If you want to receive support we need this info to help you properly.
» Find Revision
L2J Revision Number: 4437
L2JDP Revision Number: 7685
I'm Trying to make a tutorial for players about the Soul Crystal and how to use it, about the % of chance you have on leveling it on each boss, and if everybody on party, or just one or some will level the crystal, but i'm making some tests to see the difference. I made some changes in the data.xml file, but I couldn't see any diference on the chance, only on the lvl that the boss can absorve the soul.
data.xml
This is the Original File.
<item npcId="22215"> <!-- Tyrannosaurus -->
<detail absorbType="PARTY_ONE_RANDOM" levelList="10, 11" />
This is the one i've changed.
<item npcId="22215"> <!-- Tyrannosaurus -->
<detail chance="30" absorbType="PARTY_RANDOM" levelList="10, 11, 12" />
I've inserted the Chance as 30% and changed the absorbType as Party_Random and I included the SoulCrystal lvl 12 for test.
What i've noticed is that the chance is not even close as 30%, so I think is not working the changes by including a newfield called Chance.
And I noticed that with a low rate of sucesses the cry lvl 12 that I added on the levelList is turning lvl 13, so it's working.
What I wan't to know is if I can include this chance on this .xml file and it'll make diference on game.
Other Question is:
Original.
<item npcId="25338"> <!-- Anakazel -->
<detail chance="50" absorbType="PARTY_RANDOM" levelList="12, 13" />
Edited.
<item npcId="25338"> <!-- Anakazel -->
<detail chance="90" absorbType="PARTY_RANDOM" levelList="12, 13" />
I just changed the chance on anakazel and it don't worked, is not as close as 90% chance and I wanna know where I change this chance % for level the soul crystals.
Cause the server has just few days and it's too hard for players to get SA on A or S grade weapon, so I whant to rise a bit the chance of absorving on some bosses to help the players for few months.
Thanks a lot.
[Help] Soul Crystal
Forum rules
READ NOW: L2j Forums Rules of Conduct
READ NOW: L2j Forums Rules of Conduct
-
- Posts: 77
- Joined: Thu Jun 17, 2010 6:32 pm
[Help] Soul Crystal
MELERIX FOR PRESIDENT
\O/
\O/
-
- Posts: 77
- Joined: Thu Jun 17, 2010 6:32 pm
Re: [Help] Soul Crystal
I have some doubts about leveling soul crystals and i'm trying to create a guide for the players.
I need you to confirm some information for me.
I've seen that the file gameserver\data\scripts\quests\Q350_EnhanceYourWeapon\data.xml contains the information about
how much part members will up the crystals and it's chance and level.
Soul Crystal Level Up Type:
FULL_PARTY : The full pt up the crystal.
PARTY_ONE_RANDOM: One of the PT members will up the crystal.
PARTY_RANDOM: The crystals will up randomically.
Is the information above correct?
Chance: For raid bosses the chance is 5%.
I saw in file gameserver\data\scripts\quests\Q350_EnhanceYourWeapon\Q350_EnhanceYourWeapon.java that i can change some bosses leveling up crystals chances like Ember, correct?
Some doubts:
Does everyone in PT needs to "use" the crystal?
More than 1 PT can hit the boss? The last hit must be givem by the PT that wants to up crystals?
Everyone must have the same crystal level in the inventory?
Can i edit the data.xml the way i want?
I need you to confirm some information for me.
I've seen that the file gameserver\data\scripts\quests\Q350_EnhanceYourWeapon\data.xml contains the information about
how much part members will up the crystals and it's chance and level.
Soul Crystal Level Up Type:
FULL_PARTY : The full pt up the crystal.
PARTY_ONE_RANDOM: One of the PT members will up the crystal.
PARTY_RANDOM: The crystals will up randomically.
Is the information above correct?
Chance: For raid bosses the chance is 5%.
I saw in file gameserver\data\scripts\quests\Q350_EnhanceYourWeapon\Q350_EnhanceYourWeapon.java that i can change some bosses leveling up crystals chances like Ember, correct?
Some doubts:
Does everyone in PT needs to "use" the crystal?
More than 1 PT can hit the boss? The last hit must be givem by the PT that wants to up crystals?
Everyone must have the same crystal level in the inventory?
Can i edit the data.xml the way i want?
MELERIX FOR PRESIDENT
\O/
\O/
- Faelucc
- Posts: 27
- Joined: Sun Nov 28, 2010 8:22 pm
Re: [Help] Soul Crystal
I haven't tested, but this is what I understand :
PARTY_ONE_RANDOM: One player in the party has [chance]% of chances to up the crystal
LAST_HIT: Only the player who give the last hit has [chance]% of chances to up the crystal
PARTY_RANDOM: This is more complicated...
[0.33] *100% (33%) of chance that at least one player up the crystal with a probability of [chance]%.
[0.33 * 0.33] *100% (10.89%) of chance that at least two players up the crystal with a probability of [chance]%.
...
[0.33^n] *100% of chance that at least n players up the crystal with a probability of [chance]%.
For Anakazel :
[0.33] *100% (33%) of chance that at least one player up the crystal with a probability of 30%.
=> 9.9% of chance that the first player selected up the crystal.
PS : Sorry for my bad english...
"5" is the default value for "chance", for all mobs (this is in Q350_EnhanceYourWeapon.java)Chance: For raid bosses the chance is 5%.
You can by editing data.xml (you can add crystals in levelList, or change the maxLevel, set skill to "true" to require players to use the crystal, change the value of chance and change the absorbType... I think you can also add monsters...)i can change some bosses leveling up crystals chances like Ember, correct?
[...]
Can i edit the data.xml the way i want?
If "skill" is set to "true" in data.xml, yes (i think). If skill is "false" (default value), nobody needs to use the crystal.Does everyone in PT needs to "use" the crystal?
Yes.More than 1 PT can hit the boss? The last hit must be givem by the PT that wants to up crystals?
NoEveryone must have the same crystal level in the inventory?
FULL_PARTY: Each player in the party has [chance]% of chances to up the crystalSoul Crystal Level Up Type:
FULL_PARTY : The full pt up the crystal.
PARTY_ONE_RANDOM: One of the PT members will up the crystal.
PARTY_RANDOM: The crystals will up randomically.
Is the information above correct?
PARTY_ONE_RANDOM: One player in the party has [chance]% of chances to up the crystal
LAST_HIT: Only the player who give the last hit has [chance]% of chances to up the crystal
PARTY_RANDOM: This is more complicated...
[0.33] *100% (33%) of chance that at least one player up the crystal with a probability of [chance]%.
[0.33 * 0.33] *100% (10.89%) of chance that at least two players up the crystal with a probability of [chance]%.
...
[0.33^n] *100% of chance that at least n players up the crystal with a probability of [chance]%.
absorbType="PARTY_RANDOM" > It's normal.This is the Original File.
<item npcId="22215"> <!-- Tyrannosaurus -->
<detail absorbType="PARTY_ONE_RANDOM" levelList="10, 11" />
This is the one i've changed.
<item npcId="22215"> <!-- Tyrannosaurus -->
<detail chance="30" absorbType="PARTY_RANDOM" levelList="10, 11, 12" />
I've inserted the Chance as 30% and changed the absorbType as Party_Random and I included the SoulCrystal lvl 12 for test.
What i've noticed is that the chance is not even close as 30%, so I think is not working the changes by including a newfield called Chance.
And I noticed that with a low rate of sucesses the cry lvl 12 that I added on the levelList is turning lvl 13, so it's working.
[...]
Other Question is:
Original.
<item npcId="25338"> <!-- Anakazel -->
<detail chance="50" absorbType="PARTY_RANDOM" levelList="12, 13" />
Edited.
<item npcId="25338"> <!-- Anakazel -->
<detail chance="90" absorbType="PARTY_RANDOM" levelList="12, 13" />
I just changed the chance on anakazel and it don't worked, is not as close as 90% chance and I wanna know where I change this chance % for level the soul crystals.
For Anakazel :
[0.33] *100% (33%) of chance that at least one player up the crystal with a probability of 30%.
=> 9.9% of chance that the first player selected up the crystal.
PS : Sorry for my bad english...
-
- Posts: 4
- Joined: Mon Oct 04, 2010 5:15 pm
Re: [Help] Soul Crystal
hi people.
Ok, my problem is that i already kill Anakazel (He lvl up soul crys up to 14) with a not edited Enhanceyourweapon.java or even the Data.XML, and no message has been displayed, message "Your Soul Crystal wasn't able to level up", "Soul crystal is more level that the data XML...", "Your Soul Crystal failed to absorb the souls.." i Know that thoose aren't the exact messages, but all PT members have the quest, all PT members have Soul Crystal Stage 13 and no message was showed... the quest was cancelled by all the PT members, and taked again.
And, IMHO 5% of "chance" in all raid bosses if a low chance, EnhacenYourWeapon.java could be modified to upgrade the chance to obtain results like retail servers, 5% chance = more than 20 Raid Bosses to level up one SC 12 -->13, 13--14 needes 30 raid bosses more...
Spanish/Español
Bueno, mi problema es el siguiente, acabo de matar a Anakazel (Sube Soul Crys hasta 14) con el archivo EnhanceYourWeapon.java sin editar ni el Data.XML, y no mostro ningún mensaje como "El cristal no pudo subir de nivel", "El Soul Crys es mas level de los que el raid sube","Fallo al subir el Soul Crys", se que no son los mensajes exactos, todos los miembres tienen la quest activa, incluso cancelandola y tomándola de nuevo, toda la PT on un SoulCrys 13.
En mi opinion 5% de chance en los raid bosses es un Chance muy bajo para subir los SoulCrys de level, se podria modificar el archivo EnhanceYourWeapon.java para obtener resultados como el oficial, necesitas unos 20 Raids Bosses o 30 para para subir de level un Soul Crystal.
Thanks very much for reading this, Gracias por leerlo.
Ok, my problem is that i already kill Anakazel (He lvl up soul crys up to 14) with a not edited Enhanceyourweapon.java or even the Data.XML, and no message has been displayed, message "Your Soul Crystal wasn't able to level up", "Soul crystal is more level that the data XML...", "Your Soul Crystal failed to absorb the souls.." i Know that thoose aren't the exact messages, but all PT members have the quest, all PT members have Soul Crystal Stage 13 and no message was showed... the quest was cancelled by all the PT members, and taked again.
And, IMHO 5% of "chance" in all raid bosses if a low chance, EnhacenYourWeapon.java could be modified to upgrade the chance to obtain results like retail servers, 5% chance = more than 20 Raid Bosses to level up one SC 12 -->13, 13--14 needes 30 raid bosses more...
Spanish/Español
Bueno, mi problema es el siguiente, acabo de matar a Anakazel (Sube Soul Crys hasta 14) con el archivo EnhanceYourWeapon.java sin editar ni el Data.XML, y no mostro ningún mensaje como "El cristal no pudo subir de nivel", "El Soul Crys es mas level de los que el raid sube","Fallo al subir el Soul Crys", se que no son los mensajes exactos, todos los miembres tienen la quest activa, incluso cancelandola y tomándola de nuevo, toda la PT on un SoulCrys 13.
En mi opinion 5% de chance en los raid bosses es un Chance muy bajo para subir los SoulCrys de level, se podria modificar el archivo EnhanceYourWeapon.java para obtener resultados como el oficial, necesitas unos 20 Raids Bosses o 30 para para subir de level un Soul Crystal.
Thanks very much for reading this, Gracias por leerlo.
-
- Posts: 1
- Joined: Thu Feb 17, 2011 6:46 pm
Re: [Help] Soul Crystal
If you haven't been chosen for level your crystal (PARTY_RANDOM) any message is show to you.hellbreath wrote:Ok, my problem is that i already kill Anakazel (He lvl up soul crys up to 14) with a not edited Enhanceyourweapon.java or even the Data.XML, and no message has been displayed, message "Your Soul Crystal wasn't able to level up", "Soul crystal is more level that the data XML...", "Your Soul Crystal failed to absorb the souls.." i Know that thoose aren't the exact messages, but all PT members have the quest, all PT members have Soul Crystal Stage 13 and no message was showed... the quest was cancelled by all the PT members, and taked again.
As I can see, there are allways the same values in the LevelingCrystalInfo. The % with this values are:
- PARTY_ONE_RANDOM & Default chance(5%): Only one char (the random select include those who hasn't crystal) with 5%
- PARTY_ONE_RANDOM & 25%: Only one char (the random select include those who hasn't crystal) with 25%
- PARTY_RANDOM & 50%: Fisrt random char with 33% * 50% = 16'5%, Second random char with 33% * 33% * 50% = 5'445%...
- PARTY_RANDOM & 100%: First random char with 33% * 100% = 33%, Second random char with 33% * 33% * 50% = 10'89%...
- PARTY_FULL & 50%: All chars with 50%
- PARTY_FULL & 100%: All chars with 100%
I think the real problem is that by default the rate of level a crystal is 5%. This value is good for mobs, but I think it's so low for RB. I've tested with the fist option in a 7x EXP server and I've leveled from 76 to 78 60% to level one crystal from 10 to 11.
Greetings.
-
- Posts: 4
- Joined: Mon Oct 04, 2010 5:15 pm
Re: [Help] Soul Crystal
+1I think the real problem is that by default the rate of level a crystal is 5%. This value is good for mobs, but I think it's so low for RB. I've tested with the fist option in a 7x EXP server and I've leveled from 76 to 78 60% to level one crystal from 10 to 11.
Greetings.
5% it's a very low value, killing somes raids, make it difficult, (killing Kechi, Tears, Darnel, Baylor is the most easiest way to lvl up to 16, but ONLY 1 for day and 5% for ONE party member, that's mean that you need 20 days to try to level up one soul crys up to 15, and another 20 days to level up to 16.
Actually, having an Official account on L2, people kill raids with 4 o 5 pt members and have a 30~40% chance to level up a Soul Crys (We kill Palatanos, Darnel, Yehan Klanikus/Yehan Klodekus) and level up to 14 two SoulCrystal, that means the chance is higher than the actual base chance.
Sorry for my bad english.