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<skill id="26074" levels="1" name="Penalty" enchantGroup1="1" enchantGroup2="1"> <table name="#final"> </table> <table name="#ench1final"> </table> <table name="#ench2sDef"> </table> <set name="target" val="TARGET_SELF" /> <set name="skillType" val="BUFF" /> <set name="operateType" val="OP_PASSIVE" /> <for> <mul order="0x30" stat="pAtk" val="0.3"> <using kind="Bow"/> </mul> <mul order="0x30" stat="pAtk" val="0.2"> <using kind="Dagger"/> </mul> <mul order="0x30" stat="pAtk" val="0.6"> <using kind="Sword"/> </mul> <mul order="0x30" stat="pAtk" val="0.6"> <using kind="Blunt"/> </mul> <mul order="0x30" stat="pAtk" val="0.6"> <using kind="Dual Sword"/> </mul> <mul order="0x30" stat="pAtk" val="0.6"> <using kind="Big Sword"/> </mul> <mul order="0x30" stat="pAtk" val="0.6"> <using kind="Big Blunt"/> </mul> <mul order="0x30" stat="rCrit" val="0.1"> <using kind="Dagger"/> </mul> <mul order="0x30" stat="rCrit" val="0.6"> <using kind="Sword"/> </mul> <mul order="0x30" stat="rCrit" val="0.6"> <using kind="Big Sword"/> </mul> <mul order="0x30" stat="rCrit" val="0.1"> <using kind="Bow"/> </mul> <mul order="0x30" stat="rCrit" val="0.6"> <using kind="Blunt"/> </mul> <mul order="0x30" stat="rCrit" val="0.6"> <using kind="Dual Sword"/> </mul> <mul order="0x30" stat="rCrit" val="0.6"> <using kind="Big Blunt"/> </mul> <mul order="0x30" stat="runSpd" val="0.9"> <using kind="Bow"/> </mul> <mul order="0x30" stat="runSpd" val="0.9"> <using kind="Big Sword"/> </mul> <mul order="0x30" stat="runSpd" val="0.9"> <using kind="Dagger"/> </mul> <mul order="0x30" stat="runSpd" val="0.9"> <using kind="Sword"/> </mul> <mul order="0x30" stat="runSpd" val="0.9"> <using kind="Blunt"/> </mul> <mul order="0x30" stat="runSpd" val="0.9"> <using kind="Big Blunt"/> </mul> <mul order="0x30" stat="runSpd" val="0.9"> <using kind="Dual Sword"/> </mul> </for> </skill>
Sorry for my bad English, i hope all understand me.