When TVT START

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Madrobot
Posts: 47
Joined: Thu Jan 20, 2011 5:08 pm

When TVT START

Post by Madrobot »

If you want to receive support we need this info to help you properly.
» Find Revision
L2J Revision 5563M:
L2JDP Revision 9065:

This pic
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my config l2jmod

custom npc i have L2J TvT Event Manager !


# ---------------------------------------------------------------------------
# Team vs. Team Event Engine (by FBIagent)
# ---------------------------------------------------------------------------
# <u><b><font color="red">WARNING: this mod require custom NPC table support turned on !</font></b></u>
# CustomNpcTable = True in General.properties
# ---------------------------------------------------------------------------
# Enable/Disable TvTEvent System
TvTEventEnabled = True

# TvT in instance
TvTEventInInstance = True

# Name of the instance file for TvT
TvTEventInstanceFile = coliseum.xml

# Times TvT will occur (24h format).
TvTEventInterval = 9:00,15:00,21:00,0:12

# Registration timer from start of event (in minutes).
TvTEventParticipationTime = 60

# Event running time (in minutes).
TvTEventRunningTime = 10

# TvT Event NPC (create a custom npc of type L2TvTEventNpc).
TvTEventParticipationNpcId = 70010

# TvT Event Participation Fee (itemId, number). Fee is not returned.
# Example: 57,100000
# Default = none
TvTEventParticipationFee = 0,0

# Location for TvTEvent NPC to spawn in form x,y,z[,heading]
TvTEventParticipationNpcCoordinates = 83425,148585,-3406

# Min/Max amount of players allowed in each team.
TvTEventMinPlayersInTeams = 2

#
TvTEventMaxPlayersInTeams = 66

# Min/Max level of players that may join the event.
TvTEventMinPlayerLevel = 1

#
TvTEventMaxPlayerLevel = 85

# Repsawn and exit delay timers (in seconds).
TvTEventRespawnTeleportDelay = 10

#
TvTEventStartLeaveTeleportDelay = 10

# First Team - Name, Start/Death x,y,z location.
TvTEventTeam1Name = Chelsea

#
TvTEventTeam1Coordinates = 148695,46725,-3414

# Second Team - Name, Start/Death x,y,z location.
TvTEventTeam2Name = Bayern

#
TvTEventTeam2Coordinates = 149999,46728,-3414

# Reward for winning team.
# Example: TvTEventReward = itemId,amount;itemId,amount;itemId,amount
TvTEventReward = 57,100000

# TvTEvent Rules
TvTEventTargetTeamMembersAllowed = True

#
TvTEventScrollsAllowed = False

#
TvTEventPotionsAllowed = False

#
TvTEventSummonByItemAllowed = False

# Door ID's to open/close on start/end.
# Not supported in instance, use xml template for defining doors.
# Example: TvTDoorsToOpen = 1;2;3;4;5;6
TvTDoorsToOpen =

#
TvTDoorsToClose =

# Should both teams get reward if there's a tie?
TvTRewardTeamTie = False

# Participant's effects handling on teleport/death.
# Effects lasting through death never removed.
# 0 - always remove all effects.
# 1 - remove all effects only during port to event (noblesse blessing can be used)
# 2 - never remove any effect
# Default: 0
TvTEventEffectsRemoval = 0

# Fighter-class participants will be buffed with those buffs each respawn
# Format: skill1Id,skill1Level;skill2Id,skill2Level...
# Example: 1504,1;1501,1;1502,1;1499,1
TvTEventFighterBuffs =

# Mage-class participants will be buffed with those buffs each respawn
# Format: skill1Id,skill1Level;skill2Id,skill2Level...
# Example: 1504,1;1500,1;1501,1;1085,3
TvTEventMageBuffs =

# Maximum number of allowed participants per IP address (dualbox check)
# Default: 0 (no limits)
TvTEventMaxParticipantsPerIP = 0

# Voiced command (.tvt) working during TVT event to get information about event status
TvTAllowVoicedInfoCommand = True
User avatar
St3eT
Posts: 961
Joined: Sun Mar 07, 2010 6:50 pm

Re: When TVT START

Post by St3eT »

Enable load custom npc in General.properties

# Default: False
CustomNpcTable = True
If i should be black sheep for sure no as punishment
Image
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