mass disconnect no reasonm no error, plz Help!

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babyjason
Posts: 575
Joined: Wed Dec 02, 2009 7:59 pm

mass disconnect no reasonm no error, plz Help!

Post by babyjason »

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L2J Revision Number:4417
L2JDP Revision Number:7666

Hello, since yesterday i got this error in game console "UNKNOWN HOST EXCEPTION" and everybody gets disconected

my internet is running, everything is ok, i restarted the login server, is ok i can log,

AGAIN, this happend without me changing any setting since freya update, few months ago, no problem at all, suddenly yesterday this error and today too. I didnt change NOTHING in game server, i have no MODS in game server.

this is how it looks. Also, i use NO-ip.org , for almost 1 year now, no problem at all, might be that?

Image

also players stay on server connected, no issue sometimes they can enter, sometimes they cant.

Code: Select all

# Default: 2106LoginserverPort = 2106 # The address on which login will listen for GameServers, use * to bind on all available IPs# Default: *LoginHostname = * # The port on which login will listen for GameServers# Default: 9014LoginPort = 2016
these ports are firewalled is it ok? or should i remove them from firewall? should i put at loginhostname the host name or leave it like that :?!:(((
Last edited by babyjason on Sun Jul 10, 2011 3:36 am, edited 4 times in total.
_DS_
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Re: Login Server Issue?! Unknown host?!

Post by _DS_ »

And why you removed error ?
During problem check this host resolvability - by ping, for example. From loginserver !
Commiter of the shit
public static final int PI = 3.1415926535897932384626433832795;
babyjason
Posts: 575
Joined: Wed Dec 02, 2009 7:59 pm

Re: Login Server Issue?! Unknown host?!

Post by babyjason »

_DS_ wrote:And why you removed error ?
During problem check this host resolvability - by ping, for example. From loginserver !

i didnt remove error, the line that u cant see is the ip of the server...
babyjason
Posts: 575
Joined: Wed Dec 02, 2009 7:59 pm

Re: Login Server Issue?! Unknown host?!

Post by babyjason »

nobody knows why is this happening? the internet service seam ok, everything seams ok, just all player gets disconected , this is nuts.
babyjason
Posts: 575
Joined: Wed Dec 02, 2009 7:59 pm

Re: Login Server Issue?! Unknown host?!

Post by babyjason »

maybe someone is flooding me or smt? and if yes, how can i know who??
babyjason
Posts: 575
Joined: Wed Dec 02, 2009 7:59 pm

Re: Login Server Issue?! Unknown host?!

Post by babyjason »

i also checked the properties, these are my settings, default ones...

Code: Select all

Client packet queue tuning# ---------------------------------------------------------------------------# Queue size, do not set it too low !# 0 - use value MaxReadPerPass + 2 (from mmo.properties)# Default: 0ClientPacketQueueSize = 0 # Maximum number of packets in burst.# Execution will be aborted and thread released if more packets executed in raw.# 0 - use value MaxReadPerPass + 1 (from mmo.properties)# Default: 0ClientPacketQueueMaxBurstSize = 0 # Maximum number of packets per second.# Flood detector will be triggered if more packets received.# After triggering all incoming packets will be dropped until flooding stopped.# Default: 80ClientPacketQueueMaxPacketsPerSecond = 80 # Average number of packets per second calculated during this interval.# Using larger value decrease number of false kicks, but slower reaction to flood.# Avoid using too low or too high values, recommended between 3 and 10.# Default: 5ClientPacketQueueMeasureInterval = 5 # Maximum average number of packets per second during measure interval.# Flood detector will be triggered if more packets received.# After triggering all incoming packets will be dropped until flooding stopped.# Default: 40ClientPacketQueueMaxAveragePacketsPerSecond = 40 # Maximum number of flood triggers per minute.# Client will be kicked if more floods detected.# Default: 2ClientPacketQueueMaxFloodsPerMin = 2 # Maximum number of queue overflows per minute.# After overflow all incoming packets from client are dropped until queue is flushed.# Client will be kicked if more queue overflows detected.# Default: 1ClientPacketQueueMaxOverflowsPerMin = 1 # Maximum number of buffer underflows per minute.# Client will be kicked if more underflow exceptions detected.# Default: 1ClientPacketQueueMaxUnderflowsPerMin = 1 # Maximum number of unknown packets per minute.# Client will be kicked if more unknown packets received.# Default: 5ClientPacketQueueMaxUnknownPerMin = 5
hanwik
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Re: Login Server Issue?! Unknown host?!

Post by hanwik »

babyjason wrote:
_DS_ wrote:And why you removed error ?
During problem check this host resolvability - by ping, for example. From loginserver !

i didnt remove error, the line that u cant see is the ip of the server...
the problem is in the IP, you probably wrote it wrong or something
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babyjason
Posts: 575
Joined: Wed Dec 02, 2009 7:59 pm

Re: Login Server Issue?! Unknown host?!

Post by babyjason »

hanwik wrote:
babyjason wrote:
_DS_ wrote:And why you removed error ?
During problem check this host resolvability - by ping, for example. From loginserver !

i didnt remove error, the line that u cant see is the ip of the server...
the problem is in the IP, you probably wrote it wrong or something

no no, it happens after 5,6 hours or 1 hour randomly, is like the internet hooks up, allthouth at internet status i have up time of 2 days.

this is why is strange, if the host would be under flood attack, wouldnt the internet connection drop, instead of just not finding the host, as reported by the logins server?

nobody has a clue? rly?
babyjason
Posts: 575
Joined: Wed Dec 02, 2009 7:59 pm

Re: Login Server Issue?! mass disconnect no reason

Post by babyjason »

plz someone help :(
babyjason
Posts: 575
Joined: Wed Dec 02, 2009 7:59 pm

Re: Login Server Issue?! mass disconnect no reason

Post by babyjason »

funny that I DO NOT get disconect if i m in game but all others do...wtf is goin on

also, there is no more error in game server console, no nothing, it s like everything works perfectly, only the players get mass disconects, (disconected abnormaly).
hope
Posts: 1160
Joined: Thu Aug 30, 2007 5:17 pm

Re: Login Server Issue?! mass disconnect no reason

Post by hope »

You running it on your home pc?
babyjason
Posts: 575
Joined: Wed Dec 02, 2009 7:59 pm

Re: Login Server Issue?! mass disconnect no reason

Post by babyjason »

could it be the memory? there are 400 + players, these are the settings i use

Code: Select all

java -server  -Xmx4096m -Xms2048m -Xmn512m -XX:PermSize=256m -XX:SurvivorRatio=8 -Xnoclassgc -XX:+AggressiveOpts -cp ./../libs/*;l2jserver.jar com.l2jserver.gameserver.GameServer 
never had a problem with them
babyjason
Posts: 575
Joined: Wed Dec 02, 2009 7:59 pm

Re: Login Server Issue?! mass disconnect no reason

Post by babyjason »

it s the strangest thing ever, no senior dev has any clue?
_DS_
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Re: Login Server Issue?! mass disconnect no reason

Post by _DS_ »

If server unable to resolve names - this is an operation system problem. btw, neither happens to me.
Commiter of the shit
public static final int PI = 3.1415926535897932384626433832795;
babyjason
Posts: 575
Joined: Wed Dec 02, 2009 7:59 pm

Re: Login Server Issue?! mass disconnect no reason

Post by babyjason »

u mean operation system, OS problem? nothing was changed at all what could it be?!
_DS_ wrote:If server unable to resolve names - this is an operation system problem. btw, neither happens to me.

not always, if i put at server login

java -Xms128m -Xmx128m -cp ./../libs/*;l2jlogin.jar com.l2jserver.loginserver.L2LoginServer

xms 256 instead of 128, no error in login server shown, BUT PLAYERS STILL GET MASS DISCONNECT every few minutes even.

this is serious, really no ideea nobody at all?

i have 8Gb of memory... could be that gs startup 4096 xmx is too low for 400 players+???

this is insane, now every 10 minutes ppl get mass disconects....
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