Super Haste Problem.

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MichalisKrdm
Posts: 11
Joined: Tue Nov 15, 2011 5:26 pm
Location: Athens, Greece
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Super Haste Problem.

Post by MichalisKrdm »

If you want to receive support we need this info to help you properly.
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L2J Revision Number: 5100
L2JDP Revision Number: 8582

Every time someone restarts:

-If he has Super Haste Buff, his last location is not saved and he spawns to the the last location he was before he restart without Super Haste Buff.

-If he has not Super Haste Buff, he restarts and spawns to the location before his restart.

I hope that someone can help me because I have been looking at Super Haste's Code for hours and I still can't find any problem. I think that problem is not skill's code but I posted the code too!

Skill code is here:

Code: Select all

<skill id="7029" levels="4" name="Super Haste">        <!-- GM Skill -->        <table name="#pAtkSpd"> 5 10 15 25 </table>        <table name="#runSpd"> 15 30 45 60 </table>        <table name="#mAtkSpd"> 10 20 30 600 </table>        <table name="#pAtk"> 1000 10000 100000 1000000 </table>        <table name="#reuse"> 0 0 0 0 </table>        <table name="#amount"> 500 1000 5000 10000 </table>        <set name="aggroPoints" val="1" />        <set name="operateType" val="OP_ACTIVE" />        <set name="skillType" val="BUFF" />        <set name="target" val="TARGET_SELF" />        <for>            <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="99" abnormalType="attack_time_down">                <mul order="0x30" stat="pAtkSpd" val="#pAtkSpd" />                <mul order="0x30" stat="runSpd" val="#runSpd" />                <mul order="0x30" stat="mAtkSpd" val="#mAtkSpd" />                <mul order="0x30" stat="pAtk" val="#pAtk" />                <mul order="0x30" stat="pReuse" val="#reuse" />                <mul order="0x30" stat="mReuse" val="#reuse" />                <mul order="0x30" stat="regHp" val="#amount" />                <mul order="0x30" stat="regMp" val="#amount" />                <mul order="0x30" stat="maxMp" val="#amount" />                <mul order="0x30" stat="maxHp" val="#amount" />                <mul order="0x30" stat="maxLoad" val="#amount" />            </effect>        </for>    </skill>
MichalisKrdm
Posts: 11
Joined: Tue Nov 15, 2011 5:26 pm
Location: Athens, Greece
Contact:

Re: Super Haste Problem.

Post by MichalisKrdm »

Now I got this message:
Image

So I lowed #amount value to half but skill still gives me too much hp on all levels except 1 so I lowed all level balues to 500 but It was normal on 10000 value. Can anyone find what's wrong ?
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tukune
Posts: 533
Joined: Sun Mar 29, 2009 2:35 pm
Location: Japan

Re: Super Haste Problem.

Post by tukune »

characters.sql

Code: Select all

`maxHp` MEDIUMINT UNSIGNED DEFAULT NULL
:arrow: http://dev.mysql.com/doc/refman/5.5/en/ ... types.html
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jurchiks
Posts: 6769
Joined: Sat Sep 19, 2009 4:16 pm
Location: Eastern Europe

Re: Super Haste Problem.

Post by jurchiks »

Why don't you mul pDef instead of HP??
If you have problems, FIRST TRY SOLVING THEM YOURSELF, and if you get errors, TRY TO ANALYZE THEM, and ONLY if you can't help it, THEN ask here.
Otherwise you will never learn anything if all you do is copy-paste!
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