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Hi guys, can u tell me how i put skill's in an item, for example in one agathion. thanks. ( i find i line in xml file " <set name="item_skill" val="3267-1;21037-1;23036-1" />' but here i find the othes skill id's to put here? and what means the xxxxx-1 thanks)
Add skill's
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- Zoey76
- L2j Inner Circle
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Re: Add skill's
Code: Select all
<set name="item_skill" val="3267-1;21037-1;23036-1" />
val="3267 - 1; SKILL ID - SKILL LEVEL; 23036-1"
Hope you can get it, otherwise ask again in this topic.
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- MELERIX
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Re: Add skill's
XXXX-XX;
XXXX = id of the skill
- = separator between skill id and skill lvl
XX = level of the skill
; = separator for other skill after
hope you understand now -.-
XXXX = id of the skill
- = separator between skill id and skill lvl
XX = level of the skill
; = separator for other skill after
hope you understand now -.-
-
- Posts: 17
- Joined: Fri Jan 21, 2011 11:17 pm
Re: Add skill's
thanks, and how i put to the item have only 7 days od limited period ? thanks
- MELERIX
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Re: Add skill's
check other items with duration and take ideas from it, will be easy to understand for you.
-
- Posts: 17
- Joined: Fri Jan 21, 2011 11:17 pm
Re: Add skill's
thanks...
Can u help me one more time?
i get this skill:
and i want to make other to put in one agathion, a transform that whem u change u will get buff's ( aio agathion).
so how i do another?
it ok? where i can find the transformId file to i put the skill of the Transformation. where i can find it? thanks
Can u help me one more time?
i get this skill:
Code: Select all
<skill id="667" levels="1" name="Transform Ranku"> <set name="mpConsume" val="31" /> <set name="target" val="TARGET_SELF" /> <set name="skillType" val="BUFF" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="operateType" val="A2" /> <set name="hitTime" val="2500" /> <set name="reuseDelay" val="14400000" /> <set name="staticReuse" val="true" /> <set name="transformId" val="309" /> <cond msgId="1509"> <player olympiad="false" /> </cond> <for> <effect name="Transformation" abnormalTime="1800" val="0" abnormalLvl="1" abnormalType="transform"> <!-- Transformation lasts 30 minutes --> <set order="0x08" stat="STR" val="43" /> <set order="0x08" stat="DEX" val="30" /> <set order="0x08" stat="CON" val="47" /> <set order="0x08" stat="INT" val="46" /> <set order="0x08" stat="WIT" val="20" /> <set order="0x08" stat="MEN" val="42" /> </effect> </for> </skill>
so how i do another?
Code: Select all
<skill id="27001" levels="1" name="Transform Buffer"> <set name="mpConsume" val="1" /> <set name="target" val="TARGET_SELF" /> <set name="skillType" val="BUFF" /> <set name="isMagic" val="1" /> <!-- Magic Skill --> <set name="operateType" val="A2" /> <set name="hitTime" val="2500" /> <set name="reuseDelay" val="10" /> <set name="staticReuse" val="true" /> <set name="transformId" val="1200" /> <cond msgId="1509"> <player olympiad="false" /> </cond> <for> <effect name="Transformation" abnormalTime="3600" val="0" abnormalLvl="1" abnormalType="transform"> <!-- Transformation lasts 60 minutes --> <set order="0x08" stat="STR" val="48" /> <set order="0x08" stat="DEX" val="30" /> <set order="0x08" stat="CON" val="52" /> <set order="0x08" stat="INT" val="99" /> <set order="0x08" stat="WIT" val="20" /> <set order="0x08" stat="MEN" val="45" />
- Asmodaius
- Posts: 170
- Joined: Sun Jul 16, 2006 9:43 am
Re: Add skill's
Transformation ids are hardcoded in client's files.
But you can find their ids in transformation scripts.
All transformation scripts can be found in this DP directory : L2J_Server_BETA\game\data\scripts\transformations.
Inside each file, you can find the transform id.
But you can find their ids in transformation scripts.
All transformation scripts can be found in this DP directory : L2J_Server_BETA\game\data\scripts\transformations.
Inside each file, you can find the transform id.