Connecting Light ping 9999(SOLVED)

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Gizmo_x
Posts: 13
Joined: Mon Jan 17, 2011 10:36 pm

Connecting Light ping 9999(SOLVED)

Post by Gizmo_x »

If you want to receive support we need this info to help you properly.
» Find Revision
L2J Revision 4470:
L2JDP Revision 7733:

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GS server.prop

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# ---------------------------------------------------------------------------# Game Server Settings# ---------------------------------------------------------------------------# This is the server configuration file. Here you can set up the connection information for your server.# This was written with the assumption that you are behind a router.# Dumbed Down Definitions...# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.# ---------------------------------------------------------------------------# Networking# ---------------------------------------------------------------------------## Note: External/Internal address definitions was moved to the ipconfig.xml# # Where's the Login server this gameserver should connect to# Default: 127.0.0.1LoginHost = 127.0.0.1 # TCP port the login server listen to for gameserver connection requests# Default: 9014LoginPort = 9014 # Bind address for gameserver. You should not need to change it in most cases.# Default: * (0.0.0.0)GameserverHostname = 127.0.0.1 # Default: 7777GameserverPort = 7777 # ---------------------------------------------------------------------------# Database# ---------------------------------------------------------------------------# Specify the appropriate driver and url for the database you're using.# Examples:# Driver = com.mysql.jdbc.Driver (default)# Driver = org.hsqldb.jdbcDriver# Driver = com.microsoft.sqlserver.jdbc.SQLServerDriverDriver = com.mysql.jdbc.Driver # Database URL# URL = jdbc:mysql://localhost/l2jdb (default)# URL = jdbc:hsqldb:hsql://localhost/l2jdb# URL = jdbc:sqlserver://localhost/database = l2jdb/user = sa/password =URL = jdbc:mysql://localhost/l2jdb # Database user info (default is "root" but it's not recommended)Login = root # Database connection passwordPassword =  # Default: 100MaximumDbConnections = 100 # Default: 0MaximumDbIdleTime = 0 # ---------------------------------------------------------------------------# Misc Server Settings# ---------------------------------------------------------------------------# This is the server ID that the Game Server will request.# Example: 1 = Bartz# Default: 1RequestServerID = 1 # True = The Login Server will give an other ID to the server if the requested ID is already reserved.# Default: TrueAcceptAlternateID = True # Datapack root directory.# Defaults to current directory from which the server is started unless the below line is uncommented.#DatapackRoot = C:/Work/tmp/DataPack # Define how many players are allowed to play simultaneously on your server.# Default: 100MaximumOnlineUsers = 100 # Numbers of protocol revisions that server allows to connect.# Delimiter is ;# WARNING: <u><b><font color="red">Changing the protocol revision may result in incompatible communication and many errors in game!</font></b></u># Default: 216AllowedProtocolRevisions = 216 # ---------------------------------------------------------------------------# Misc Player Settings# --------------------------------------------------------------------------- # Character name template.# Examples:# CnameTemplate = [A-Z][a-z]{3,3}[A-Za-z0-9]*# The above setting will allow names with first capital letter, next three small letters,# and any letter (case insensitive) or number, like OmfgWTF1# CnameTemplate = [A-Z][a-z]*# The above setting will allow names only of letters with first one capital, like Omfgwtf# Default .* (allows any symbol)CnameTemplate = .* # This setting restricts names players can give to their pets.# See CnameTemplate for detailsPetNameTemplate = .* # Maximum number of characters per account.# Default: 7 (client limit)CharMaxNumber = 7  
Login.prop

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 # ---------------------------------------------------------------------------# Login Server Settings# ---------------------------------------------------------------------------# This is the server configuration file. Here you can set up the connection information for your server.# This was written with the assumption that you are behind a router.# Dumbed Down Definitions...# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.# ---------------------------------------------------------------------------# Networking# ---------------------------------------------------------------------------  # Bind ip of the LoginServer, use * to bind on all available IPs# Default: *LoginserverHostname = * # Default: 2106LoginserverPort = 2106 # The address on which login will listen for GameServers, use * to bind on all available IPs# Default: *LoginHostname = * # The port on which login will listen for GameServers# Default: 9014LoginPort = 9014 # The delay in minutes after which the login updates the gameservers IP's (usefull when their ip is dynamic)# Default: 15IpUpdateTime = 15 # ---------------------------------------------------------------------------# Security# ---------------------------------------------------------------------------# Default: TrueLogLoginController = True # How many times you can provide an invalid account/pass before the IP gets banned.# Default: 10LoginTryBeforeBan = 10 # Time you won't be able to login back again after LoginTryBeforeBan tries to login.# Default: 600 (10 minutes)LoginBlockAfterBan = 600 # If set to True any GameServer can register on your login's free slots# Default: FalseAcceptNewGameServer = False # Enforce GameGuard authorization from client?# If True, login server will kick client if the client bypassed GameGuard authentication.# Default: FalseForceGGAuth = False # Flood Protection. All values are in MILISECONDS.# Default: TrueEnableFloodProtection = True # Default: 15FastConnectionLimit = 15 # Default: 700NormalConnectionTime = 700 # Default: 350FastConnectionTime = 350 # Default: 50MaxConnectionPerIP = 50 # ---------------------------------------------------------------------------# Database# ---------------------------------------------------------------------------# Specify the appropriate driver and url for the database you're using.# Examples:# Driver = com.mysql.jdbc.Driver (default)# Driver = org.hsqldb.jdbcDriver# Driver = com.microsoft.sqlserver.jdbc.SQLServerDriverDriver = com.mysql.jdbc.Driver # Database URL# URL = jdbc:mysql://localhost/l2jdb (default)# URL = jdbc:hsqldb:hsql://localhost/l2jdb# URL = jdbc:sqlserver://localhost/database = l2jdb/user = sa/password =URL = jdbc:mysql://localhost/l2jdb # Database user info (default is "root" but it's not recommended)Login = root # Database connection passwordPassword =  # Default: 10MaximumDbConnections = 10 # Default: 0MaximumDbIdleTime = 0 # ---------------------------------------------------------------------------# Misc.# ---------------------------------------------------------------------------# If False, the license (after the login) will not be shown.# Default: TrueShowLicence = True # Default: TrueAutoCreateAccounts = True # ---------------------------------------------------------------------------# Developer Settings# ---------------------------------------------------------------------------# Default: FalseDebug = False # Default: FalseAssert = False # Default: FalseDeveloper = False   
ipconfig

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<?xml version="1.0" encoding="UTF-8"?><gameserver address="77.28.187.150"><define subnet="127.0.0.0/8" address="127.0.0.1" /><define subnet="192.168.0.0/16" address="192.168.1.65" /></gameserver>
internal ip: 192.168.1.65
external ip: 77.28.187.150

7777 and 2106 ports open, wirewall off.
http://img695.imageshack.us/img695/8786/portsu.jpg
OS win7 x64 ultimate

thanks from now, i have searched in forum and found many topics like this, i try them all instruction but doesnt help.

update:
L2.ini file info

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[URL]Protocol=unrealProtocolDescription=Unreal ProtocolName=PlayerMap=Index.unrLocalMap=Entry.unrHost=Portal=MapExt=unrEXEName=l2.exeSaveExt=usaPort=7777Class=LineageWarrior.MFighterServerAddr=77.28.187.150
gs and login console:
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ingame ss:
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Last edited by Gizmo_x on Wed Jan 19, 2011 1:21 am, edited 1 time in total.
Gizmo_x
Posts: 13
Joined: Mon Jan 17, 2011 10:36 pm

Re: Connecting Light ping 9999 (already searched at forum)

Post by Gizmo_x »

127.0.0.1 connection is cool i can do everything inside the server but external problem...
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goncafa
Posts: 385
Joined: Thu Aug 05, 2010 2:10 pm
Location: Santiago, Chile

Re: Connecting Light ping 9999 (already searched at forum)

Post by goncafa »

your ipconfig.xml is incomplete.

Try this:

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 <?xml version="1.0" encoding="UTF-8"?><!-- Put old contents of ExternalHostname here, used by default --><gameserver address="77.28.187.150">    <!-- Localhost access -->    <define subnet="127.0.0.0/8" address="127.0.0.1" />    <!-- LAN's, put old contents of InternalHostname here -->    <define subnet="10.0.0.0/8" address="10.0.0.0" />    <define subnet="172.16.0.0/19" address="172.16.0.0" />    <define subnet="192.168.0.0/16" address="192.168.0.0" /></gameserver> 
Best Regards

PS: im sorry my bad english.
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jurchiks
Posts: 6769
Joined: Sat Sep 19, 2009 4:16 pm
Location: Eastern Europe

Re: Connecting Light ping 9999 (already searched at forum)

Post by jurchiks »

His IPconfig is 100% correct.
You can't connect to your external (WAN) IP from LAN unless you have a static IP and no router.
If you try to connect from LAN to external, that's what you will get, use 192.168.1.65 from LAN.
If you have problems, FIRST TRY SOLVING THEM YOURSELF, and if you get errors, TRY TO ANALYZE THEM, and ONLY if you can't help it, THEN ask here.
Otherwise you will never learn anything if all you do is copy-paste!
Discussion breeds innovation.
Gizmo_x
Posts: 13
Joined: Mon Jan 17, 2011 10:36 pm

Re: Connecting Light ping 9999 (already searched at forum)

Post by Gizmo_x »

i have router with setted ports, for static ip i will use no-ip....
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jurchiks
Posts: 6769
Joined: Sat Sep 19, 2009 4:16 pm
Location: Eastern Europe

Re: Connecting Light ping 9999 (already searched at forum)

Post by jurchiks »

where are you trying to connect from?
If you have problems, FIRST TRY SOLVING THEM YOURSELF, and if you get errors, TRY TO ANALYZE THEM, and ONLY if you can't help it, THEN ask here.
Otherwise you will never learn anything if all you do is copy-paste!
Discussion breeds innovation.
Gizmo_x
Posts: 13
Joined: Mon Jan 17, 2011 10:36 pm

Re: Connecting Light ping 9999 (already searched at forum)

Post by Gizmo_x »

i give the .ini file to my friend, and i try also from my pc with external ip ofc.
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jurchiks
Posts: 6769
Joined: Sat Sep 19, 2009 4:16 pm
Location: Eastern Europe

Re: Connecting Light ping 9999 (already searched at forum)

Post by jurchiks »

your friend should be able to connect using your external (provided it hasn't changed ofc, since you have dynamic IP), but you won't be able to. I already said you CAN'T connect to and from your LAN using WAN ip!
If you have problems, FIRST TRY SOLVING THEM YOURSELF, and if you get errors, TRY TO ANALYZE THEM, and ONLY if you can't help it, THEN ask here.
Otherwise you will never learn anything if all you do is copy-paste!
Discussion breeds innovation.
Gizmo_x
Posts: 13
Joined: Mon Jan 17, 2011 10:36 pm

Re: Connecting Light ping 9999 (already searched at forum)

Post by Gizmo_x »

i dont try to connect from my pc with lan to wan, im using same .ini file to connect to my server from wan and its same problem 9999ping.

i got 1 more friend who try to connect and same problem.
any alternative?
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jurchiks
Posts: 6769
Joined: Sat Sep 19, 2009 4:16 pm
Location: Eastern Europe

Re: Connecting Light ping 9999 (already searched at forum)

Post by jurchiks »

then it just means that ports were not forwarded properly. since it passes login (2106) i'm thinking it might have smth to do with port 7777.
If you have problems, FIRST TRY SOLVING THEM YOURSELF, and if you get errors, TRY TO ANALYZE THEM, and ONLY if you can't help it, THEN ask here.
Otherwise you will never learn anything if all you do is copy-paste!
Discussion breeds innovation.
Gizmo_x
Posts: 13
Joined: Mon Jan 17, 2011 10:36 pm

Re: Connecting Light ping 9999 (already searched at forum)

Post by Gizmo_x »

how i can check that ports? any team view program help or something like that?
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jurchiks
Posts: 6769
Joined: Sat Sep 19, 2009 4:16 pm
Location: Eastern Europe

Re: Connecting Light ping 9999 (already searched at forum)

Post by jurchiks »

canyouseeme.org
check when the server is running and from the pc where the server is at.
If you have problems, FIRST TRY SOLVING THEM YOURSELF, and if you get errors, TRY TO ANALYZE THEM, and ONLY if you can't help it, THEN ask here.
Otherwise you will never learn anything if all you do is copy-paste!
Discussion breeds innovation.
hope
Posts: 1160
Joined: Thu Aug 30, 2007 5:17 pm

Re: Connecting Light ping 9999 (already searched at forum)

Post by hope »

Gizmo_x wrote:i give the .ini file to my friend, and i try also from my pc with external ip ofc.
editing the L2.ini is clienting modding that is not supported here update fully do not edit client
Last edited by hope on Wed Mar 30, 2011 3:48 am, edited 1 time in total.
Gizmo_x
Posts: 13
Joined: Mon Jan 17, 2011 10:36 pm

Re: Connecting Light ping 9999 (already searched at forum)

Post by Gizmo_x »

jurchiks wrote:canyouseeme.org
check when the server is running and from the pc where the server is at.
port not response.... how i can open port in other ways? i use virtual servers.
Gizmo_x
Posts: 13
Joined: Mon Jan 17, 2011 10:36 pm

Re: Connecting Light ping 9999 (already searched at forum)

Post by Gizmo_x »

Success: I can see your service on 77.28.181.70 on port (2106)
Your ISP is not blocking port 2106

Error: I could not see your service on 77.28.181.70 on port (7777)
Reason: Connection refused
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