The second server runaway! (o.O)

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armura
Posts: 40
Joined: Sat Sep 04, 2010 9:08 pm

The second server runaway! (o.O)

Post by armura »

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L2JDP Revision 7749:

Hi!

Before Freya Update #2, I have 2 game servers in the same login working fine.
The second game server is only test for my new configs.
I update to Freya #2, and forget the second game server, but now, I try many times put on line the second server but does nothing is happened.
I follow many posts in the forum and try restore my old configs when my two servers is working without sucess...

Image

01 Starting Login Server and CommunityServer for GameServer 01 (Phoenix): ok
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03 Start GameServer 01 (Phoenix): ok
Image

04 Start GameServer 02 (Aria):
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When I starting the second server, it is desapear from game login server! (O.o)

My login server:

Code: Select all

# ---------------------------------------------------------------------------# Login Server Settings# ---------------------------------------------------------------------------# This is the server configuration file. Here you can set up the connection information for your server.# This was written with the assumption that you are behind a router.# Dumbed Down Definitions...# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.# ---------------------------------------------------------------------------# Networking# --------------------------------------------------------------------------- # Bind ip of the LoginServer, use * to bind on all available IPs# Default: *LoginserverHostname = * # Default: 2106LoginserverPort = 2106 # The address on which login will listen for GameServers, use * to bind on all available IPs# Default: *LoginHostname = * # The port on which login will listen for GameServers# Default: 9014LoginPort = 9014 # The delay in minutes after which the login updates the gameservers IP's (usefull when their ip is dynamic)# Default: 15IpUpdateTime = 15  # ---------------------------------------------------------------------------# Security# ---------------------------------------------------------------------------# Default: TrueLogLoginController = True # How many times you can provide an invalid account/pass before the IP gets banned.# Default: 10LoginTryBeforeBan = 10 # Time you won't be able to login back again after LoginTryBeforeBan tries to login.# Default: 600 (10 minutes)LoginBlockAfterBan = 600 # If set to True any GameServer can register on your login's free slots# Default: FalseAcceptNewGameServer = False # Enforce GameGuard authorization from client?# If True, login server will kick client if the client bypassed GameGuard authentication.# Default: FalseForceGGAuth = False # Flood Protection. All values are in MILISECONDS.# Default: TrueEnableFloodProtection = True # Default: 15FastConnectionLimit = 15 # Default: 700NormalConnectionTime = 700 # Default: 350FastConnectionTime = 350 # Default: 50MaxConnectionPerIP = 50  # ---------------------------------------------------------------------------# Database# ---------------------------------------------------------------------------# Specify the appropriate driver and url for the database you're using.# Examples:# Driver = com.mysql.jdbc.Driver (default)# Driver = org.hsqldb.jdbcDriver# Driver = com.microsoft.sqlserver.jdbc.SQLServerDriverDriver = com.mysql.jdbc.Driver# Database URL# URL = jdbc:mysql://localhost/l2jdb (default)# URL = jdbc:hsqldb:hsql://localhost/l2jdb# URL = jdbc:sqlserver://localhost/database = l2jdb/user = sa/password = URL = jdbc:mysql://localhost/GameServer01# Database user info (default is "root" but it's not recommended)Login = root# Database connection passwordPassword = ****** # Default: 10MaximumDbConnections = 10 # Default: 0MaximumDbIdleTime = 0  # ---------------------------------------------------------------------------# Misc.# ---------------------------------------------------------------------------# If False, the license (after the login) will not be shown.# Default: TrueShowLicence = False # Default: TrueAutoCreateAccounts = False  # ---------------------------------------------------------------------------# Developer Settings# ---------------------------------------------------------------------------# Default: FalseDebug = False # Default: FalseAssert = False # Default: FalseDeveloper = False 
Game's 01 server.properties

Code: Select all

# ---------------------------------------------------------------------------# Game Server Settings# ---------------------------------------------------------------------------# This is the server configuration file. Here you can set up the connection information for your server.# This was written with the assumption that you are behind a router.# Dumbed Down Definitions...# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.# ---------------------------------------------------------------------------# Networking# ---------------------------------------------------------------------------## Note: External/Internal address definitions was moved to the ipconfig.xml# # Where's the Login server this gameserver should connect to# Default: 127.0.0.1LoginHost = 127.0.0.1 # TCP port the login server listen to for gameserver connection requests# Default: 9014LoginPort = 9014 # Bind address for gameserver. You should not need to change it in most cases.# Default: * (0.0.0.0)GameserverHostname = * # Default: 7777GameserverPort = 7777  # ---------------------------------------------------------------------------# Database# ---------------------------------------------------------------------------# Specify the appropriate driver and url for the database you're using.# Examples:# Driver = com.mysql.jdbc.Driver (default)# Driver = org.hsqldb.jdbcDriver# Driver = com.microsoft.sqlserver.jdbc.SQLServerDriverDriver = com.mysql.jdbc.Driver# Database URL# URL = jdbc:mysql://localhost/l2jdb (default)# URL = jdbc:hsqldb:hsql://localhost/l2jdb# URL = jdbc:sqlserver://localhost/database = l2jdb/user = sa/password = URL = jdbc:mysql://localhost/GameServer01# Database user info (default is "root" but it's not recommended)Login = root# Database connection passwordPassword = ****** # Default: 100MaximumDbConnections = 100 # Default: 0MaximumDbIdleTime = 0 # ---------------------------------------------------------------------------# Misc Server Settings# ---------------------------------------------------------------------------# This is the server ID that the Game Server will request.# Example: 1 = Bartz# Default: 1RequestServerID = 1 # True = The Login Server will give an other ID to the server if the requested ID is already reserved.# Default: TrueAcceptAlternateID = True # Datapack root directory.# Defaults to current directory from which the server is started unless the below line is uncommented.#DatapackRoot = C:/Work/tmp/DataPack # Define how many players are allowed to play simultaneously on your server.# Default: 100MaximumOnlineUsers = 100 # Numbers of protocol revisions that server allows to connect.# Delimiter is ;# WARNING: <u><b><font color="red">Changing the protocol revision may result in incompatible communication and many errors in game!</font></b></u># Default: 216AllowedProtocolRevisions = 216  # ---------------------------------------------------------------------------# Misc Player Settings# --------------------------------------------------------------------------- # Character name template.# Examples:# CnameTemplate = [A-Z][a-z]{3,3}[A-Za-z0-9]*# The above setting will allow names with first capital letter, next three small letters,# and any letter (case insensitive) or number, like OmfgWTF1# CnameTemplate = [A-Z][a-z]*# The above setting will allow names only of letters with first one capital, like Omfgwtf# Default .* (allows any symbol)CnameTemplate = .* # This setting restricts names players can give to their pets.# See CnameTemplate for detailsPetNameTemplate = .* # Maximum number of characters per account.# Default: 7 (client limit)CharMaxNumber = 7 
Game's 02 server.properties

Code: Select all

# ---------------------------------------------------------------------------# Game Server Settings# ---------------------------------------------------------------------------# This is the server configuration file. Here you can set up the connection information for your server.# This was written with the assumption that you are behind a router.# Dumbed Down Definitions...# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.# ---------------------------------------------------------------------------# Networking# ---------------------------------------------------------------------------## Note: External/Internal address definitions was moved to the ipconfig.xml# # Where's the Login server this gameserver should connect to# Default: 127.0.0.1LoginHost = 127.0.0.1 # TCP port the login server listen to for gameserver connection requests# Default: 9014LoginPort = 9014 # Bind address for gameserver. You should not need to change it in most cases.# Default: * (0.0.0.0)GameserverHostname = * # Default: 7777GameserverPort = 7778  # ---------------------------------------------------------------------------# Database# ---------------------------------------------------------------------------# Specify the appropriate driver and url for the database you're using.# Examples:# Driver = com.mysql.jdbc.Driver (default)# Driver = org.hsqldb.jdbcDriver# Driver = com.microsoft.sqlserver.jdbc.SQLServerDriverDriver = com.mysql.jdbc.Driver# Database URL# URL = jdbc:mysql://localhost/l2jdb (default)# URL = jdbc:hsqldb:hsql://localhost/l2jdb# URL = jdbc:sqlserver://localhost/database = l2jdb/user = sa/password = URL = jdbc:mysql://localhost/GameServer02# Database user info (default is "root" but it's not recommended)Login = root# Database connection passwordPassword = ****** # Default: 100MaximumDbConnections = 100 # Default: 0MaximumDbIdleTime = 0 # ---------------------------------------------------------------------------# Misc Server Settings# ---------------------------------------------------------------------------# This is the server ID that the Game Server will request.# Example: 1 = Bartz# Default: 1RequestServerID = 1 # True = The Login Server will give an other ID to the server if the requested ID is already reserved.# Default: TrueAcceptAlternateID = True # Datapack root directory.# Defaults to current directory from which the server is started unless the below line is uncommented.#DatapackRoot = C:/Work/tmp/DataPack # Define how many players are allowed to play simultaneously on your server.# Default: 100MaximumOnlineUsers = 100 # Numbers of protocol revisions that server allows to connect.# Delimiter is ;# WARNING: <u><b><font color="red">Changing the protocol revision may result in incompatible communication and many errors in game!</font></b></u># Default: 216AllowedProtocolRevisions = 216  # ---------------------------------------------------------------------------# Misc Player Settings# --------------------------------------------------------------------------- # Character name template.# Examples:# CnameTemplate = [A-Z][a-z]{3,3}[A-Za-z0-9]*# The above setting will allow names with first capital letter, next three small letters,# and any letter (case insensitive) or number, like OmfgWTF1# CnameTemplate = [A-Z][a-z]*# The above setting will allow names only of letters with first one capital, like Omfgwtf# Default .* (allows any symbol)CnameTemplate = .* # This setting restricts names players can give to their pets.# See CnameTemplate for detailsPetNameTemplate = .* # Maximum number of characters per account.# Default: 7 (client limit)CharMaxNumber = 7 
Some one can help me?

Thanks!
_DS_
L2j Veteran
L2j Veteran
Posts: 3437
Joined: Wed Apr 30, 2008 8:53 am
Location: Russia

Re: The second server runaway! (o.O)

Post by _DS_ »

Possibly you set second server as test.
Commiter of the shit
public static final int PI = 3.1415926535897932384626433832795;
User avatar
armura
Posts: 40
Joined: Sat Sep 04, 2010 9:08 pm

Re: The second server runaway! (o.O)

Post by armura »

_DS_ wrote:Possibly you set second server as test.
Yeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeees!
You found the error! Great! Thanks! Thanks! Thanks! 8D

Greetings from here to greater russian mother!

I love the 'Poliuska Polie'!!!

I am very happy! I will not format again my server! Irru!
\o/\o/\o/\o/\o/\o/\o/\o/\o/\o/\o/\o/\o/\o/\o/\o/\o/\o/

Obs: sorry my english.
Obs2: sorry my happiness! :D
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tukune
Posts: 533
Joined: Sun Mar 29, 2009 2:35 pm
Location: Japan

Re: The second server runaway! (o.O)

Post by tukune »

RequestServerID = 1
RequestServerID = 1
User avatar
shinomidefuego
Posts: 122
Joined: Thu Jun 28, 2007 5:37 pm
Location: Venezuela
Contact:

Re: The second server runaway! (o.O)

Post by shinomidefuego »

armura wrote:
_DS_ wrote:Possibly you set second server as test.
Yeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeees!
You found the error! Great! Thanks! Thanks! Thanks! 8D

Greetings from here to greater russian mother!

I love the 'Poliuska Polie'!!!

I am very happy! I will not format again my server! Irru!
\o/\o/\o/\o/\o/\o/\o/\o/\o/\o/\o/\o/\o/\o/\o/\o/\o/\o/

Obs: sorry my english.
Obs2: sorry my happiness! :D
dont worry the happiness is legal in the game :P :P :P
Image
MMMMMmmmmmMMMMM
Ralm
Posts: 154
Joined: Sat Dec 25, 2010 10:09 pm
Location: Portugal

Re: The second server runaway! (o.O)

Post by Ralm »

Men you are using the same DB for the 2 gameservers???? that is really annoying then to change or find anything. Then you dont know what is witch in SQL DB.

Just an ideia.
My teachers XD: jurchiks
User avatar
tukune
Posts: 533
Joined: Sun Mar 29, 2009 2:35 pm
Location: Japan

Re: The second server runaway! (o.O)

Post by tukune »

Ralm wrote:
Men you are using the same DB for the 2 gameservers????
armura wrote:
Game's 01 server.properties
URL = jdbc:mysql://localhost/GameServer01
Game's 02 server.properties
URL = jdbc:mysql://localhost/GameServer02
Ralm
Posts: 154
Joined: Sat Dec 25, 2010 10:09 pm
Location: Portugal

Re: The second server runaway! (o.O)

Post by Ralm »

:roll: Ive bet I was seeing before l2jdb in both gameservers XD But nice you got it allready right :D
My teachers XD: jurchiks
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