How to let others connect to my Freya Client

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Salfalur
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Joined: Sun Jan 16, 2011 12:53 am

How to let others connect to my Freya Client

Post by Salfalur »

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I know that this Topic was already asked... but i still didn't get what to change that they are able to connect to my server
is anyone able to upload or list the lines which i need to change for them in there hosts document or in the server folder?
i know that they need to connect to man WAN but still where can i put it that they can connect to it?
jurchiks wrote:C:\windows\system32\drivers\etc
file hosts (without extension)
open it with a text editor and add a line like this:
127.0.0.1 l2authd.lineage2.com
Ofc, if you want to connect from outside, you change the IP to your WAN IP (whatismyip.com), but for that you might need to forward ports 2106/7777 in your router/firewall, if you have it. If you connect from another PC in your internal network (LAN), then the IP is your LAN IP (start>run>cmd>ipconfig>IP Address)
Also, if you set TestServer = False to True in General.properties, the line in hosts file changes to:
127.0.0.1 l2testauthd.lineage2.com
this is what made me try it.. but i didnt got the point. yes the ports are open !
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SolidSnake
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Re: How to let others connect to my Freya Client

Post by SolidSnake »

First change the ipconfig.xml file in the 'config' folder

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<?xml version="1.0" encoding="UTF-8"?><!-- Put old contents of ExternalHostname here, used by default -->-<gameserver address="127.0.0.1">+<gameserver address="your external IP">    <!-- Localhost access -->    <define subnet="127.0.0.0/8" address="127.0.0.1" />    <!-- LAN's, put old contents of InternalHostname here -->
Now edit the hosts file that your friends need to log on your server

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127.0.0.1       localhostyour external IP L2authd.lineage2.com
Instead this is for you

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127.0.0.1       localhost127.0.0.1 L2authd.lineage2.com
So you must connect to your router (http://192.168.1.1/) and open the right ports (2106 and 7777)
Now your friends should be able to log on your server, good luck

P.S. I hope the title is wrong because other people can log only on your server, not on your client :P
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Salfalur
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Joined: Sun Jan 16, 2011 12:53 am

Re: How to let others connect to my Freya Client

Post by Salfalur »

still not working :(
could you possibly help me via teamviewer or smt?
would b awesome :)
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SolidSnake
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Re: How to let others connect to my Freya Client

Post by SolidSnake »

I don't like it, too slow :roll: Anyway are the ports open with the TCP protocol?
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Salfalur
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Re: How to let others connect to my Freya Client

Post by Salfalur »

dont know what u are meanin with tht TCP protocol, but as much as i know they are opened... if they are opened the right way ... :/ dont know about that...
hope
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Re: How to let others connect to my Freya Client

Post by hope »

Salfalur wrote:dont know what u are meanin with tht TCP protocol, but as much as i know they are opened... if they are opened the right way ... :/ dont know about that...
best thing you can do read up on the how to if you still dont understand after reading all that forget about even trying putting up a server as you will never get it
Salfalur
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Joined: Sun Jan 16, 2011 12:53 am

Re: How to let others connect to my Freya Client

Post by Salfalur »

i had a gracia server and it worked that ppl from outside could join me...
so the ports should be opend !
but its kind of still not working and i dont know what is wrong.. would be some awesome stuff if somebody could help me out via remote control :(
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MELERIX
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Re: How to let others connect to my Freya Client

Post by MELERIX »

show your "login, server & ipconfig" settings
Salfalur
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Re: How to let others connect to my Freya Client

Post by Salfalur »

Code: Select all

<?xml version="1.0" encoding="UTF-8"?> <!-- Put old contents of ExternalHostname here, used by default --> <gameserver address="78.50.196.206">     <!-- Localhost access -->     <define subnet="127.0.0.0/8" address="127.0.0.1" />     <!-- LAN's, put old contents of InternalHostname here --> </gameserver>
that's it
but it's not in that spot as u told.. its in gameserver/config
_DS_
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Re: How to let others connect to my Freya Client

Post by _DS_ »

And how "not working" looks ?
Commiter of the shit
public static final int PI = 3.1415926535897932384626433832795;
Nik
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Re: How to let others connect to my Freya Client

Post by Nik »

Maybe your ISP has to open the port...
Playing a game where you know how every single mechanism works is quite satisfying.
Its the main perk that a gamer-developer has :D
Ralm
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Re: How to let others connect to my Freya Client

Post by Ralm »

Maybe its port fowarding that is missing!
My teachers XD: jurchiks
Salfalur
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Re: How to let others connect to my Freya Client

Post by Salfalur »

...
i guess i upload a screenshot so u can see that they are opened <_<'
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MELERIX
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Re: How to let others connect to my Freya Client

Post by MELERIX »

and where are your "login & server" settings that I've requested ? :roll:
Salfalur
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Re: How to let others connect to my Freya Client

Post by Salfalur »

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# ---------------------------------------------------------------------------# Login Server Settings# ---------------------------------------------------------------------------# This is the server configuration file. Here you can set up the connection information for your server.# This was written with the assumption that you are behind a router.# Dumbed Down Definitions...# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.# ---------------------------------------------------------------------------# Networking# --------------------------------------------------------------------------- # Bind ip of the LoginServer, use * to bind on all available IPs# Default: *LoginserverHostname = * # Default: 2106LoginserverPort = 2106 # The address on which login will listen for GameServers, use * to bind on all available IPs# Default: *LoginHostname = * # The port on which login will listen for GameServers# Default: 9014LoginPort = 9014 # The delay in minutes after which the login updates the gameservers IP's (usefull when their ip is dynamic)# Default: 15IpUpdateTime = 15 # ---------------------------------------------------------------------------# Security# ---------------------------------------------------------------------------# Default: TrueLogLoginController = True # How many times you can provide an invalid account/pass before the IP gets banned.# Default: 10LoginTryBeforeBan = 10 # Time you won't be able to login back again after LoginTryBeforeBan tries to login.# Default: 600 (10 minutes)LoginBlockAfterBan = 300 # If set to True any GameServer can register on your login's free slots# Default: FalseAcceptNewGameServer = True # Enforce GameGuard authorization from client?# If True, login server will kick client if the client bypassed GameGuard authentication.# Default: FalseForceGGAuth = False # Flood Protection. All values are in MILISECONDS.# Default: TrueEnableFloodProtection = True # Default: 15FastConnectionLimit = 15 # Default: 700NormalConnectionTime = 700 # Default: 350FastConnectionTime = 350 # Default: 50MaxConnectionPerIP = 50 # ---------------------------------------------------------------------------# Database# ---------------------------------------------------------------------------# Specify the appropriate driver and url for the database you're using.# Examples:# Driver = com.mysql.jdbc.Driver (default)# Driver = org.hsqldb.jdbcDriver# Driver = com.microsoft.sqlserver.jdbc.SQLServerDriverDriver = com.mysql.jdbc.Driver # Database URL# URL = jdbc:mysql://localhost/l2jdb (default)# URL = jdbc:hsqldb:hsql://localhost/l2jdb# URL = jdbc:sqlserver://localhost/database = l2jdb/user = sa/password =URL = jdbc:mysql://localhost/l2jdb # Database user info (default is "root" but it's not recommended)Login = root # Database connection passwordPassword = censored :D # Default: 10MaximumDbConnections = 10 # Default: 0MaximumDbIdleTime = 0 # ---------------------------------------------------------------------------# Misc.# ---------------------------------------------------------------------------# If False, the license (after the login) will not be shown.# Default: TrueShowLicence = True # Default: TrueAutoCreateAccounts = True # ---------------------------------------------------------------------------# Developer Settings# ---------------------------------------------------------------------------# Default: FalseDebug = False # Default: FalseAssert = False # Default: FalseDeveloper = False  
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it's not done on my comp.. its on the laptop of my dad ... but configured for my pc
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