Setting Mobs Drops options!

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Ralm
Posts: 154
Joined: Sat Dec 25, 2010 10:09 pm
Location: Portugal

Setting Mobs Drops options!

Post by Ralm »

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L2J Revision Number: 4470
L2JDP Revision Number: 7733

Hello everyone,

After searching in the forum and looking in many topics I couldnt answer my doubt =S

In game, when you set drops to a monster you have many options:

Item ID, Min count, Max count, Cat, chance.

Well my doubt is what is Cat?? (category??) How I know what cat to give?

And how I make a monster drop itens allways, besides the level of his attacker? (setting chance 1000000) Because for example, even with a moob(lv70) with drop chance at Max will never drop evrything that should for a Lv85 char.

Thanks all
My teachers XD: jurchiks
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tukune
Posts: 533
Joined: Sun Mar 29, 2009 2:35 pm
Location: Japan

Re: Setting Mobs Drops options!

Post by tukune »

See sql/droplist.sql file.
Solace
Posts: 17
Joined: Thu Jan 13, 2011 1:40 am

Re: Setting Mobs Drops options!

Post by Solace »

Download: http://svn.l2jdp.com/trunk/datapack_dev ... oplist.sql

It explains the category column at the top of the file.
Ralm
Posts: 154
Joined: Sat Dec 25, 2010 10:09 pm
Location: Portugal

Re: Setting Mobs Drops options!

Post by Ralm »

oh ok thanks.
My teachers XD: jurchiks
venom7077
Posts: 6
Joined: Sun Nov 08, 2009 10:24 am

Re: Setting Mobs Drops options!

Post by venom7077 »

viewtopic.php?f=40&t=5285

This explains the categories in perfect detail.
Ralm
Posts: 154
Joined: Sat Dec 25, 2010 10:09 pm
Location: Portugal

Re: Setting Mobs Drops options!

Post by Ralm »

Yeah it really helped now XD Now I fully understand :wink:

Thanks !!
My teachers XD: jurchiks
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