mass disconnect no reasonm no error, plz Help!

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hanwik
Posts: 11
Joined: Thu Nov 08, 2007 2:10 am
Location: The Netherlands
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Re: Login Server Issue?! mass disconnect no reason

Post by hanwik »

babyjason wrote: i have 8Gb of memory... could be that gs startup 4096 xmx is too low for 400 players+???
that's not it at all
maybe your connection just isn't stable... at the moment of a DC, can you still connect from WAN to the server?
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babyjason
Posts: 575
Joined: Wed Dec 02, 2009 7:59 pm

Re: mass disconnect no reasonm no error, plz Help!

Post by babyjason »

well, i didnt try, but the thing is when i check at connection , it says uptime of at least 1 day so the internet doesent get disconected, that s why i dont think it s a ddos attack...

the gameserver doesent crash,
the login server is ok *(i can log in after without having to restart login console)

today i try new internet provider and we ll see, hope that s it , allthough i cant understand why...maybe even if i dont get disconected from internet, some packet losses can cause sometraffic blockage?
hanwik
Posts: 11
Joined: Thu Nov 08, 2007 2:10 am
Location: The Netherlands
Contact:

Re: mass disconnect no reasonm no error, plz Help!

Post by hanwik »

babyjason wrote:some packet losses can cause sometraffic blockage?
definitely...anything higher than 0% packet loss is unacceptable for a server...one time they were working on my server's line or something, and there was 1% packet loss...well, they could REALLY notice that ingame, alot of DCs, alot of lags
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babyjason
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Re: mass disconnect no reasonm no error, plz Help!

Post by babyjason »

hanwik wrote:
babyjason wrote:some packet losses can cause sometraffic blockage?
definitely...anything higher than 0% packet loss is unacceptable for a server...one time they were working on my server's line or something, and there was 1% packet loss...well, they could REALLY notice that ingame, alot of DCs, alot of lags
i ll just call them again, ty so much for paying attention and trying ot help.

also, i tought about this
ls

Code: Select all

# Default: 10MaximumDbConnections = 1000
i always had it at 10, default and worked perfectly, i changed it to 1000 since i had these problems, thinking it might help, it didnt, so for what is this, and wich would be a good value for around 300-400 players?

also gs

Code: Select all

# Default: 100MaximumDbConnections = 1000 # Default: 0MaximumDbIdleTime = 0
i had it at 6500 and i put it down to 100, again wich would be a good value ? :((
hanwik
Posts: 11
Joined: Thu Nov 08, 2007 2:10 am
Location: The Netherlands
Contact:

Re: mass disconnect no reasonm no error, plz Help!

Post by hanwik »

for LS...you really dont need more than 20....1000 is overkill for LS, but doesnt matter really, as long as it doesn't need them, it doesnt make those connections, so even if you have it at max 1000...and it only needs 20, it only makes 20
for GS...I'd say 1 per player + 50 or so, so for 400 players, 450 should be enough, but as i said before...having it at 1000 doesnt hurt anybody
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hope
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Re: mass disconnect no reasonm no error, plz Help!

Post by hope »

Post gs console
babyjason
Posts: 575
Joined: Wed Dec 02, 2009 7:59 pm

Re: mass disconnect no reasonm no error, plz Help!

Post by babyjason »

ok guys, it was host isp issue hanwik was right

close thread ty all
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