Geodata problem...

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lucky.it
Posts: 20
Joined: Fri May 08, 2009 11:06 am

Geodata problem...

Post by lucky.it »

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Hi all,
after the update to the last release (Freya) i have thi problem with Geodata:

Code: Select all

------------------------------------------------------------------=[ Geodata ] java.lang.NullPointerException    at com.l2jserver.gameserver.model.entity.Auction.endAuction(Auction.java:478)    at com.l2jserver.gameserver.model.entity.Auction$AutoEndTask.run(Auction.java:132)    at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:471)    at java.util.concurrent.FutureTask$Sync.innerRun(FutureTask.java:334)    at java.util.concurrent.FutureTask.run(FutureTask.java:166)    at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.access$101(ScheduledThreadPoolExecutor.java:165)    at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.run(ScheduledThreadPoolExecutor.java:266)    at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1110)    at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:603)    at java.lang.Thread.run(Thread.java:636) Geo Engine: - Loading Geodata...Geo Engine: - Loading: ./data/geodata/16_10.l2j -> region offset: 522X: 16 Y: 10Geo Engine: - Max Layers: 2 Size: 459796 Loaded: 459796Geo Engine: - Loading: ./data/geodata/16_12.l2j -> region offset: 524X: 16 Y: 12Geo Engine: - Max Layers: 2 Size: 1338124 Loaded: 1338124Geo Engine: - Loading: ./data/geodata/16_18.l2j -> region offset: 530X: 16 Y: 18Geo Engine: - Max Layers: 0 Size: 275736 Loaded: 275736Geo Engine: - Loading: ./data/geodata/16_19.l2j -> region offset: 531X: 16 Y: 19........ 
this SEVERE messagge in java.log

Code: Select all

2010.11.08 05:41:04,406 SEVERE  11  com.l2jserver.gameserver.model.entity.Auction   
and this is my Geodata config..

Code: Select all

# ---------------------------------------------------------------------------# Geodata# ---------------------------------------------------------------------------# GeoData options:# 0 = GeoData and PathFinding OFF (default)# 1 = GeoData is used to check Line Of Sight (LOS) targeting and #     L2Playable movement. You need to download files for data/geodata folder.#     Monsters can pass walls but not aggro (no line of sight) through them.# 2 = Full GeoData enabled. Includes PathFinding (requires also /data/pathnode #     files if CellPathFinding not enabled) and all character moves go through #     geodata checks (if a mob passes a wall, pathfinding didn't find a route #     but we allow attack and returning home).#     Recommended server memory minimum 2 GB, rather 3 GB.# Default: 0GeoData = 2 # Cell-level pathfinding, produces more accurate routes but is (maybe 10x) heavier to calculate. Recommended for small servers at least.# If False, pathnode files are used. Uses a max number of nodes in calculation which can be adjusted in the algorithm if it needs to be faster.# Default: FalseCellPathFinding = False # Pathfinding array buffers configurationPathFindBuffers = 100x6;128x6;192x6;256x4;320x4;384x4;500x2 # Weight for nodes without obstacles far from wallsLowWeight = 0.5 # Weight for nodes near wallsMediumWeight = 2 # Weight for nodes with obstaclesHighWeight = 3 # Angle paths will be more "smart", but in cost of higher CPU utilizationAdvancedDiagonalStrategy = True # Weight for diagonal movement. Used only with AdvancedDiagonalStrategy = True# Default: LowWeight * sqrt(2) DiagonalWeight = 0.707 # Maximum number of LOS postfilter passes, 0 will disable postfilter.# Default: 3MaxPostfilterPasses = 3 # Path debug function.# Nodes known to pathfinder will be displayed as adena, constructed path as antidots.# Number of the items show node cost * 10# Potions display path after first stage filter# Red potions - actual waypoints. Green potions - nodes removed by LOS postfilter# This function FOR DEBUG PURPOSES ONLY, never use it on the live server !DebugPath = False # True = Loads GeoData buffer's content into physical memory.# False = Does not necessarily imply that the GeoData buffer's content is not resident in physical memory.# Default: TrueForceGeodata = True # This setting controls Client <--> Server Player coordinates synchronization:# -1 - Will synchronize only Z from Client --> Server. Default when no geodata.# 1 - Synchronization Client --> Server only. Using this option (without geodata) makes it more difficult for players to bypass obstacles.# 2 - Intended for geodata (at least with cell-level pathfinding, otherwise can you try -1).# Server sends validation packet if client goes too far from server calculated coordinates.# Default: -1CoordSynchronize = 2 
Someone can help me?

Thx
User avatar
jurchiks
Posts: 6769
Joined: Sat Sep 19, 2009 4:16 pm
Location: Eastern Europe

Re: Geodata problem...

Post by jurchiks »

lol, it has nothing to do with geodata...
If you have problems, FIRST TRY SOLVING THEM YOURSELF, and if you get errors, TRY TO ANALYZE THEM, and ONLY if you can't help it, THEN ask here.
Otherwise you will never learn anything if all you do is copy-paste!
Discussion breeds innovation.
_DS_
L2j Veteran
L2j Veteran
Posts: 3437
Joined: Wed Apr 30, 2008 8:53 am
Location: Russia

Re: Geodata problem...

Post by _DS_ »

Clean auctions's table. One of the auctions created from non-existent clan.
Commiter of the shit
public static final int PI = 3.1415926535897932384626433832795;
User avatar
lucky.it
Posts: 20
Joined: Fri May 08, 2009 11:06 am

Re: Geodata problem...

Post by lucky.it »

i see that in java.log at this position:

Code: Select all

2010.11.08 18:02:56,366 INFO    10  com.l2jserver.gameserver.GameServer ------------------------------------------------------------------=[ Geodata ]2010.11.08 18:02:56,367 SEVERE  11  com.l2jserver.gameserver.model.entity.Auction   ...
and i think that was referring to Geodata. No?

This is the explanation in error.log

Code: Select all

Nov 8, 2010 6:02:56 PM com.l2jserver.gameserver.model.entity.Auction$AutoEndTask runSEVERE: java.lang.NullPointerException    at com.l2jserver.gameserver.model.entity.Auction.endAuction(Auction.java:478)    at com.l2jserver.gameserver.model.entity.Auction$AutoEndTask.run(Auction.java:132)    at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:471)    at java.util.concurrent.FutureTask$Sync.innerRun(FutureTask.java:334)    at java.util.concurrent.FutureTask.run(FutureTask.java:166)    at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.access$101(ScheduledThreadPoolExecutor.java:165)    at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.run(ScheduledThreadPoolExecutor.java:266)    at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1110)    at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:603)    at java.lang.Thread.run(Thread.java:636)
Help?

Thanks in advance.
User avatar
jurchiks
Posts: 6769
Joined: Sat Sep 19, 2009 4:16 pm
Location: Eastern Europe

Re: Geodata problem...

Post by jurchiks »

wtf man?
java.lang.NullPointerException
at com.l2jserver.gameserver.model.entity.Auction.endAuction(Auction.java:478)

THIS is where the error is!! And _DS_ already answered you!
If you have problems, FIRST TRY SOLVING THEM YOURSELF, and if you get errors, TRY TO ANALYZE THEM, and ONLY if you can't help it, THEN ask here.
Otherwise you will never learn anything if all you do is copy-paste!
Discussion breeds innovation.
User avatar
lucky.it
Posts: 20
Joined: Fri May 08, 2009 11:06 am

Re: Geodata problem...

Post by lucky.it »

Jurchiks this is a support forum and your answer is just a useless comment... notsupport. Could give you the answer if you know the problem. Not everyone knows how to read properly the error logs, I am one of those.

Many thx _DS_ problem solved.
_DS_ wrote:Clean auctions's table. One of the auctions created from non-existent clan.
User avatar
jurchiks
Posts: 6769
Joined: Sat Sep 19, 2009 4:16 pm
Location: Eastern Europe

Re: Geodata problem...

Post by jurchiks »

just learn to read already...
If you have problems, FIRST TRY SOLVING THEM YOURSELF, and if you get errors, TRY TO ANALYZE THEM, and ONLY if you can't help it, THEN ask here.
Otherwise you will never learn anything if all you do is copy-paste!
Discussion breeds innovation.
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