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ExTrEmEDwarf
Posts: 73 Joined: Wed Sep 23, 2009 5:38 pm
Post
by ExTrEmEDwarf » Wed Jan 19, 2011 12:20 pm
If you want to receive support we need this info to help you properly.
» Find Revision
L2J Revision
Last version :
L2JDP Revision
last version :
Stuck augmented
weapons full augmented
full buff augmented no
what the fix?
Last edited by
ExTrEmEDwarf on Wed Jan 19, 2011 1:03 pm, edited 1 time in total.
dark911_ro
Posts: 80 Joined: Wed Sep 08, 2010 11:48 am
Location: Romania
Post
by dark911_ro » Wed Jan 19, 2011 12:40 pm
ExTrEmEDwarf wrote: If you want to receive support we need this info to help you properly.
» Find Revision
L2J Revision
Last version :
L2JDP Revision
last version :
Stuck augmented
weapons full augmented
full buffer augmented
what the fix?
Can you be more specific ?
Full buffer augmented ?!
Tan
L2j Veteran
Posts: 873 Joined: Wed Jun 10, 2009 10:31 pm
Location: Poland
Post
by Tan » Wed Jan 19, 2011 1:09 pm
Edit: yes Aguments stays after you remove weapon and its retail like there is no fix
ExTrEmEDwarf
Posts: 73 Joined: Wed Sep 23, 2009 5:38 pm
Post
by ExTrEmEDwarf » Wed Jan 19, 2011 1:17 pm
Tan wrote: Edit: yes Aguments stays after you remove weapon and its retail like there is no fix
java fix plz:S
hope
Posts: 1160 Joined: Thu Aug 30, 2007 5:17 pm
Post
by hope » Wed Jan 19, 2011 2:57 pm
Tan wrote: Edit: yes Aguments stays after you remove weapon and its retail like there is no fix
if you mean you say have a active buff from a agument weapon then once you remove the weapon then the buff should be removed tested this on retail
Tan
L2j Veteran
Posts: 873 Joined: Wed Jun 10, 2009 10:31 pm
Location: Poland
Post
by Tan » Wed Jan 19, 2011 3:06 pm
Tan
L2j Veteran
Posts: 873 Joined: Wed Jun 10, 2009 10:31 pm
Location: Poland
Post
by Tan » Thu Jan 20, 2011 1:00 pm
lol its proof of that there is no bug?
dark911_ro
Posts: 80 Joined: Wed Sep 08, 2010 11:48 am
Location: Romania
Post
by dark911_ro » Thu Jan 20, 2011 2:52 pm
well , yea .. is sad and true ..
You can stuck active augments even on retail server
So there is no fix for that. If you really wanna "fix" it , go for it..
ExTrEmEDwarf
Posts: 73 Joined: Wed Sep 23, 2009 5:38 pm
Post
by ExTrEmEDwarf » Mon Jan 24, 2011 8:47 am
Bug augmented fix
this java code is fix
Code: Select all
// remove the skill if any if (_skill != null) {+ player.removeSkill(_skill); if (_skill.isPassive()) player.removeSkill(_skill, false, true); else player.removeSkill(_skill, false, false); player.sendSkillList(); } }}
locked for post..ty
SolidSnake
Posts: 865 Joined: Wed Jan 20, 2010 6:54 pm
Location: Italy
Post
by SolidSnake » Mon Jan 24, 2011 10:23 am
ExtremeDwarf, do you know what "retail like" means? This is a custom code request, wrong section.
ExTrEmEDwarf
Posts: 73 Joined: Wed Sep 23, 2009 5:38 pm
Post
by ExTrEmEDwarf » Mon Jan 24, 2011 10:27 am
SolidSnake wrote: ExtremeDwarf, do you know what "retail like" means? This is a custom code request, wrong section.
Sorry SolidSnake for post fix augmented for this settion locked sorry
SolidSnake
Posts: 865 Joined: Wed Jan 20, 2010 6:54 pm
Location: Italy
Post
by SolidSnake » Mon Jan 24, 2011 10:41 am
This isn't a "fix" because there isn't a bug, this is a custom code.