will listen for GameServers# Default: 9014LoginPort = 9014
...\game\config\server.properties

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# Where's the Login server this gameserver should connect to# WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u># WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u># Default: 127.0.0.1LoginHost = 127.0.0.1 # TCP port the login server listen to for gameserver connection requests# Default: 9014LoginPort = 9014 # Bind address for gameserver. You should not need to change it in most cases.# WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u># WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u># Default: * (0.0.0.0)GameserverHostname = 127.0.0.1 # Default: 7777GameserverPort = 7777
alfonsoric
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Re: CAn´t login

Post by alfonsoric »

IPCONFIG

<?xml version="1.0" encoding="UTF-8"?>
<!-- Externalhost here (Internet IP) or Localhost IP for local test -->
<gameserver address="mml2team.servegame.com" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../data/xsd/ipconfig.xsd">
<!-- Localhost here -->
<define subnet="127.0.0.0/8" address="127.0.0.1" />
<!-- Internalhosts here (LANs IPs) -->
<define subnet="10.0.0.0/8" address="10.0.0.0" />
<define subnet="172.16.0.0/19" address="172.16.0.0" />
<define subnet="192.168.0.0/16" address="192.168.1.30" />
</gameserver>

LOGINSERVER

# ---------------------------------------------------------------------------
# Login Server Settings
# ---------------------------------------------------------------------------
# This is the server configuration file. Here you can set up the connection information for your server.
# This was written with the assumption that you are behind a router.
# Dumbed Down Definitions...
# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.
# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).
# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.
# ---------------------------------------------------------------------------
# Networking
# ---------------------------------------------------------------------------

# Bind ip of the LoginServer, use * to bind on all available IPs
# WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u>
# WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u>
# Default: * (0.0.0.0)
LoginserverHostname = *

# Default: 2106
LoginserverPort = 2106

# The address on which login will listen for GameServers, use * to bind on all available IPs
# WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u>
# WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u>
# Default: * (0.0.0.0)
LoginHostname = *

# The port on which login will listen for GameServers
# Default: 9014
LoginPort = 9014

# ---------------------------------------------------------------------------
# Security
# ---------------------------------------------------------------------------
# Default: True
LogLoginController = True

# How many times you can provide an invalid account/pass before the IP gets banned.
# Default: 5
LoginTryBeforeBan = 5

# Time you won't be able to login back again after LoginTryBeforeBan tries to login.
# Default: 900 (15 minutes)
LoginBlockAfterBan = 900

# If set to True any GameServer can register on your login's free slots
# Default: False
AcceptNewGameServer = False

# Flood Protection. All values are in MILISECONDS.
# Default: True
EnableFloodProtection = True

# Default: 15
FastConnectionLimit = 15

# Default: 700
NormalConnectionTime = 700

# Default: 350
FastConnectionTime = 350

# Default: 50
MaxConnectionPerIP = 50

# ---------------------------------------------------------------------------
# Database
# ---------------------------------------------------------------------------
# Specify the appropriate driver and url for the database you're using.
# Examples:
# Driver = com.mysql.jdbc.Driver (default)
# Driver = org.hsqldb.jdbcDriver
# Driver = com.microsoft.sqlserver.jdbc.SQLServerDriver
Driver = com.mysql.jdbc.Driver
# Database URL
# URL = jdbc:mysql://localhost/l2jls (default)
# URL = jdbc:hsqldb:hsql://localhost/l2jls
# URL = jdbc:sqlserver://localhost/database = l2jls/user = sa/password =
URL = jdbc:mysql://localhost/l2jls
# Database user info (default is "root" but it's not recommended)
Login = root
# Database connection password
Password = xxxxx

# Default: 10
MaximumDbConnections = 10

# Default: 0
MaximumDbIdleTime = 0


# ---------------------------------------------------------------------------
# Misc.
# ---------------------------------------------------------------------------
# If False, the license (after the login) will not be shown.
# Default: True
ShowLicence = True

# Default: True
AutoCreateAccounts = True

# Datapack root directory.
# Defaults to current directory from which the server is started unless the below line is uncommented.
#DatapackRoot = C:/Work/tmp/DataPack

# ---------------------------------------------------------------------------
# Developer Settings
# ---------------------------------------------------------------------------
# Default: False
Debug = False

# ---------------------------------------------------------------------------
# Restart LS every 24 hours?
# ---------------------------------------------------------------------------
# Default: False, 24
LoginRestartSchedule = False
LoginRestartTime = 24

GAMESERVER

# ---------------------------------------------------------------------------
# Game Server Settings
# ---------------------------------------------------------------------------
# This is the server configuration file. Here you can set up the connection information for your server.
# This was written with the assumption that you are behind a router.
# Dumbed Down Definitions...
# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.
# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).
# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.
# ---------------------------------------------------------------------------
# Networking
# ---------------------------------------------------------------------------

# Where's the Login server this gameserver should connect to
# WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u>
# WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u>
# Default: 127.0.0.1
LoginHost = 127.0.0.1

# TCP port the login server listen to for gameserver connection requests
# Default: 9014
LoginPort = 9014

# Bind address for gameserver. You should not need to change it in most cases.
# WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u>
# WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u>
# Default: * (0.0.0.0)
GameserverHostname = *

# Default: 7777
GameserverPort = 7777

# ---------------------------------------------------------------------------
# Database
# ---------------------------------------------------------------------------
# Specify the appropriate driver and url for the database you're using.
# Examples:
# Driver = com.mysql.jdbc.Driver (default)
# Driver = org.hsqldb.jdbcDriver
# Driver = com.microsoft.sqlserver.jdbc.SQLServerDriver
Driver = com.mysql.jdbc.Driver
# Database URL
# URL = jdbc:mysql://localhost/l2jgs (default)
# URL = jdbc:hsqldb:hsql://localhost/l2jgs
# URL = jdbc:sqlserver://localhost/database = l2jgs/user = sa/password =
URL = jdbc:mysql://localhost/l2jgs
# Database user info (default is "root" but it's not recommended)
Login = root
# Database connection password
Password = xxxxx

# Default: 100
MaximumDbConnections = 100

# Default: 0
MaximumDbIdleTime = 0

# ---------------------------------------------------------------------------
# Misc Server Settings
# ---------------------------------------------------------------------------
# This is the server ID that the Game Server will request.
# Example: 1 = Bartz
# Default: 1
RequestServerID = 1

# True = The Login Server will give an other ID to the server if the requested ID is already reserved.
# Default: True
AcceptAlternateID = True

# Datapack root directory.
# Defaults to current directory from which the server is started unless the below line is uncommented.
# WARNING: <u><b><font color="red">If the specified path is invalid, it will lead to multiple errors!</font></b></u>
#Default: .
DatapackRoot = .

# Define how many players are allowed to play simultaneously on your server.
# Default: 100
MaximumOnlineUsers = 100

# Numbers of protocol revisions that server allows to connect.
# Delimiter is ;
# WARNING: <u><b><font color="red">Changing the protocol revision may result in incompatible communication and many errors in game!</font></b></u>
# Default: 267;268;271;273
AllowedProtocolRevisions = 267;268;271;273

# ---------------------------------------------------------------------------
# Misc Player Settings
# ---------------------------------------------------------------------------

# Character name template.
# Examples:
# CnameTemplate = [A-Z][a-z]{3,3}[A-Za-z0-9]*
# The above setting will allow names with first capital letter, next three small letters,
# and any letter (case insensitive) or number, like OmfgWTF1
# CnameTemplate = [A-Z][a-z]*
# The above setting will allow names only of letters with first one capital, like Omfgwtf
# Default .* (allows any symbol)
CnameTemplate = .*

# This setting restricts names players can give to their pets.
# See CnameTemplate for details
PetNameTemplate = .*

# This setting restricts clan/subpledge names players can set.
# See CnameTemplate for details
ClanNameTemplate = .*

# Maximum number of characters per account.
# Default: 7 (client limit)
CharMaxNumber = 7

HOST

# Copyright (c) 1993-2009 Microsoft Corp.
#
# This is a sample HOSTS file used by Microsoft TCP/IP for Windows.
#
# This file contains the mappings of IP addresses to host names. Each
# entry should be kept on an individual line. The IP address should
# be placed in the first column followed by the corresponding host name.
# The IP address and the host name should be separated by at least one
# space.
#
# Additionally, comments (such as these) may be inserted on individual
# lines or following the machine name denoted by a '#' symbol.
#
# For example:
#
# 102.54.94.97 rhino.acme.com # source server
# 38.25.63.10 x.acme.com # x client host

# localhost name resolution is handled within DNS itself.
# 127.0.0.1 localhost
# ::1 localhost

127.0.0.1 l2authd.lineage2.com

PORTS ROUTER

::Server::::External::::External:::Protocol:::Internal::: Internal:::::Server Ip::::::::::Remote
::Name:::: Port Star:::Port End::::::::::::::::Port Start::Port End:::::Address::::::::::::Host
Lineage2::::7777::::::::7777::::::TCP/UDP:::::7777::::::7777:::::192.168.1.30:::::192.168.1.30
Lineage2::::2106::::::::2106::::::TCP/UDP:::::2106::::::2106:::::192.168.1.30:::::192.168.1.30
Lineage2::::2009::::::::2009::::::TCP/UDP:::::2009::::::2009:::::192.168.1.30:::::192.168.1.30
Lineage2::::80:::::::::::80:::::::::TCP/UDP:::::80::::::::80::::::::192.168.1.30:::::192.168.1.30
Lineage2::::53:::::::::::53:::::::::TCP/UDP:::::53::::::::53::::::::192.168.1.30::::::192.168.1.30
Lineage2::::3306::::::::3306::::::TCP/UDP:::::3306::::::3306:::::192.168.1.30:::::192.168.1.30
Lineage2::::9014::::::::9014::::::TCP/UDP:::::9014::::::9014:::::192.168.1.30:::::192.168.1.30
taro87
Posts: 18
Joined: Mon Dec 10, 2012 12:37 pm

Re: CAn´t login

Post by taro87 »

Now, i am pretty confused. Are you trying to connect from "outside" or "inside"?

IPCONFIG
<?xml version="1.0" encoding="UTF-8"?>
<!-- Externalhost here (Internet IP) or Localhost IP for local test -->
<gameserver address="mml2team.servegame.com" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../data/xsd/ipconfig.xsd">

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It says IP. You provided a DNS here.
<!-- Localhost here -->
<define subnet="127.0.0.0/8" address="127.0.0.1" />
<!-- Internalhosts here (LANs IPs) -->
<define subnet="10.0.0.0/8" address="10.0.0.0" />
<define subnet="172.16.0.0/19" address="172.16.0.0" />
<define subnet="192.168.0.0/16" address="192.168.1.30" />
</gameserver>
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UnAfraid
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Re: CAn´t login

Post by UnAfraid »

Moderated your posts do not modify the client files this is illegal and you cannot talk about it here.
Simply use clean high five files and change hosts file as i said few replies above.

Read carefully what we've written i am not going to repeat same thing bunch of times.

/locked
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