Players Freeze With Video
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- Posts: 53
- Joined: Tue Jan 04, 2011 6:52 am
Players Freeze With Video
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» Find Revision
L2J Revision 5101:
L2JDP Revision 8584:
Hello, I want to show video what happens to me.
Facts:
Windows Server 2008 R2 (clean install)
Latest version JDK.
Latest version mysql
machine:
Processor: AMD Athlon(tm) II X2 605e Processor 2.30Ghz
RAM: 16,0 GB
Sistem 64bits
HD Barracuda LP SATA 3Gb/s 1.5TB x2
Debug an attachment
Video:
http://www.youtube.com/watch?v=_rm2P3kQelE
P/D: UnAfraid
I use the code that you went and dropped a little but still the same
Link Code UnAfraid: http://pastebin.com/Zs8w6XHz
Note: this starts to happen after approximately 5 hours.
Thanks
» Find Revision
L2J Revision 5101:
L2JDP Revision 8584:
Hello, I want to show video what happens to me.
Facts:
Windows Server 2008 R2 (clean install)
Latest version JDK.
Latest version mysql
machine:
Processor: AMD Athlon(tm) II X2 605e Processor 2.30Ghz
RAM: 16,0 GB
Sistem 64bits
HD Barracuda LP SATA 3Gb/s 1.5TB x2
Debug an attachment
Video:
http://www.youtube.com/watch?v=_rm2P3kQelE
P/D: UnAfraid
I use the code that you went and dropped a little but still the same
Link Code UnAfraid: http://pastebin.com/Zs8w6XHz
Note: this starts to happen after approximately 5 hours.
Thanks
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janiii Fan from argentine ^^
Sorry for my bad ENGLISH u.u
someday will develop my English perfectly
Help me?
[email protected] (PayPal e-mail) Thanks
Sorry for my bad ENGLISH u.u
someday will develop my English perfectly
Help me?
[email protected] (PayPal e-mail) Thanks

- MELERIX
- L2j Veteran
- Posts: 6667
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- Location: Chile
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- shoko
- Posts: 160
- Joined: Sat Jul 28, 2007 11:46 am
Re: Players Freeze With Video
Why cpu useage getting to high
-
- Posts: 53
- Joined: Tue Jan 04, 2011 6:52 am
Re: Players Freeze With Video
custom code use CORE:
AutoVoteRewardManager.java
PvPColorSystem.java:
L2PcInstance Diff
UseItem.java Diff
check next comment
AutoVoteRewardManager.java
Code: Select all
package com.l2jserver.gameserver.instancemanager; import java.io.BufferedReader;import java.io.IOException;import java.io.InputStreamReader;import java.net.URL;import java.net.URLConnection;import java.sql.Connection;import java.sql.PreparedStatement;import java.sql.ResultSet;import java.util.ArrayList;import java.util.Collection;import java.util.List;import java.util.logging.Level;import java.util.logging.Logger; import com.l2jserver.Config;import com.l2jserver.L2DatabaseFactory;import com.l2jserver.gameserver.Announcements;import com.l2jserver.gameserver.ThreadPoolManager;import com.l2jserver.gameserver.model.L2World;import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; public class AutoVoteRewardManager{ private static Logger _log = Logger.getLogger(AutoVoteRewardManager.class.getName()); private static final String http = Config.LINK_HOPZONE; private static final int initialCheck = 1 * 1000; private static final int delayForCheck = 900 * 1000; private static final int[] itemId = { 5575, 25100, 20034 }; private static final int[] itemCount = { 120000, 5, 20 }; private static final int votesRequiredForReward = Config.VOTES; private static List<String> _ips = new ArrayList<String>(); private static int lastVoteCount = 0; private AutoVoteRewardManager() { _log.info("VotosHopZone: Start."); if (Config.SAVE_VOTES) load(); ThreadPoolManager.getInstance().scheduleGeneralAtFixedRate(new AutoReward(), initialCheck, delayForCheck); } private class AutoReward implements Runnable { @Override public void run() { int votes = getVotes(); _log.info("VotosHopZone: " + votes + "/"+(getLastVoteCount()+votesRequiredForReward)+" voto(s). Next rev. "+(delayForCheck/1000)+" seg."); Announcements.getInstance().announceToAll("¡Dont forgett! http://www.mydomain.com"); if (votes >= getLastVoteCount() + votesRequiredForReward) { Collection<L2PcInstance> pls = L2World.getInstance().getAllPlayers().valueCollection(); { for (L2PcInstance onlinePlayer : pls) { if (onlinePlayer.isOnline() && !onlinePlayer.getClient().isDetached() && !_ips.contains(onlinePlayer.getClient().getConnection().getInetAddress().getHostAddress())) { for (int i = 0; i < itemId.length; i++) { onlinePlayer.addItem("vote_reward", itemId[i], itemCount[i], onlinePlayer, true); } _ips.add(onlinePlayer.getClient().getConnection().getInetAddress().getHostAddress()); } } } _log.info("VotosHopzone: Rewards sends!"); Announcements.getInstance().announceToAll("Rewards sends."); setLastVoteCount(getLastVoteCount() + votesRequiredForReward); } if (getLastVoteCount() == 0) { setLastVoteCount(votes); } else if ((getLastVoteCount() + votesRequiredForReward) - votes > votesRequiredForReward || votes > (getLastVoteCount() + votesRequiredForReward)) { setLastVoteCount(votes); } Announcements.getInstance().announceToAll("Have " + votes + " votes. Next rev. " + (getLastVoteCount()+votesRequiredForReward) + " votes."); _ips.clear(); } } public static int getVotes() { URL url = null; InputStreamReader isr = null; BufferedReader in = null; try { url = new URL(http); URLConnection con = url.openConnection(); con.addRequestProperty("User-Agent", "Mozilla/4.76"); isr = new InputStreamReader(con.getInputStream()); in = new BufferedReader(isr); String inputLine; while ((inputLine = in.readLine()) != null) { // for top-zone //if (inputLine.contains("<tr><td><div align=\"center\"><b><font style=\"font-size:14px;color:#018BC1;\"")) //{ //return Integer.valueOf(inputLine.split(">")[5].replace("</font", "")); //} //for hopzone if (inputLine.contains("Anonymous User Votes")) return Integer.valueOf(inputLine.split(">")[2].replace("</span", "")); } } catch (IOException e) { e.printStackTrace(); } finally { try { in.close(); } catch (IOException e) {} try { isr.close(); } catch (IOException e) {} } return 0; } private void setLastVoteCount(int voteCount) { lastVoteCount = voteCount; } private int getLastVoteCount() { return lastVoteCount; } private void load() { int votes = 0; Connection con = null; try { con = L2DatabaseFactory.getInstance().getConnection(); PreparedStatement statement = con.prepareStatement("SELECT vote FROM votes LIMIT 1"); ResultSet rset = statement.executeQuery(); while (rset.next()) { votes = rset.getInt("vote"); } rset.close(); statement.close(); } catch (Exception e) { _log.log(Level.WARNING, "data error on vote: ", e); } finally { L2DatabaseFactory.close(con); } setLastVoteCount(votes); } public void save() { Connection con = null; try { con = L2DatabaseFactory.getInstance().getConnection(); PreparedStatement statement = con.prepareStatement("UPDATE votes SET vote = ? WHERE id=1"); statement.setInt(1, getLastVoteCount()); statement.execute(); statement.close(); } catch (Exception e) { _log.log(Level.WARNING, "data error on vote: ", e); } finally { L2DatabaseFactory.close(con); } } public static AutoVoteRewardManager getInstance() { return SingletonHolder._instance; } @SuppressWarnings("synthetic-access") private static class SingletonHolder { protected static final AutoVoteRewardManager _instance = new AutoVoteRewardManager(); }}
Code: Select all
/* This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA * 02111-1307, USA. * * http://www.gnu.org/copyleft/gpl.html */package com.l2jserver.gameserver.instancemanager; import java.util.Set; import com.l2jserver.Config;import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; /** * * @author Anarchy */public class PvPColorSystem{ public void updateTitleColor(L2PcInstance player) { Set<Integer> pvpscolors = Config.PVPS_COLORS_LIST.keySet(); for (Integer i : pvpscolors) { if (player.getPvpKills() >= i) { player.getAppearance().setTitleColor(Config.PVPS_COLORS_LIST.get(i)); } } }}
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### Eclipse Workspace Patch 1.0#P L2j_ServerIndex: java/com/l2jserver/gameserver/model/actor/instance/L2PcInstance.java===================================================================--- java/com/l2jserver/gameserver/model/actor/instance/L2PcInstance.java (revision 5101)+++ java/com/l2jserver/gameserver/model/actor/instance/L2PcInstance.java (working copy)@@ -91,6 +91,7 @@ import com.l2jserver.gameserver.instancemanager.InstanceManager; import com.l2jserver.gameserver.instancemanager.ItemsOnGroundManager; import com.l2jserver.gameserver.instancemanager.MapRegionManager;+import com.l2jserver.gameserver.instancemanager.PvPColorSystem; import com.l2jserver.gameserver.instancemanager.QuestManager; import com.l2jserver.gameserver.instancemanager.SiegeManager; import com.l2jserver.gameserver.instancemanager.TerritoryWarManager;@@ -5823,6 +5824,10 @@ // Add karma to attacker and increase its PK counter setPvpKills(getPvpKills() + 1); + //Update pvp colors+ PvPColorSystem pvpcolor = new PvPColorSystem();+ pvpcolor.updateTitleColor(this);+ // Send a Server->Client UserInfo packet to attacker with its Karma and PK Counter sendPacket(new UserInfo(this)); sendPacket(new ExBrExtraUserInfo(this));
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### Eclipse Workspace Patch 1.0#P L2j_ServerIndex: java/com/l2jserver/gameserver/network/clientpackets/UseItem.java===================================================================--- java/com/l2jserver/gameserver/network/clientpackets/UseItem.java (revision 5101)+++ java/com/l2jserver/gameserver/network/clientpackets/UseItem.java (working copy)@@ -172,6 +172,72 @@ } + int itemId = item.getItemId();+ if (!Config.SOE_FLAG && activeChar.getPvpFlag() > 0)+ { + switch (itemId)+ {+ case 736:+ case 1538:+ case 1829:+ case 1830:+ case 3958:+ case 5858:+ case 5859:+ case 6663:+ case 6664:+ case 7117:+ case 7118:+ case 7119:+ case 7557:+ case 7558:+ case 7559:+ case 7618:+ case 7619:+ case 9156:+ case 9647:+ case 10129:+ case 10130:+ case 10149:+ case 10150:+ case 10650:+ case 13129:+ case 13258:+ case 13731:+ case 13732:+ case 13733:+ case 13734:+ case 13735:+ case 13736:+ case 13737:+ case 13738:+ case 13739:+ {+ activeChar.sendMessage("No use item when flag!.");+ }+ return; + }+ }+ if (Config.DEBUG) _log.log(Level.INFO, activeChar.getObjectId() + ": use item " + _objectId);
janiii Fan from argentine ^^
Sorry for my bad ENGLISH u.u
someday will develop my English perfectly
Help me?
[email protected] (PayPal e-mail) Thanks
Sorry for my bad ENGLISH u.u
someday will develop my English perfectly
Help me?
[email protected] (PayPal e-mail) Thanks

-
- Posts: 53
- Joined: Tue Jan 04, 2011 6:52 am
Re: Players Freeze With Video
AND Custom code use DP:
NPCBUFFER
these codes is also used in the core STABLE and never had problems using it on the same machine
when I do a reboot the server returns to "normal" and after 5 or 6 hours starts again these cpu spikes
NPCBUFFER
Code: Select all
import sysfrom com.l2jserver.gameserver.model.actor.instance import L2PcInstancefrom java.util import Iteratorfrom com.l2jserver.gameserver.datatables import SkillTablefrom com.l2jserver import L2DatabaseFactoryfrom com.l2jserver.gameserver.model.quest import Statefrom com.l2jserver.gameserver.model.quest import QuestStatefrom com.l2jserver.gameserver.model.quest.jython import QuestJython as JQuest qn = "9998_NPCBuffer" NPC=[5009]ADENA_ID=57QuestId = 9998QuestName = "NPCBuffer"QuestDesc = "custom"InitialHtml = "1.htm" print "NPCBuffer" class Quest (JQuest) : def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr) def onEvent(self,event,st): htmltext = event count=st.getQuestItemsCount(ADENA_ID) if count < 1 or st.getPlayer().getLevel() < 1 : htmltext = "<html><head><body>Not have Adena<br></body></html>" else: st.takeItems(ADENA_ID,0) st.getPlayer().setTarget(st.getPlayer()) if event == "1": st.takeItems(ADENA_ID,0) return "1.htm" st.setState(COMPLETED) #Wind Walk if event == "2": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(1204,2).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) #Decrease Weight if event == "3": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(1257,3).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) #Shield if event == "4": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(1040,3).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) #Might if event == "5": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(1068,3).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) #Mental Shield if event == "6": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(1035,4).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) #Bless the Body if event == "7": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(1045,6).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) #Bless the Soul if event == "8": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(1048,6).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) #Magic Barrier if event == "9": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(1036,2).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) #Resist Shock if event == "10": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(1259,4).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) #Concentration if event == "11": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(1078,6).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) #Berserker Spirit if event == "12": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(1062,2).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) #Bless Shield if event == "13": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(1243,6).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) #Vampiric Rage if event == "14": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(1268,4).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) #Acumen if event == "15": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(1085,3).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) #Empower if event == "16": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(1059,3).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) #Haste if event == "17": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(1086,2).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) #Guidance if event == "18": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(1240,3).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) #Focus if event == "19": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(1077,3).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) #Death Whisper if event == "20": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(1242,3).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) if event == "21": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(271,1).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" if event == "22": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(272,1).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" if event == "23": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(273,1).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" if event == "24": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(274,1).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" if event == "25": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(275,1).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" if event == "26": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(276,1).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" if event == "27": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(277,1).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" if event == "28": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(307,1).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" if event == "29": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(309,1).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" if event == "30": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(310,1).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" if event == "31": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(311,1).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" if event == "32": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(366,1).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" if event == "33": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(365,1).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" if event == "34": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(264,1).getEffects(st.getPlayer(),st.getPlayer()) return "4.htm" if event == "35": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(265,1).getEffects(st.getPlayer(),st.getPlayer()) return "4.htm" if event == "36": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(266,1).getEffects(st.getPlayer(),st.getPlayer()) return "4.htm" if event == "37": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(267,1).getEffects(st.getPlayer(),st.getPlayer()) return "4.htm" if event == "38": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(268,1).getEffects(st.getPlayer(),st.getPlayer()) return "4.htm" if event == "39": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(269,1).getEffects(st.getPlayer(),st.getPlayer()) return "4.htm" if event == "40": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(270,1).getEffects(st.getPlayer(),st.getPlayer()) return "4.htm" if event == "41": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(304,1).getEffects(st.getPlayer(),st.getPlayer()) return "4.htm" if event == "42": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(305,1).getEffects(st.getPlayer(),st.getPlayer()) return "4.htm" if event == "43": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(306,1).getEffects(st.getPlayer(),st.getPlayer()) return "4.htm" if event == "44": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(308,1).getEffects(st.getPlayer(),st.getPlayer()) return "4.htm" if event == "45": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(363,1).getEffects(st.getPlayer(),st.getPlayer()) return "4.htm" if event == "46": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(364,1).getEffects(st.getPlayer(),st.getPlayer()) return "4.htm" if event == "47": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(349,1).getEffects(st.getPlayer(),st.getPlayer()) return "4.htm" st.setState(COMPLETED) #Chant of Battle if event == "48": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(1007,3).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(COMPLETED) #Chant of Shielding if event == "49": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(1009,3).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(COMPLETED) #Chant of Fire if event == "50": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(1006,3).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(COMPLETED) #Chant of Flame if event == "51": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(1002,3).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(COMPLETED) #Chant of life if event == "52": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(1229,18).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(COMPLETED) #Chant of Fury if event == "53": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(1251,2).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(COMPLETED) #Chant of Evasion if event == "54": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(1252,3).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(COMPLETED) #Chant of Rage if event == "55": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(1253,3).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(COMPLETED) #Chant of Revenge if event == "56": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(1284,3).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(COMPLETED) #Chant of Vampire if event == "57": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(1310,4).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(COMPLETED) #Chant of Eagle if event == "58": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(1309,3).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(COMPLETED) #Chant of Predator if event == "59": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(1308,3).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(COMPLETED) #Chant of Spirit if event == "60": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(1362,1).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(COMPLETED) #Chant of Victory if event == "61": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(1363,1).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(COMPLETED) #chant of magnus if event == "62": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(1413,1).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(COMPLETED) #MPreg if event == "63": st.takeItems(ADENA_ID,1000) SkillTable.getInstance().getInfo(1013,32).getEffects(st.getPlayer(),st.getPlayer()) return "1.htm" st.setState(COMPLETED) #greatmight if event == "64": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(1388,3).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) #greatshield if event == "65": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(1389,3).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) #holyresist if event == "66": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(1392,3).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) #Unholyresist if event == "67": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(1393,3).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) #pof if event == "68": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(1356,1).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) #elemtprotect if event == "69": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(1352,1).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) #wildmagic if event == "70": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(1303,2).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) #advblock if event == "71": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(1304,3).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) #divProtect if event == "72": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(1353,1).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) #pow if event == "73": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(1355,1).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) #powi if event == "74": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(1357,1).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) #manaregen if event == "75": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(1047,4).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) #Bless of Seraphim if event == "76": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(4702,13).getEffects(st.getPlayer(),st.getPlayer()) return "6.htm" st.setState(State.COMPLETED) #Gift of Seraphim if event == "77": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(4703,13).getEffects(st.getPlayer(),st.getPlayer()) return "6.htm" st.setState(State.COMPLETED) #BoQ if event == "78": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(4699,13).getEffects(st.getPlayer(),st.getPlayer()) return "6.htm" st.setState(State.COMPLETED) #GoQ if event == "79": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(4700,13).getEffects(st.getPlayer(),st.getPlayer()) return "6.htm" st.setState(State.COMPLETED) if event == "80": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(1353,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1352,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1354,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1048,6).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1045,6).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1389,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1035,4).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1036,2).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1059,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1303,2).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1085,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1078,6).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1204,2).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1062,2).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(264,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(267,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(268,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(304,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(305,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(349,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(363,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(273,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(276,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(365,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1284,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1362,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1413,1).getEffects(st.getPlayer(),st.getPlayer()) return "1.htm" st.setState(State.COMPLETED) if event == "81": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(1352,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1353,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1354,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1252,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1045,6).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1040,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1036,2).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1035,4).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1388,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1204,2).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1086,2).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1077,2).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1242,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1240,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1268,4).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(264,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(267,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(268,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(304,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(305,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(364,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(363,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(271,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(274,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(275,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(310,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1362,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1243,6).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1363,1).getEffects(st.getPlayer(),st.getPlayer()) return "1.htm" st.setState(State.COMPLETED) if event == "82": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(4094,12).getEffects(st.getPlayer(),st.getPlayer()) st.getPlayer().stopAllEffects() return "1.htm" st.setState(State.COMPLETED) if event == "83": st.takeItems(ADENA_ID,0) SkillTable.getInstance().getInfo(1323,1).getEffects(st.getPlayer(),st.getPlayer()) return "1.htm" st.setState(State.COMPLETED) if htmltext != event: st.setState(State.COMPLETED) st.exitQuest(1) return htmltext def onTalk (self,npc,player): st = player.getQuestState(qn) htmltext = "<html><head><body>Nothing</body></html>" st.setState(State.STARTED) return InitialHtml QUEST = Quest(QuestId,str(QuestId) + "_" + QuestName,QuestDesc) for npcId in NPC: QUEST.addStartNpc(npcId) QUEST.addTalkId(npcId)
these codes is also used in the core STABLE and never had problems using it on the same machine
when I do a reboot the server returns to "normal" and after 5 or 6 hours starts again these cpu spikes
janiii Fan from argentine ^^
Sorry for my bad ENGLISH u.u
someday will develop my English perfectly
Help me?
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Sorry for my bad ENGLISH u.u
someday will develop my English perfectly
Help me?
[email protected] (PayPal e-mail) Thanks

- UnAfraid
- L2j Veteran
- Posts: 4199
- Joined: Mon Jul 23, 2007 4:25 pm
- Location: Bulgaria
- Contact:
- JIV
- L2j Veteran
- Posts: 1882
- Joined: Sun Jan 06, 2008 8:17 pm
- Location: Slovakia
- Contact:
Re: Players Freeze With Video
in debug log server is doing nothing
FastList: Recycled 3117 objects.
FastList: Recycled 3117 objects.

- Stake
- Posts: 383
- Joined: Sun Mar 23, 2008 9:33 pm
- Location: Hungary
- Contact:
Re: Players Freeze With Video
It seems GC spikes to me. Try some options for JVM. Here is the now best tuning idea.
"low pause times and high throughput"
http://java.sun.com/performance/referen ... ction4.2.6
Set heap sizes as high as you can, thus it will not perform gc's that often. Also consider setting MaxTenuringThreshold=0, thus it won't leave marked objects in the survivor space, so it will take less time at next short gc.
"low pause times and high throughput"
http://java.sun.com/performance/referen ... ction4.2.6
Set heap sizes as high as you can, thus it will not perform gc's that often. Also consider setting MaxTenuringThreshold=0, thus it won't leave marked objects in the survivor space, so it will take less time at next short gc.


-
- Posts: 53
- Joined: Tue Jan 04, 2011 6:52 am
Re: Players Freeze With Video
if I did it when the server starts to do that.UnAfraid wrote:That's a debug while server is freezed?
as I say the peaks begin to appear so after about 5 or 6 hours.
there are peaks at the beginning but they are every few minutes
today I'm going to do another debug and rise again.JIV wrote:in debug log server is doing nothing
FastList: Recycled 3117 objects.
I could never do that wellStake wrote:It seems GC spikes to me. Try some options for JVM. Here is the now best tuning idea.
"low pause times and high throughput"
http://java.sun.com/performance/referen ... ction4.2.6
Set heap sizes as high as you can, thus it will not perform gc's that often. Also consider setting MaxTenuringThreshold=0, thus it won't leave marked objects in the survivor space, so it will take less time at next short gc.
Each time you change something such as:
REM If You have a big server and lots of memory, for example You Could experiment with
REM java-server-Xmx4096m-Xms2048m-Xmn1024m-XX: PermSize = 256m-XX: SurvivorRatio = 8-Xnoclassgc-XX: + AggressiveOpts
REM took the server and not restart: abnormal terminated gameserver
which would be the best JVM settings that you recommend?
janiii Fan from argentine ^^
Sorry for my bad ENGLISH u.u
someday will develop my English perfectly
Help me?
[email protected] (PayPal e-mail) Thanks
Sorry for my bad ENGLISH u.u
someday will develop my English perfectly
Help me?
[email protected] (PayPal e-mail) Thanks

- Stake
- Posts: 383
- Joined: Sun Mar 23, 2008 9:33 pm
- Location: Hungary
- Contact:
Re: Players Freeze With Video
Yes, because parameters should be separated by spaces. The OS takes every space as a different parameter input for commands. So instead of -Xmx4096m-Xms2048m it should be -Xmx4096m -Xms2048m.dljac wrote:I could never do that wellStake wrote:It seems GC spikes to me. Try some options for JVM. Here is the now best tuning idea.
"low pause times and high throughput"
http://java.sun.com/performance/referen ... ction4.2.6
Set heap sizes as high as you can, thus it will not perform gc's that often. Also consider setting MaxTenuringThreshold=0, thus it won't leave marked objects in the survivor space, so it will take less time at next short gc.
Each time you change something such as:
REM If You have a big server and lots of memory, for example You Could experiment with
REM java-server-Xmx4096m-Xms2048m-Xmn1024m-XX: PermSize = 256m-XX: SurvivorRatio = 8-Xnoclassgc-XX: + AggressiveOpts
REM took the server and not restart: abnormal terminated gameserver
which would be the best JVM settings that you recommend?
The best setting i think is given in the official tuning whitepaper that i linked. But try with -XX:MaxTenuringThreshold=0. If it were worse, then set it back to 31.


- Szponiasty
- Advanced User
- Posts: 557
- Joined: Mon Apr 21, 2008 1:31 pm
- Location: Eastern Poland
Re: Players Freeze With Video
Run VisualVM when spikes occur again, and do snapshots showing what uses most CPU and RAM atm. Then you will have quick start where to look for the problem. Otherwise we can play guessing or fortune telling - if you like 
http://youtu.be/tT3TXlN_fo0

http://youtu.be/tT3TXlN_fo0
And in the next chronicle they went into space, fighting the evil empire... In a galaxy far, far away xD
-
- Posts: 53
- Joined: Tue Jan 04, 2011 6:52 am
Re: Players Freeze With Video
Stake wrote:Yes, because parameters should be separated by spaces. The OS takes every space as a different parameter input for commands. So instead of -Xmx4096m-Xms2048m it should be -Xmx4096m -Xms2048m.dljac wrote:I could never do that wellStake wrote:It seems GC spikes to me. Try some options for JVM. Here is the now best tuning idea.
"low pause times and high throughput"
http://java.sun.com/performance/referen ... ction4.2.6
Set heap sizes as high as you can, thus it will not perform gc's that often. Also consider setting MaxTenuringThreshold=0, thus it won't leave marked objects in the survivor space, so it will take less time at next short gc.
Each time you change something such as:
REM If You have a big server and lots of memory, for example You Could experiment with
REM java-server-Xmx4096m-Xms2048m-Xmn1024m-XX: PermSize = 256m-XX: SurvivorRatio = 8-Xnoclassgc-XX: + AggressiveOpts
REM took the server and not restart: abnormal terminated gameserver
which would be the best JVM settings that you recommend?
The best setting i think is given in the official tuning whitepaper that i linked. But try with -XX:MaxTenuringThreshold=0. If it were worse, then set it back to 31.
hello I have the gamserver.dat like this:
Code: Select all
@echo offtitle Game Server Console:startecho Starting L2J Game Server.echo.REM -------------------------------------REM Default parameters for a basic server.java -Djava.util.logging.manager=com.l2jserver.util.L2LogManager -Xms1024m -Xmx1024m -cp ./../libs/*;l2jserver.jar com.l2jserver.gameserver.GameServerREMREM If you have a big server and lots of memory, you could experiment for example withREM java -server -Xmx1536m -Xms1024m -Xmn512m -XX:PermSize=256m -XX:SurvivorRatio=8 -Xnoclassgc -XX:+AggressiveOptsREM -------------------------------------if ERRORLEVEL 2 goto restartif ERRORLEVEL 1 goto errorgoto end:restartecho.echo Admin Restart ...echo.goto start:errorecho.echo Server terminated abnormalyecho.:endecho.echo server terminatedecho.pause
java -server -Xmx1536m -Xms1024m -Xmn512m -XX:PermSize=256m -XX:SurvivorRatio=8 -Xnoclassgc -XX:+AggressiveOpts
and not see difference <------------ and restart dont work
could modify with your best optimization?, since every time you try to not see the difference. please thanks
thank you very much for the videoSzponiasty wrote:Run VisualVM when spikes occur again, and do snapshots showing what uses most CPU and RAM atm. Then you will have quick start where to look for the problem. Otherwise we can play guessing or fortune telling - if you like
http://youtu.be/tT3TXlN_fo0
upload screenshots soon!
janiii Fan from argentine ^^
Sorry for my bad ENGLISH u.u
someday will develop my English perfectly
Help me?
[email protected] (PayPal e-mail) Thanks
Sorry for my bad ENGLISH u.u
someday will develop my English perfectly
Help me?
[email protected] (PayPal e-mail) Thanks
