Why these ?
Just created server , installed Rin4a's Buffer as the "readme" file says , and still , the buttons for buffs , are pretty ..... up.
Somebody can help me ?
http://img716.imageshack.us/img716/741/shot00006kx.png
Don't mind that the NPC does not show name , I know how to do that ( npc_elementals and npcaidata , since changed to H5 ).
Please , help by telling me why are the buff buttons , one over another ... I don't get it.
Epilogue NPC Buffer and GM Shop
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- Zoey76
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Re: Epilogue NPC Buffer and GM Shop
Because the HTML render in High Five changed a bit, you need to use <br /> or something like that, I never do stuff on HTML so I don't remember exactly, anyway the thing is you must change something in the code or the HTMLs from the NPC.
By the way wrong section, when you read this answer so I can move it here viewforum.php?f=42
By the way wrong section, when you read this answer so I can move it here viewforum.php?f=42
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Re: Epilogue NPC Buffer and GM Shop
I'm sorry Zoey.Zoey76 wrote:Because the HTML render in High Five changed a bit, you need to use <br /> or something like that, I never do stuff on HTML so I don't remember exactly, anyway the thing is you must change something in the code or the HTMLs from the NPC.
By the way wrong section, when you read this answer so I can move it here viewforum.php?f=42
Anyway , the NPC is inserted via quest :
Code: Select all
import sysfrom java.lang import Systemfrom java.util import Iteratorfrom net.sf.l2j import Configfrom net.sf.l2j.gameserver.model.quest import Statefrom net.sf.l2j.gameserver.model.quest import QuestStatefrom net.sf.l2j.gameserver.model.quest.jython import QuestJython as JQuestfrom net.sf.l2j.gameserver.instancemanager import QuestManagerfrom net.sf.l2j import L2DatabaseFactoryfrom net.sf.l2j.gameserver.datatables import SkillTablefrom net.sf.l2j.gameserver.datatables import ItemTablefrom net.sf.l2j.gameserver.model.actor.instance import L2PcInstancefrom net.sf.l2j.gameserver.model.actor.instance import L2PetInstancefrom net.sf.l2j.gameserver.model.actor.instance import L2SummonInstancefrom net.sf.l2j.gameserver.network.serverpackets import SetSummonRemainTimefrom net.sf.l2j.gameserver.network.serverpackets import SetupGauge QUEST_ID = 555QUEST_NAME = "NPCBuffer"QUEST_DESCRIPTION = "custom"QUEST_LOADING_INFO = str(QUEST_ID)+"_"+QUEST_NAMENPC_ID = 555 TITLE_NAME = "Rin4a's Buffer"SCRIPT_RELOAD = True ENABLE_VIP_BUFFER = FalseVIP_ACCESS_LEVEL = 1 ENABLE_BUFF_SECTION = True ENABLE_SCHEME_SYSTEM = True ENABLE_HEAL = True ENABLE_BUFFS = True ENABLE_RESIST = True ENABLE_SONGS = True ENABLE_DANCES = True ENABLE_CHANTS = False ENABLE_OTHERS = True ENABLE_SPECIAL = True ENABLE_CUBIC = True ENABLE_BUFF_REMOVE = True ENABLE_BUFF_SET = TrueBUFF_WITH_KARMA = False FREE_BUFFS = False TIME_OUT = True TIME_OUT_TIME = 10 MIN_LEVEL = 20 BUFF_REMOVE_PRICE = 100000 HEAL_PRICE = 1000000 BUFF_PRICE = 100000 RESIST_PRICE = 100000 SONG_PRICE = 100000 DANCE_PRICE = 100000 CHANT_PRICE = 100000 OTHERS_PRICE = 1000000 SPECIAL_PRICE = 1000000 CUBIC_PRICE = 1000000 BUFF_SET_PRICE = 10000000 SCHEME_BUFF_PRICE = 10000000 SCHEMES_PER_PLAYER = 4 CONSUMABLE_ID = 57 MAX_SCHEME_BUFFS = Config.BUFFS_MAX_AMOUNTMAX_SCHEME_DANCES = Config.DANCES_MAX_AMOUNT
P.S. : I mention I changed net.sf.l2j to com.l2jserver , in order for it to work with Freya / High Five.
- Zoey76
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Re: Epilogue NPC Buffer and GM Shop
That is not nearly the whole code, anyway, at some point in the script there is a loop that writes the skills, so try to search for <head> and after you will find some text like:
page = "<head><body>All buffs cost " + cost + " adena!<br><button ... ><br>Some text<br>" <------------------
change it to <br1> or something like that or add more <br> tags, you have to do some tests.
And repeat that for all places where you find <head> tag.
page = "<head><body>All buffs cost " + cost + " adena!<br><button ... ><br>Some text<br>" <------------------
change it to <br1> or something like that or add more <br> tags, you have to do some tests.
And repeat that for all places where you find <head> tag.
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Re: Epilogue NPC Buffer and GM Shop
I will give it a try , thanks.
I know it's not the entire code , it had more than 60.000 characters , and I could not paste it.
I know it's not the entire code , it had more than 60.000 characters , and I could not paste it.