[help]freeze the mage.

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DareStrike
Posts: 376
Joined: Sun May 01, 2011 1:20 pm

[help]freeze the mage.

Post by DareStrike »

If you want to receive support we need this info to help you properly.
» Find Revision
L2J Revision 5211/beta:
L2JDP Revision 8707/beta:



Then freeze the mage.
did not move the chat.
but all the players in chat normally moves
they are unable to close the window of L2 only alt + delete
Zeldak
Posts: 42
Joined: Mon Jun 06, 2011 9:59 pm

Re: [help]freeze the mage.

Post by Zeldak »

General.properties
change this

Code: Select all

# ---------------------------------------------------------------------------# Client packet queue tuning# ---------------------------------------------------------------------------# Queue size, do not set it too low !# 0 - use value MaxReadPerPass + 2 (from mmo.properties)# Default: 0ClientPacketQueueSize = 4000 # Maximum number of packets in burst.# Execution will be aborted and thread released if more packets executed in raw. # 0 - use value MaxReadPerPass + 1 (from mmo.properties)# Default: 0ClientPacketQueueMaxBurstSize = 3900 # Maximum number of packets per second.# Flood detector will be triggered if more packets received.# After triggering all incoming packets will be dropped until flooding stopped.# Default: 80ClientPacketQueueMaxPacketsPerSecond = 2000 # Average number of packets per second calculated during this interval.# Using larger value decrease number of false kicks, but slower reaction to flood.# Avoid using too low or too high values, recommended between 3 and 10.# Default: 5ClientPacketQueueMeasureInterval = 8 # Maximum average number of packets per second during measure interval.# Flood detector will be triggered if more packets received.# After triggering all incoming packets will be dropped until flooding stopped.# Default: 40ClientPacketQueueMaxAveragePacketsPerSecond = 2000 # Maximum number of flood triggers per minute.# Client will be kicked if more floods detected.# Default: 2ClientPacketQueueMaxFloodsPerMin = 2 # Maximum number of queue overflows per minute.# After overflow all incoming packets from client are dropped until queue is flushed.# Client will be kicked if more queue overflows detected.# Default: 1ClientPacketQueueMaxOverflowsPerMin = 3 # Maximum number of buffer underflows per minute.# Client will be kicked if more underflow exceptions detected.# Default: 1ClientPacketQueueMaxUnderflowsPerMin = 2 # Maximum number of unknown packets per minute.# Client will be kicked if more unknown packets received.# Default: 5ClientPacketQueueMaxUnknownPerMin = 5 
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