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L2J Revision 4417:
L2JDP Revision 7670:
Alright... been looking around, googling... checking tables, core coding and dont know what more...........
The problem is, all custom npcs I create dont move at all and when I define their behavior type on custom_npcaidata I get a loading error.
At first I thought I edited something wrong and did a copy and paste from npcaidata and changed npcId only but it still wont work.
All malee npcs attack only if you get close enough.
Spellcaster and archer type mobs attack if you are on defined range but as soon as you step away, they just stop and dont follow.
I updated the revision hoping it would be fixed but it is not so I'm relying on this post.
Can anyone tell me how to solve this?
Custom NPCs dont move!
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- Gnacik
- L2j Veteran
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Re: Custom NPCs dont move!
add also custom AI with can_move=1
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- Posts: 3
- Joined: Fri Jan 21, 2011 10:50 am
Re: Custom NPCs dont move!
That's the funny part... The server refuses to load the data from custom AI table.Gnacik wrote:add also custom AI with can_move=1
I also tried moving them from custom_npcs to npcs along with AI data to respective table.... result = fail =/
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Re: Custom NPCs dont move!
i am sure you can read the error
- shinomidefuego
- Posts: 122
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Re: Custom NPCs dont move!
i have that problem too but i will check with this solution, i did not notice that option Thanks!!Gnacik wrote:add also custom AI with can_move=1

MMMMMmmmmmMMMMM
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Re: Custom NPCs dont move!
Yes indeed I can.....hope wrote:i am sure you can read the error
I forgot I changed their Id's....
Problem fixed.