Huge size log files and ping 9999!

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fokysss
Posts: 43
Joined: Sat Oct 09, 2010 4:25 pm

Huge size log files and ping 9999!

Post by fokysss »

If you want to receive support we need this info to help you properly.

L2J Revision LAST:
L2JDP Revision LAST:

Hello!
I am usign dedicated server mashine with Debian x64 OS!
Intel(R) Core(TM) i7 CPU 930 @ 2.80GHz 1600.000 Mhz X 8
24GB RAM and 1.4TB Hard Drive!
Login Server is running fine but the game server is killing me!
first of all on every start up i get huge size log files almost 1GB each!
and when i log in i get this Bartz Down 9999!
According to manual i has to look like that:
For game server
# Bind ip of the gameserver, use * to bind on all available IPs
GameserverHostname=*
GameserverPort=7777

# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
ExternalHostname=WAN IP
# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
InternalHostname=LAN IP
# Define internal networks (10.0.0.0/8,192.168.0.0/16 is default internal networks)
InternalNetworks=
# Define optional networks and router IPs
# IP (200.100.200.100) or fully qualified domain name
# (google.com) that resolves to an IP (use ping to determine if a domain resolves).
# Format: ip,net/mask;ip,net/mask,net/mask
# (mask 192.168.0.0/16 or 192.168.0.0/255.255.0.0 would be 192.168.*.*)
# Note: keep InternalNetworks and OptionalNetworks blank for compatibility with older login server
OptionalNetworks=

# Bind ip of the loginserver, use * to bind on all available IPs
LoginserverHostname=*
LoginserverPort=2106
LoginTryBeforeBan=20

# The Loginserver host and port
LoginPort=9014
LoginHost=LAN IP

Login Server:
# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
ExternalHostname=WAN IP

# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
InternalHostname=LAN IP

# Bind ip of the loginserver, use * to bind on all available IPs
LoginserverHostname=*
LoginserverPort=2106
LoginTryBeforeBan=20
GMMinLevel=200

# The port on which login will listen for GameServers
LoginPort=9014
LoginHostname=* --> i add this line here

And there is no need to touch ipconfig.xml!

Thing is i could not find even 1 topic anywere with proper tutorial regarding this question!

P.S if some dev wants to help me to get everything up and running i will give him some $$ :roll: !
_DS_
L2j Veteran
L2j Veteran
Posts: 3437
Joined: Wed Apr 30, 2008 8:53 am
Location: Russia

Re: Huge size log files and ping 9999!

Post by _DS_ »

fokysss wrote:# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
ExternalHostname=WAN IP
# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
InternalHostname=LAN IP
# Define internal networks (10.0.0.0/8,192.168.0.0/16 is default internal networks)
InternalNetworks=
# Define optional networks and router IPs
# IP (200.100.200.100) or fully qualified domain name
# (google.com) that resolves to an IP (use ping to determine if a domain resolves).
# Format: ip,net/mask;ip,net/mask,net/mask
# (mask 192.168.0.0/16 or 192.168.0.0/255.255.0.0 would be 192.168.*.*)
# Note: keep InternalNetworks and OptionalNetworks blank for compatibility with older login server
OptionalNetworks=
What the hell is this ? Ask support on the site where you downloaded this package. Topic closed.
Commiter of the shit
public static final int PI = 3.1415926535897932384626433832795;
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