archers problem

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jamaica
Posts: 288
Joined: Sat Jan 24, 2009 5:44 pm

Re: archers problem

Post by jamaica »

<skill id="611" levels="3" name="Fire Squad">
<table name="#rCrit"> 0 15 15 </table>
<table name="#cAtkAdd"> 0 0 100 </table>
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="operateType" val="OP_PASSIVE" />
<set name="isMagic" val="true" />
<set name="isClanSkill" val="true" />
<for>
<add order="0x40" stat="pAtk" val="17.3" />
<add order="0x40" stat="rCrit" val="#rCrit" />
<add order="0x40" stat="cAtkAdd" val="50" /> <-------problem fixed a little interference with archer and fighter will,idk if will help others but for me now works perfect, ty for supporting tan
</for>
</skill>
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Tan
L2j Veteran
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Posts: 873
Joined: Wed Jun 10, 2009 10:31 pm
Location: Poland

Re: archers problem

Post by Tan »

it wont help you xD all u just did is set for every lvl same value as 50 which will be half of the dmg ur players were making..
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jamaica
Posts: 288
Joined: Sat Jan 24, 2009 5:44 pm

Re: archers problem

Post by jamaica »

is a massive difference from 70-80k dmg to 8k-9k dmg "wich is regular :D anyway ty again very much
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