Protocol versions (client-server, server-client)

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zippel
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Protocol versions (client-server, server-client)

Post by zippel »

Good day! My server using 216 protocol, but today I'm installed new Hight Five client version from NA (it's 267 potocol)
In my server.prop I'm put AllowedProtocolRevisions = 267;216.
and now can you say me about correct choose... Is if correct 267 for l2j which has 216 at originally?

And now I have a problem:

Code: Select all

History: User::GetPCMeshNTexNameByFace <- Name:୺zippel, MeshType:5, FaceStyle:-134217728 <- User::UpdatePawnMeshContainerByFace <- User::UpdatePawnMeshContainer <- User::SetPawnResource <- UL2ConsoleWnd::InsertSelectCharacterInfo <- NCLobbyWnd::AddPawn <- NConsoleWnd::AddCharacterInfo <- d <- CharacterSelectionInfoPacket <- UNetworkHandler::Tick <- Function Name=CharacterSelect <- UGameEngine::Tick <- UpdateWorld <- MainLoop
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badboy29
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Re: Protocol versions (client-server, server-client)

Post by badboy29 »

L2J still are in Freya, so don't change protocol because Hi5 have a lot of new packets.
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zippel
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Re: Protocol versions (client-server, server-client)

Post by zippel »

badboy29 wrote:L2J still are in Freya, so don't change protocol because Hi5 have a lot of new packets.
Oh shi... but HF it's a frey too...
When l2j will add new packets?
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shinomidefuego
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Re: Protocol versions (client-server, server-client)

Post by shinomidefuego »

in any moment, they will announce when its ready.
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zippel
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Re: Protocol versions (client-server, server-client)

Post by zippel »

shinomidefuego wrote:in any moment, they will announce when its ready.
yup it's nice! I like this team =)
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