Adena Rate / Count

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LaP1
Posts: 57
Joined: Tue Jan 15, 2008 7:45 pm

Adena Rate / Count

Post by LaP1 »

Hi,

My server is running with rate 1 everywhere but, when I edit a mob with for example:

(MOB ID,57,100000,300000,0,1000000)

Normaly I have to drop between 100 000 and 300 000 adena with 100% chance. :!: :?:

But the probleme is not the adena count but the chance, because I drop only with 20 or less % chance. :shock:

Is that normal ?
And what can I do to fix this?


Sorry for my bad english
And thanks for help: :P
nimeni
Posts: 19
Joined: Fri Jun 15, 2007 7:43 pm

Re: Adena Rate / Count

Post by nimeni »

more details (all droplist "NPC Id x" & rates.properties)
LaP1
Posts: 57
Joined: Tue Jan 15, 2008 7:45 pm

Re: Adena Rate / Count

Post by LaP1 »

Rateserver.properties

Code: Select all

# ---------------------------------------------------------------------------# Rate Settings# ---------------------------------------------------------------------------# The defaults are set to be retail-like. If you modify any of these settings your server will deviate from being retail-like.# Warning:# Please take extreme caution when changing anything. Also please understand what you are changing before you do so on a live server.# ---------------------------------------------------------------------------# Standard Settings (Retail value = 1)# ---------------------------------------------------------------------------# Experience multiplierRateXp = 1 # Skill points multiplierRateSp = 1 # Experience multiplier (Party)RatePartyXp = 1 # Skill points multiplier (Party)RatePartySp = 1 #RateConsumableCost = 1 #RateDropItems = 1 #RateRaidDropItems = 1 #RateDropSpoil = 1 #RateDropManor = 1 #RateExtractFish = 1 #RateKarmaExpLost = 1 #RateSiegeGuardsPrice = 1 # Quest Multipliers# Warning: Many quests need to be rewritten# for this setting to work properly. # Quest item drop multiplierRateQuestDrop = 1 # Exp/SP reward multipliersRateQuestRewardXP = 1 #RateQuestRewardSP = 1 # Adena reward multiplierRateQuestRewardAdena = 1 # Use additional item multipliers?# Default: FalseUseQuestRewardMultipliers = False # Default reward multiplier# When UseRewardMultipliers=False - default multiplier is used for any reward# When UseRewardMultipliers=True  - default multiplier is used for all items not affected by additional multipliers# Default: 1RateQuestReward = 1 # Additional quest-reward multipliers based on item typeRateQuestRewardPotion = 1 #RateQuestRewardScroll = 1 #RateQuestRewardRecipe = 1 #RateQuestRewardMaterial = 1 # List of items affected by custom drop rate by id, used now for Adena rate too.# Usage: itemId1,dropChance1;itemId2,dropChance2;...# Note: Make sure the lists do NOT CONTAIN trailing spaces or spaces between the numbers!# Example for Raid boss 1x jewelry: 6656,1;6657,1;6658,1;6659,1;6660,1;6661,1;6662,1;8191,1;10170,1;10314,1;# Default: 57,1RateDropItemsById = 57,1 # ---------------------------------------------------------------------------# Vitality system rates. Works only if EnableVitality = True# ---------------------------------------------------------------------------# The following configures the xp multiplicator of each vitality level. Basically, you have# 5 levels, the first one being 0. Official rates are:# Level 1: 150%# Level 2: 200%# Level 3: 250%# Level 4: 300%# Take care setting these values according to your server rates, as the can lead to huge differences!# Example with a server rate 15x and a level 4 vitality = 3. => final server rate = 45 (15x3)!RateVitalityLevel1 = 1.5 #RateVitalityLevel2 = 2. #RateVitalityLevel3 = 2.5 #RateVitalityLevel4 = 3. # These options are to be used if you want to increase the vitality gain/lost for each mob you kills# Default values are 1.RateVitalityGain = 1. #RateVitalityLost = 1. # This defines how many times faster do the players regain their vitality when in peace zonesRateRecoveryPeaceZone = 1. # This defines how many times faster do the players regain their vitality when offline# Note that you need to turn on "RecoverVitalityOnReconnect" to have this option effectiveRateRecoveryOnReconnect = 4. # ---------------------------------------------------------------------------# Player Drops (values are set in PERCENTS)# ---------------------------------------------------------------------------PlayerDropLimit = 0 # in %PlayerRateDrop = 0 # in %PlayerRateDropItem = 0 # in %PlayerRateDropEquip = 0 # in %PlayerRateDropEquipWeapon = 0 # ---------------------------------------------------------------------------# Player XP % lost on death.# ---------------------------------------------------------------------------# Must be defined an interval per each % following this:# [limit1m,limit1M]-val1;[limit2m,limit2M]-val2;...# For undefined intervals, default value is 1.0 .# Example (Default settings):# 0,39-7.0;40,75-4.0;76,76-2.5;77,77-2.0;78,78-1.5# This will set 7.0 from 0 to 39 (included), 4.00 from 40 to 75 (included),# 2.5 to 76, 2.0 to 77 and 1.5 to 78# XP loss is affected by clan luck in corePlayerXPPercentLost = 0,39-7.0;40,75-4.0;76,76-2.5;77,77-2.0;78,78-1.5 # Default: 10KarmaDropLimit = 10 # Default: 40KarmaRateDrop = 40 # Default: 50KarmaRateDropItem = 50 # Default: 40KarmaRateDropEquip = 40 # Default: 10KarmaRateDropEquipWeapon = 10 # ---------------------------------------------------------------------------# Pets (Default value = 1)# ---------------------------------------------------------------------------PetXpRate = 1 #PetFoodRate = 1 #SinEaterXpRate = 1 # ---------------------------------------------------------------------------# Herbs# ---------------------------------------------------------------------------# Herb of Power, Herb of Magic, Herb of Attack Speed, Herb of Casting Speed, Herb of Critical Attack, Herb of Speed# Default: 1RateCommonHerbs = 1 # Herb of Life, Greater herb of Life, Superior Herb of Life# Default: 1RateHpHerbs = 1 # Herb of Mana, Greater herb of Mana, Superior Herb of Mana# Default: 1RateMpHerbs = 1 # Herb of Warrior, Herb of Mystic, Herb of Recovery# Default: 1RateSpecialHerbs = 1 # Rate to configure the chance in percent vitality resplenishing herbs are dropping.# Note you'll need to enable EnableVitalityHerbs# Notes:#   Works only if EnableVitality = TrueRateVitalityHerbs = 1  
I have configured 2 mobs I need in farm zone

Droplist:

Code: Select all

INSERT INTO `droplist` (`mobId`, `itemId`, `min`, `max`, `category`, `chance`) VALUES(21587, 57, 2000000, 3000000, 0, 1000000),(21587, 9143, 2, 8, 1, 400000),(22585, 57, 2000000, 3000000, 0, 1000000),(22585, 9143, 3, 12, 1, 400000), 
I have the same probleme with all mob spawn on the server.
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