Freya Human Autolearn Skill Bug!

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broukes
Posts: 49
Joined: Fri Dec 31, 2010 3:01 am

Freya Human Autolearn Skill Bug!

Post by broukes »

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Hey everyone,
I'm having this problem with l2j and i can't find a way to fix it! i have tried everything in my power but it doesn't seem to be working... All the other other classes seem to be working fine but "Human Fighter" Female and Male wont learn auto learn skills from level 7 to 20 please help! here's a screen shot:
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janiii
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Re: Freya Human Autolearn Skill Bug!

Post by janiii »

revision numbers? custom code? some errors in console/log ?
DO NOT EVEN TRY TO MESS WITH ME!
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broukes
Posts: 49
Joined: Fri Dec 31, 2010 3:01 am

Re: Freya Human Autolearn Skill Bug!

Post by broukes »

everything's seems to be working fine... so far that's only "bug" i cant find a way to correct it.
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janiii
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Re: Freya Human Autolearn Skill Bug!

Post by janiii »

until you answer my questions, nobody can give you any help!

- post revision numbers
- post a list of custom code/mods installed
- post errors in console/log
- post config for autolearn
- check if right unmodified client


- check character_skills table if the skills are really not learned or only not shown
- check skill_tree table if the skills are really there for those classes
DO NOT EVEN TRY TO MESS WITH ME!
forum flOOder dancing dEVILoper
I don't give private support - PM will be ignored!
broukes
Posts: 49
Joined: Fri Dec 31, 2010 3:01 am

Re: Freya Human Autolearn Skill Bug!

Post by broukes »

Code: Select all

DROP TABLE IF EXISTS `skill_trees`;CREATE TABLE `skill_trees` (  `class_id` tinyint(3) unsigned NOT NULL DEFAULT '0',  `skill_id` smallint(5) unsigned NOT NULL DEFAULT '0',  `level` tinyint(3) unsigned NOT NULL DEFAULT '0',  `name` varchar(40) NOT NULL DEFAULT '',  `sp` int(10) unsigned NOT NULL DEFAULT '0',  `min_level` tinyint(3) unsigned NOT NULL DEFAULT '0',  `learned_by_npc` enum('true','false') NOT NULL DEFAULT 'true',  `learned_by_fs` enum('true','false') NOT NULL DEFAULT 'false',  PRIMARY KEY (`class_id`,`skill_id`,`level`)); -- GLOSSARY FOR CLASS ID'S -- HUMANS-- 0=Human Fighter        | 1=Warrior       | 2=Gladiator        | 3=Warlord  | 4=Human Knight   | 5=Paladin-- 6=Dark Avenger         | 7=Rogue         | 8=Treasure Hunter  | 9=Hawkeye  | 10=Human Mystic  | 11=Wizard-- 12=Sorcerer/ss         | 13=Necromancer  | 14=Warlock         | 15=Cleric  | 16=Bishop        | 17=Prophet -- ELVES-- 18=Elven Fighter       | 19=Elven Knight   | 20=Temple Knight  | 21=Swordsinger   | 22=Elven Scout-- 23=Plains Walker       | 24=Silver Ranger  | 25=Elven Mystic   | 26=Elven Wizard  | 27=SpellSinger-- 28=Elemental Summoner  | 29=Elven Oracle   | 30=Elven Elder -- DARK ELVES-- 31=Dark Fighter        | 32=Palus Knight     | 33=Shillien Knight  | 34=BladeDancer  | 35=Assassin-- 36=Abyss Walker        | 37=Phantom Ranger   | 38=Dark Mystic      | 39=Dark Wizard  | 40=SpellHowler-- 41=Phantom Summoner    | 42=Shillien Oracle  | 43=Shillien Elder -- ORCS-- 44=Orc Fighter         | 45=Orc Raider  | 46=Destroyer  | 47=Monk  | 48=Tyrant  | 49=Orc Mystic  | 50=Orc Shaman-- 51=Overlord            | 52=Warcryer -- DWARVES-- 53=Dwarven Fighter     | 54=Scavenger  | 55=Bounty Hunter  | 56=Artisan  | 57=Warsmith -- HUMANS 3rd Professions-- 88=Duelist             | 89=DreadNought  | 90=Phoenix Knight  | 91=Hell Knight  | 92=Sagittarius  | 93=Adventurer-- 94=ArchMage            | 95=Soultaker    | 96=Arcana Lord     | 97=Cardinal     | 98=HieroPhant -- ELVES 3rd Professions-- 99=Evas Templar        | 100=Sword Muse  | 101=Wind Rider  | 102=Moonlight Sentinel  | 103=Mystic Muse-- 104=Elemental Master   | 105=Evas Saint -- DARK ELVES 3rd Professions-- 106=Shillien Templar   | 107=Spectral Dancer  | 108=Ghost Hunter  | 109=Ghost Sentinel  | 110=Storm Screamer-- 111=Spectral Master    | 112=Shillien Saint -- ORCS 3rd Professions-- 113=Titan              | 114=Grand Khavatari  | 115=Dominator  | 116=Doomcryer -- DWARVES 3rd Professions-- 117=Fortune Seeker     | 118=Maestro -- KAMAELS-- 123=Male Soldier       | 124=Female Soldier       | 125=Trooper     | 126=Warder       | 127=Berserker-- 128=Male Soul Breaker  | 129=Female Soul Breaker  | 130=Arbalester  | 131=Doombringer  | 132=Male Soul Hound-- 133=Female Soul Hound  | 134=Trickster            | 135=Inspector   | 136=Judicator -- Human FighterINSERT INTO `skill_trees` VALUES(0,141,1,'Weapon Mastery',160,5,'true','false'),(0,226,1,'Relax',160,5,'true','false'),(0,141,1,'Weapon Mastery',160,5,'true','false'),(0,226,1,'Relax',160,5,'true','false'),(0,142,1,'Armor Mastery',160,5,'true','false'),(0,56,1,'Power Shot',50,5,'true','false'),(0,56,2,'Power Shot',50,5,'true','false'),(0,56,3,'Power Shot',50,5,'true','false'),(0,3,1,'Power Strike',50,5,'true','false'),(0,3,2,'Power Strike',50,5,'true','false'),(0,3,3,'Power Strike',50,5,'true','false'),(0,16,1,'Mortal Blow',50,5,'true','false'),(0,16,2,'Mortal Blow',50,5,'true','false'),(0,16,3,'Mortal Blow',50,5,'true','false'),(0,16,4,'Mortal Blow',370,10,'true','false'),(0,16,5,'Mortal Blow',370,10,'true','false'),(0,16,6,'Mortal Blow',370,10,'true','false'),(0,3,4,'Power Strike',370,10,'true','false'),(0,3,5,'Power Strike',370,10,'true','false'),(0,3,6,'Power Strike',370,10,'true','false'),(0,56,4,'Power Shot',370,10,'true','false'),(0,56,5,'Power Shot',370,10,'true','false'),(0,56,6,'Power Shot',370,10,'true','false'),(0,142,2,'Armor Mastery',550,10,'true','false'),(0,142,3,'Armor Mastery',550,10,'true','false'),(0,141,2,'Weapon Mastery',1100,10,'true','false'),(0,141,3,'Weapon Mastery',4000,15,'true','false'),(0,142,4,'Armor Mastery',2000,15,'true','false'),(0,142,5,'Armor Mastery',2000,15,'true','false'),(0,56,7,'Power Shot',1300,15,'true','false'),(0,56,8,'Power Shot',1300,15,'true','false'),(0,56,9,'Power Shot',1300,15,'true','false'),(0,3,7,'Power Strike',1300,15,'true','false'),(0,3,8,'Power Strike',1300,15,'true','false'),(0,3,9,'Power Strike',1300,15,'true','false'),(0,16,7,'Mortal Blow',1300,15,'true','false'),(0,16,8,'Mortal Blow',1300,15,'true','false'),(0,16,9,'Mortal Blow',1300,15,'true','false');
broukes
Posts: 49
Joined: Fri Dec 31, 2010 3:01 am

Re: Freya Human Autolearn Skill Bug!

Post by broukes »

- post revision numbers = do not know.
- post a list of custom code/mods installed = only have a buffer npc.
- post errors in console/log = none.
- post config for autolearn = is just set to "true".

i'm so sorry for being noob :oops:
broukes
Posts: 49
Joined: Fri Dec 31, 2010 3:01 am

Re: Freya Human Autolearn Skill Bug!

Post by broukes »

Code: Select all

<html><body><table width=260><tr><td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td><td width=180><center>Human Fighter Skill Menu</center></td><td width=40><button value="Back" action="bypass -h admin_help skills/Human/human.htm" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr></table><img src="sek.cbui355" width=260 height=2><br><center><table width=260><tr><td>Level:</td><td><edit var="level" width=110 height=15></td></tr></table><br><font color="deba73"><table width=260><tr><td>Power Strike (max 9)</td><td><button value="Add" action="bypass -h admin_add_skill 3 $level" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr><tr><td>Mortal Blow (max 9)</td><td><button value="Add" action="bypass -h admin_add_skill 16 $level" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr><tr><td>Power Shot (max 9)</td><td><button value="Add" action="bypass -h admin_add_skill 56 $level" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr><tr><td>Weapon Mastery (max 3)</td><td><button value="Add" action="bypass -h admin_add_skill 141 $level" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr><tr><td>Armor Mastery (max 5)</td><td><button value="Add" action="bypass -h admin_add_skill 142 $level" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr><tr><td>Relax (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 226 $level" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr></table></center></font></body></html>
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