GK Teleport, CE client

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philou755
Posts: 7
Joined: Fri Jan 11, 2008 3:06 pm

GK Teleport, CE client

Post by philou755 »

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L2J Revision 4769:
L2JDP Revision 8223:

Hello guys,

I have problems when i'm using teleport: Normal, custom GK and admin teleport.
I don't understand why i have this problem. And players have the same problem too...
I show you the message when i CE after a Teleport.

Code: Select all

 2011.8.6 18:48:03OS : Windows 2000 5.0 (Build: 2195)CPU : GenuineIntel  Intel(R) Core(TM)2 Quad  CPU   Q9000  @ 2.00GHz @ 1995 MHz 4092MB RAMVideo : NVIDIA GeForce 9600M GT           (6776)PosCode : LS1(216) -11986:236294:-3267 4/1 [287] General protection fault! History: UStruct::SerializeBinGC <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial14) <- ObjectTestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial14) <- UStruct::SerializeBinGC <- UObject::Serialize <- (ShadowProjector Transient.ShadowProjector62) <- AActor::Serialize <- ObjectTestReach <- (ShadowProjector Transient.ShadowProjector62) <- ULevelBase::Serialize <- ULevel::Serialize <- UMasterLevel::Serialize <- ObjectTestReach <- (MasterLevel Transient.MasterLevel0) <- UStruct::SerializeBinGC <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- ObjectTestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UMasterLevel::DetachLevel <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- UGameEngine::L2_Teleport <- UGameEngine::ScreenFadeDone <- UGameEngine::Tick <- UpdateWorld <- MainLoop
I've tried lot of things:
- change the location in the database
- update the l2jserver, and the l2jdatapack
- install a clean copy of lineage 2 client

But anything change, i have the same problem.

Thanks for your help!
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