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DareStrike
Posts: 376 Joined: Sun May 01, 2011 1:20 pm
Post
by DareStrike » Tue May 03, 2011 7:10 am
If you want to receive support we need this info to help you properly.
» Find Revision
L2J Revision
4608 :
L2JDP Revision
7975 :
Start Forters siege is all ok.
Hit for Guard name: Archer Cpartain and this for error :S
Archer Cpartain id :35661
Forterss Siege: Shanty id:101
Code: Select all
[L2World] object: Combat flag(9819)[268481589] already exist in OID map!java.lang.Thread.getStackTrace(Unknown Source)com.l2jserver.gameserver.model.L2World.storeObject(L2World.java:123)com.l2jserver.gameserver.model.L2Object.spawnMe(L2Object.java:524)com.l2jserver.gameserver.model.CombatFlag.spawnMe(CombatFlag.java:60)com.l2jserver.gameserver.model.entity.FortSiege.spawnFlag(FortSiege.java:1075)com.l2jserver.gameserver.model.entity.FortSiege.killedCommander(FortSiege.java:583)com.l2jserver.gameserver.model.actor.instance.L2FortCommanderInstance.doDie(L2FortCommanderInstance.java:82)com.l2jserver.gameserver.model.actor.status.CharStatus.reduceHp(CharStatus.java:189)com.l2jserver.gameserver.model.actor.status.NpcStatus.reduceHp(NpcStatus.java:51)com.l2jserver.gameserver.model.actor.status.AttackableStatus.reduceHp(AttackableStatus.java:49)com.l2jserver.gameserver.model.actor.L2Character.reduceCurrentHp(L2Character.java:6862)com.l2jserver.gameserver.model.actor.L2Attackable.reduceCurrentHp(L2Attackable.java:525)com.l2jserver.gameserver.model.actor.L2Attackable.reduceCurrentHp(L2Attackable.java:467)com.l2jserver.gameserver.model.actor.L2Character.onHitTimer(L2Character.java:5181)com.l2jserver.gameserver.model.actor.instance.L2PcInstance.onHitTimer(L2PcInstance.java:4501)com.l2jserver.gameserver.model.actor.L2Character$HitTask.run(L2Character.java:2615)com.l2jserver.gameserver.ThreadPoolManager$RunnableWrapper.run(ThreadPoolManager.java:86)java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source)java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source)java.util.concurrent.FutureTask.run(Unknown Source)java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.access$301(Unknown Source)java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.run(Unknown Source)java.util.concurrent.ThreadPoolExecutor$Worker.runTask(Unknown Source)java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)java.lang.Thread.run(Unknown Source) [L2World] object: Combat flag(9819)[268481590] already exist in OID map!java.lang.Thread.getStackTrace(Unknown Source)com.l2jserver.gameserver.model.L2World.storeObject(L2World.java:123)com.l2jserver.gameserver.model.L2Object.spawnMe(L2Object.java:524)com.l2jserver.gameserver.model.CombatFlag.spawnMe(CombatFlag.java:60)com.l2jserver.gameserver.model.entity.FortSiege.spawnFlag(FortSiege.java:1075)com.l2jserver.gameserver.model.entity.FortSiege.killedCommander(FortSiege.java:583)com.l2jserver.gameserver.model.actor.instance.L2FortCommanderInstance.doDie(L2FortCommanderInstance.java:82)com.l2jserver.gameserver.model.actor.status.CharStatus.reduceHp(CharStatus.java:189)com.l2jserver.gameserver.model.actor.status.NpcStatus.reduceHp(NpcStatus.java:51)com.l2jserver.gameserver.model.actor.status.AttackableStatus.reduceHp(AttackableStatus.java:49)com.l2jserver.gameserver.model.actor.L2Character.reduceCurrentHp(L2Character.java:6862)com.l2jserver.gameserver.model.actor.L2Attackable.reduceCurrentHp(L2Attackable.java:525)com.l2jserver.gameserver.model.actor.L2Attackable.reduceCurrentHp(L2Attackable.java:467)com.l2jserver.gameserver.model.actor.L2Character.onHitTimer(L2Character.java:5181)com.l2jserver.gameserver.model.actor.instance.L2PcInstance.onHitTimer(L2PcInstance.java:4501)com.l2jserver.gameserver.model.actor.L2Character$HitTask.run(L2Character.java:2615)com.l2jserver.gameserver.ThreadPoolManager$RunnableWrapper.run(ThreadPoolManager.java:86)java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source)java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source)java.util.concurrent.FutureTask.run(Unknown Source)java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.access$301(Unknown Source)java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.run(Unknown Source)java.util.concurrent.ThreadPoolExecutor$Worker.runTask(Unknown Source)java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)java.lang.Thread.run(Unknown Source) [L2World] object: Combat flag(9819)[268481591] already exist in OID map!java.lang.Thread.getStackTrace(Unknown Source)com.l2jserver.gameserver.model.L2World.storeObject(L2World.java:123)com.l2jserver.gameserver.model.L2Object.spawnMe(L2Object.java:524)com.l2jserver.gameserver.model.CombatFlag.spawnMe(CombatFlag.java:60)com.l2jserver.gameserver.model.entity.FortSiege.spawnFlag(FortSiege.java:1075)com.l2jserver.gameserver.model.entity.FortSiege.killedCommander(FortSiege.java:583)com.l2jserver.gameserver.model.actor.instance.L2FortCommanderInstance.doDie(L2FortCommanderInstance.java:82)com.l2jserver.gameserver.model.actor.status.CharStatus.reduceHp(CharStatus.java:189)com.l2jserver.gameserver.model.actor.status.NpcStatus.reduceHp(NpcStatus.java:51)com.l2jserver.gameserver.model.actor.status.AttackableStatus.reduceHp(AttackableStatus.java:49)com.l2jserver.gameserver.model.actor.L2Character.reduceCurrentHp(L2Character.java:6862)com.l2jserver.gameserver.model.actor.L2Attackable.reduceCurrentHp(L2Attackable.java:525)com.l2jserver.gameserver.model.actor.L2Attackable.reduceCurrentHp(L2Attackable.java:467)com.l2jserver.gameserver.model.actor.L2Character.onHitTimer(L2Character.java:5181)com.l2jserver.gameserver.model.actor.instance.L2PcInstance.onHitTimer(L2PcInstance.java:4501)com.l2jserver.gameserver.model.actor.L2Character$HitTask.run(L2Character.java:2615)com.l2jserver.gameserver.ThreadPoolManager$RunnableWrapper.run(ThreadPoolManager.java:86)java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source)java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source)java.util.concurrent.FutureTask.run(Unknown Source)java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.access$301(Unknown Source)java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.run(Unknown Source)java.util.concurrent.ThreadPoolExecutor$Worker.runTask(Unknown Source)java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)java.lang.Thread.run(Unknown Source)
Last edited by
DareStrike on Fri May 06, 2011 7:44 am, edited 1 time in total.
DareStrike
Posts: 376 Joined: Sun May 01, 2011 1:20 pm
Post
by DareStrike » Thu May 05, 2011 10:02 am
new error for Forterss
Code: Select all
[L2World] object: Combat flag(9819)[268482231] already exist in OID map!java.lang.Thread.getStackTrace(Unknown Source)com.l2jserver.gameserver.model.L2World.storeObject(L2World.java:123)com.l2jserver.gameserver.model.L2Object.spawnMe(L2Object.java:524)com.l2jserver.gameserver.model.CombatFlag.spawnMe(CombatFlag.java:60)com.l2jserver.gameserver.model.entity.FortSiege.spawnFlag(FortSiege.java:1075)com.l2jserver.gameserver.model.entity.FortSiege.killedCommander(FortSiege.java:583)com.l2jserver.gameserver.model.actor.instance.L2FortCommanderInstance.doDie(L2FortCommanderInstance.java:82)com.l2jserver.gameserver.model.actor.status.CharStatus.reduceHp(CharStatus.java:189)com.l2jserver.gameserver.model.actor.status.NpcStatus.reduceHp(NpcStatus.java:51)com.l2jserver.gameserver.model.actor.status.AttackableStatus.reduceHp(AttackableStatus.java:49)com.l2jserver.gameserver.model.actor.L2Character.reduceCurrentHp(L2Character.java:6862)com.l2jserver.gameserver.model.actor.L2Attackable.reduceCurrentHp(L2Attackable.java:525)com.l2jserver.gameserver.model.actor.L2Attackable.reduceCurrentHp(L2Attackable.java:467)com.l2jserver.gameserver.model.actor.L2Character.onHitTimer(L2Character.java:5181)com.l2jserver.gameserver.model.actor.instance.L2PcInstance.onHitTimer(L2PcInstance.java:4501)com.l2jserver.gameserver.model.actor.L2Character$HitTask.run(L2Character.java:2615)com.l2jserver.gameserver.ThreadPoolManager$RunnableWrapper.run(ThreadPoolManager.java:86)java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source)java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source)java.util.concurrent.FutureTask.run(Unknown Source)java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.access$301(Unknown Source)java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.run(Unknown Source)java.util.concurrent.ThreadPoolExecutor$Worker.runTask(Unknown Source)java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)java.lang.Thread.run(Unknown Source) [L2World] object: Combat flag(9819)[268482232] already exist in OID map!java.lang.Thread.getStackTrace(Unknown Source)com.l2jserver.gameserver.model.L2World.storeObject(L2World.java:123)com.l2jserver.gameserver.model.L2Object.spawnMe(L2Object.java:524)com.l2jserver.gameserver.model.CombatFlag.spawnMe(CombatFlag.java:60)com.l2jserver.gameserver.model.entity.FortSiege.spawnFlag(FortSiege.java:1075)com.l2jserver.gameserver.model.entity.FortSiege.killedCommander(FortSiege.java:583)com.l2jserver.gameserver.model.actor.instance.L2FortCommanderInstance.doDie(L2FortCommanderInstance.java:82)com.l2jserver.gameserver.model.actor.status.CharStatus.reduceHp(CharStatus.java:189)com.l2jserver.gameserver.model.actor.status.NpcStatus.reduceHp(NpcStatus.java:51)com.l2jserver.gameserver.model.actor.status.AttackableStatus.reduceHp(AttackableStatus.java:49)com.l2jserver.gameserver.model.actor.L2Character.reduceCurrentHp(L2Character.java:6862)com.l2jserver.gameserver.model.actor.L2Attackable.reduceCurrentHp(L2Attackable.java:525)com.l2jserver.gameserver.model.actor.L2Attackable.reduceCurrentHp(L2Attackable.java:467)com.l2jserver.gameserver.model.actor.L2Character.onHitTimer(L2Character.java:5181)com.l2jserver.gameserver.model.actor.instance.L2PcInstance.onHitTimer(L2PcInstance.java:4501)com.l2jserver.gameserver.model.actor.L2Character$HitTask.run(L2Character.java:2615)com.l2jserver.gameserver.ThreadPoolManager$RunnableWrapper.run(ThreadPoolManager.java:86)java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source)java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source)java.util.concurrent.FutureTask.run(Unknown Source)java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.access$301(Unknown Source)java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.run(Unknown Source)java.util.concurrent.ThreadPoolExecutor$Worker.runTask(Unknown Source)java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)java.lang.Thread.run(Unknown Source) [L2World] object: Combat flag(9819)[268482233] already exist in OID map!java.lang.Thread.getStackTrace(Unknown Source)com.l2jserver.gameserver.model.L2World.storeObject(L2World.java:123)com.l2jserver.gameserver.model.L2Object.spawnMe(L2Object.java:524)com.l2jserver.gameserver.model.CombatFlag.spawnMe(CombatFlag.java:60)com.l2jserver.gameserver.model.entity.FortSiege.spawnFlag(FortSiege.java:1075)com.l2jserver.gameserver.model.entity.FortSiege.killedCommander(FortSiege.java:583)com.l2jserver.gameserver.model.actor.instance.L2FortCommanderInstance.doDie(L2FortCommanderInstance.java:82)com.l2jserver.gameserver.model.actor.status.CharStatus.reduceHp(CharStatus.java:189)com.l2jserver.gameserver.model.actor.status.NpcStatus.reduceHp(NpcStatus.java:51)com.l2jserver.gameserver.model.actor.status.AttackableStatus.reduceHp(AttackableStatus.java:49)com.l2jserver.gameserver.model.actor.L2Character.reduceCurrentHp(L2Character.java:6862)com.l2jserver.gameserver.model.actor.L2Attackable.reduceCurrentHp(L2Attackable.java:525)com.l2jserver.gameserver.model.actor.L2Attackable.reduceCurrentHp(L2Attackable.java:467)com.l2jserver.gameserver.model.actor.L2Character.onHitTimer(L2Character.java:5181)com.l2jserver.gameserver.model.actor.instance.L2PcInstance.onHitTimer(L2PcInstance.java:4501)com.l2jserver.gameserver.model.actor.L2Character$HitTask.run(L2Character.java:2615)com.l2jserver.gameserver.ThreadPoolManager$RunnableWrapper.run(ThreadPoolManager.java:86)java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source)java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source)java.util.concurrent.FutureTask.run(Unknown Source)java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.access$301(Unknown Source)java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.run(Unknown Source)java.util.concurrent.ThreadPoolExecutor$Worker.runTask(Unknown Source)java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)java.lang.Thread.run(Unknown Source) [L2World] object: Combat flag(9819)[268482239] already exist in OID map!java.lang.Thread.getStackTrace(Unknown Source)com.l2jserver.gameserver.model.L2World.storeObject(L2World.java:123)com.l2jserver.gameserver.model.L2Object.spawnMe(L2Object.java:524)com.l2jserver.gameserver.model.CombatFlag.spawnMe(CombatFlag.java:60)com.l2jserver.gameserver.instancemanager.FortSiegeManager.dropCombatFlag(FortSiegeManager.java:400)com.l2jserver.gameserver.model.actor.instance.L2PcInstance.doDie(L2PcInstance.java:5385)com.l2jserver.gameserver.model.actor.status.PcStatus.reduceHp(PcStatus.java:217) com.l2jserver.gameserver.model.actor.instance.L2PcInstance.reduceCurrentHp(L2PcInstance.java:11262)com.l2jserver.gameserver.model.actor.L2Character.reduceCurrentHp(L2Character.java:6855)handlers.skillhandlers.Mdam.useSkill(Mdam.java:162)com.l2jserver.gameserver.model.actor.L2Character.callSkill(L2Character.java:6511)com.l2jserver.gameserver.model.actor.L2Character.onMagicHitTimer(L2Character.java:6187)com.l2jserver.gameserver.model.actor.L2Character$MagicUseTask.run(L2Character.java:2658)com.l2jserver.gameserver.ThreadPoolManager$RunnableWrapper.run(ThreadPoolManager.java:86)java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source)java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source)java.util.concurrent.FutureTask.run(Unknown Source)java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.access$301(Unknown Source)java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.run(Unknown Source)java.util.concurrent.ThreadPoolExecutor$Worker.runTask(Unknown Source)java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)java.lang.Thread.run(Unknown Source)
name for npc General
m4kk1
Posts: 25 Joined: Sun Oct 14, 2007 11:52 pm
Post
by m4kk1 » Thu May 05, 2011 10:39 am
Don't know for you, but when i was getting these messages everything still worked fine. I guess fortress siege continues normally? When i read the these forums no one said it was causing any problems, except log filing. Since I could be wrong, you better wait more professional answer
ThePhoenixBird
L2j Inner Circle
Posts: 1857 Joined: Fri May 27, 2005 5:11 pm
Post
by ThePhoenixBird » Thu May 05, 2011 10:22 pm
Last version is not a valid revision number.
DareStrike
Posts: 376 Joined: Sun May 01, 2011 1:20 pm
Post
by DareStrike » Fri May 06, 2011 7:44 am
ok sorry version gameserver and data
L2J Revision 4608:
L2JDP Revision 7975:
Xadiaris
Posts: 4 Joined: Sun Feb 28, 2010 11:56 am
Post
by Xadiaris » Fri May 13, 2011 11:35 pm
L2J Revision: ${l2j.revision} builddate: 20110513_0415
L2JDP Revision: ${l2jdp.revision} builddate: 20110513_0411
i have the same problem i try to locate the issue but i am still dummy on l2j i am on my first steps.
ty in advance.
The broblem that this issue couse is the players can not capture the fortress when they pout the flag
Code: Select all
[L2World] object: Combat flag(9819)[268483209] already exist in OID map!java.lang.Thread.getStackTrace(Unknown Source)com.l2jserver.gameserver.model.L2World.storeObject(L2World.java:123)com.l2jserver.gameserver.model.L2Object.spawnMe(L2Object.java:524)com.l2jserver.gameserver.model.CombatFlag.spawnMe(CombatFlag.java:60)com.l2jserver.gameserver.model.entity.FortSiege.spawnFlag(FortSiege.java:1075)com.l2jserver.gameserver.model.entity.FortSiege.killedCommander(FortSiege.java:583)com.l2jserver.gameserver.model.actor.instance.L2FortCommanderInstance.doDie(L2FortCommanderInstance.java:82)com.l2jserver.gameserver.model.actor.status.CharStatus.reduceHp(CharStatus.java:189)com.l2jserver.gameserver.model.actor.status.NpcStatus.reduceHp(NpcStatus.java:51)com.l2jserver.gameserver.model.actor.status.AttackableStatus.reduceHp(AttackableStatus.java:49)com.l2jserver.gameserver.model.actor.L2Character.reduceCurrentHp(L2Character.java:6863)com.l2jserver.gameserver.model.actor.L2Attackable.reduceCurrentHp(L2Attackable.java:505)com.l2jserver.gameserver.model.actor.L2Attackable.reduceCurrentHp(L2Attackable.java:447)com.l2jserver.gameserver.model.actor.L2Character.onHitTimer(L2Character.java:5182)com.l2jserver.gameserver.model.actor.instance.L2PcInstance.onHitTimer(L2PcInstance.java:4496)com.l2jserver.gameserver.model.actor.L2Character$HitTask.run(L2Character.java:2616)com.l2jserver.gameserver.ThreadPoolManager$RunnableWrapper.run(ThreadPoolManager.java:86)java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source)java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source)java.util.concurrent.FutureTask.run(Unknown Source)java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.access$301(Unknown Source)java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.run(Unknown Source)java.util.concurrent.ThreadPoolExecutor$Worker.runTask(Unknown Source)java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)java.lang.Thread.run(Unknown Source)
mystirio
Posts: 22 Joined: Tue May 17, 2011 9:40 pm
Contact:
Post
by mystirio » Tue May 17, 2011 9:59 pm
L2J Revision: ${l2j.revision} builddate: 20110513_0415
L2JDP Revision: ${l2jdp.revision} builddate: 20110513_0411
I am having the same issue, players can not capture the fortress, i would like to ask if there is any fix released?
Thank you in advance.
The Dream Is Alway The Same
mystirio
Posts: 22 Joined: Tue May 17, 2011 9:40 pm
Contact:
Post
by mystirio » Mon May 23, 2011 9:14 pm
L2J Revision 4618:
L2JDP Revision 8018:
when they put put flag on and the count down ends nothing happens there is no capture os the fortress.
Any 1 can help for a fix ?
The Dream Is Alway The Same