Summons and buffs

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netvirus
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Summons and buffs

Post by netvirus »

If you want to receive support we need this info to help you properly.
» Find Revision
L2J Revision Freya last:
L2JDP Revision Freya last:

On official servers Freya - summon keep buffs on self.

1 - Buff summon
2 - Remove summon
3 - Has come on a location
4 - Call summon. All buffs remained on summon.

Thus on official servers Summoners can preliminary buff all summons.
Probably to realize it or it can be already made?

PS- Sorry bad eng. I try to explain more clearly :)
FidoNet - iddqd
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Natla
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Re: Summons and buffs

Post by Natla »

I notice that there is a problem while removing buff in the pet-summon (alt+click)
if u "remove" buff from the summon it stay and removes the master one, its kinda buggy; tested in my prived-personal server and in a few pvp servers.
In conclusion u basically cant remove the buff on pet-summon :S because removes the master buff and not the pet ones as it supposed.


Any one knows who to solve this?
_DS_
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Re: Summons and buffs

Post by _DS_ »

Removing buffs from master fixed in next release.
Commiter of the shit
public static final int PI = 3.1415926535897932384626433832795;
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Natla
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Re: Summons and buffs

Post by Natla »

btw.... is any scrip for seed of infinity to get Noble Enhancement Stone ID 14052 ?
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netvirus
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Re: Summons and buffs

Post by netvirus »

We have written down video from the Russian official server.
http://rapidshare.com/files/434075984/s ... 00x600.avi
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Natla
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Re: Summons and buffs

Post by Natla »

thats so cool! imagine a pvp u dont need to rebuff the pet :p is always "ready" nice video
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netvirus
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Re: Summons and buffs

Post by netvirus »

If on sammon lay "Blessing of Noblesse" buff that buffs after death remain as on players. :)
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Natla
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Re: Summons and buffs

Post by Natla »

_DS_ wrote:Removing buffs from master fixed in next release.
btw, i saw in ellibelly a month ago that for example the buff got tranfered to the servitor.. there was a phoenix knight with haste- ability (from sub-class) and also got transfered... is that also solved in the next release? :oops:
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