![Smile :)](./images/smilies/icon_smile.gif)
G3DEditor - 3D GeoEditor
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- Posts: 2
- Joined: Fri Dec 25, 2009 11:58 pm
Re: G3DEditor - 3D GeoEditor
it is great, i have used it and it works awesome ![Smile :)](./images/smilies/icon_smile.gif)
![Smile :)](./images/smilies/icon_smile.gif)
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- Posts: 1
- Joined: Thu Oct 06, 2011 5:32 pm
Re: G3DEditor - 3D GeoEditor
I use this tools frequently, but could not figure out how to create/delete new cells.
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- L2j Veteran
- Posts: 99
- Joined: Sun Mar 11, 2007 6:23 pm
Re: G3DEditor - 3D GeoEditor
You can only add/remove cells to/from an MultiLayer block (red ones).Akumu wrote:I use this tools frequently, but could not figure out how to create/delete new cells.
So in case there is only an complex (green ones) or simple (blue ones) block, you have to convert it an to multi layer block. You will find the buttons for this in the navigation on the right.
If you have some cells selected you can add a new level of cells or remove the selected ones etc.
Just use those 2 buttons called "Add Layer(s)" and "Remove Layer(s)".
The menu will look like this.
![Image](http://i39.tinypic.com/j6q3dd.jpg)
PS: If someone would make an nice tutorial for the editor i would link them on the google code site and ofc honor him with credits on the site.
http://code.google.com/p/g3d-editor/
Experienced in the following languages/apis/ides: Java using Eclipse/AWT/Swing/NIO/JNI/Jogl, C/C++11/c++14 using QT/MFC/BOOST/STL/VS2012/VS2013/OpenGL/DirectX, Delphi using Borland, .NET/C# using VS2012/VS2013
Experienced in the following languages/apis/ides: Java using Eclipse/AWT/Swing/NIO/JNI/Jogl, C/C++11/c++14 using QT/MFC/BOOST/STL/VS2012/VS2013/OpenGL/DirectX, Delphi using Borland, .NET/C# using VS2012/VS2013
- theone
- Posts: 1384
- Joined: Tue Aug 12, 2008 2:28 am
- Location: Quebec, Canada
Re: G3DEditor - 3D GeoEditor
I've gotta to say... wow, great work forsaiken!
This is really impressive!
+1
P.S.: I'm soooo not going to translate your signature to english here... but I laughed alot![Mr. Green :mrgreen:](./images/smilies/icon_mrgreen.gif)
This is really impressive!
+1
P.S.: I'm soooo not going to translate your signature to english here... but I laughed alot
![Mr. Green :mrgreen:](./images/smilies/icon_mrgreen.gif)
![Image](http://www.clientbenchmark.com/img/javacert.gif)
- spremusik
- Posts: 110
- Joined: Fri Oct 21, 2011 8:34 pm
Re: G3DEditor - 3D GeoEditor
it looks like a pretty nice tool forsaken.
still you can try to make something about compatibility?
i cant use your program and i dont understand why![Sad :(](./images/smilies/icon_sad.gif)
same problem as in the first pages.
http://l2jserver.com/forum/viewtopic.ph ... 32#p122049
i tryed updating jogl but nothing
here are my error:
this is from the cmd window:
later edit. i am using a laptop with dual gpu and after i switched to the energy saving one, i finaly got g3d running but with errors. still, what can you suggest me to do for run it under the ati gpu?
still you can try to make something about compatibility?
i cant use your program and i dont understand why
![Sad :(](./images/smilies/icon_sad.gif)
same problem as in the first pages.
http://l2jserver.com/forum/viewtopic.ph ... 32#p122049
i tryed updating jogl but nothing
here are my error:
Code: Select all
## A fatal error has been detected by the Java Runtime Environment:## EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x000000000bab54cf, pid=6464, tid=5844## JRE version: 7.0_03-b05# Java VM: Java HotSpot(TM) 64-Bit Server VM (22.1-b02 mixed mode windows-amd64 compressed oops)# Problematic frame:# C [atio6axx.dll+0x654cf]## Failed to write core dump. Minidumps are not enabled by default on client versions of Windows## If you would like to submit a bug report, please visit:# http://bugreport.sun.com/bugreport/crash.jsp# The crash happened outside the Java Virtual Machine in native code.# See problematic frame for where to report the bug.# --------------- T H R E A D --------------- Current thread (0x0000000007805000): JavaThread "AWT-EventQueue-0" [_thread_in_native, id=5844, stack(0x000000000a770000,0x000000000a870000)] siginfo: ExceptionCode=0xc0000005, reading address 0x0000000000000010 Registers:RAX=0x000007fffff84000, RBX=0x000000000719f0b0, RCX=0x0000000000000000, RDX=0x000000000000010eRSP=0x000000000a86e390, RBP=0xffffffffb901152a, RSI=0x000000000000021e, RDI=0x0000000000000000R8 =0x000000000a86e460, R9 =0x000000000a86e4a0, R10=0x000000000719d3b0, R11=0x000000000a86e230R12=0x000000000c594970, R13=0x000000000ba96ac0, R14=0x0000000000000000, R15=0x0000000000000000RIP=0x000000000bab54cf, EFLAGS=0x0000000000010246 Top of Stack: (sp=0x000000000a86e390)0x000000000a86e390: 0000000000000000 00000000000000000x000000000a86e3a0: 0000000000000000 00000000000000000x000000000a86e3b0: 0000000000000000 00000000000000000x000000000a86e3c0: 0000000000000000 00000000000000000x000000000a86e3d0: 0000000000000000 000000000baacf250x000000000a86e3e0: 0000000000000000 00000000000000000x000000000a86e3f0: 0000000000000000 00000000000000000x000000000a86e400: 0000000000000000 00000000000000000x000000000a86e410: 0000000000000000 00000000000000000x000000000a86e420: 000000000000021e 000000000baac96c0x000000000a86e430: 0000000000000000 00000000000000000x000000000a86e440: 0000000000000000 000000000ba96ac00x000000000a86e450: 0000000000020000 000000000ba96c960x000000000a86e460: 000000000d316c70 000000000c5949700x000000000a86e470: 000000000719d4b0 000000000a86e6680x000000000a86e480: 000000000c594970 00000000f705e980 Instructions: (pc=0x000000000bab54cf)0x000000000bab54af: 04 75 34 65 48 8b 04 25 30 00 00 00 4c 8d 84 240x000000000bab54bf: d0 00 00 00 ba 0e 01 00 00 48 8b 88 48 12 00 000x000000000bab54cf: 48 8b 49 10 e8 78 69 03 00 83 bc 24 d0 00 00 000x000000000bab54df: 00 0f 84 10 ff ff ff 48 8b 4b 18 48 8d 54 24 20 Register to memory mapping: RAX=0x000007fffff84000 is an unknown valueRBX=0x000000000719f0b0 is an unknown valueRCX=0x0000000000000000 is an unknown valueRDX=0x000000000000010e is an unknown valueRSP=0x000000000a86e390 is pointing into the stack for thread: 0x0000000007805000RBP=0xffffffffb901152a is an unknown valueRSI=0x000000000000021e is an unknown valueRDI=0x0000000000000000 is an unknown valueR8 =0x000000000a86e460 is pointing into the stack for thread: 0x0000000007805000R9 =0x000000000a86e4a0 is pointing into the stack for thread: 0x0000000007805000R10=0x000000000719d3b0 is an unknown valueR11=0x000000000a86e230 is pointing into the stack for thread: 0x0000000007805000R12=0x000000000c594970 is an unknown valueR13=0x000000000ba96ac0 is an unknown valueR14=0x0000000000000000 is an unknown valueR15=0x0000000000000000 is an unknown value Stack: [0x000000000a770000,0x000000000a870000], sp=0x000000000a86e390, free space=1016kNative frames: (J=compiled Java code, j=interpreted, Vv=VM code, C=native code)C [atio6axx.dll+0x654cf] DrvPresentBuffers+0x137af Java frames: (J=compiled Java code, j=interpreted, Vv=VM code)j jogamp.opengl.windows.wgl.WGLExtImpl.dispatch_wglCreateContextAttribsARB1(JJLjava/lang/Object;IZJ)J+0j jogamp.opengl.windows.wgl.WGLExtImpl.wglCreateContextAttribsARB(JJ[II)J+98j jogamp.opengl.windows.wgl.WindowsWGLContext.createContextARBImpl(JZIII)J+323j jogamp.opengl.GLContextImpl.createContextARB(JZ[I[I[I)J+233j jogamp.opengl.windows.wgl.WindowsWGLContext.createImpl()Z+149j jogamp.opengl.GLContextImpl.makeCurrentLocking()I+126j jogamp.opengl.GLContextImpl.makeCurrent()I+106j jogamp.opengl.GLDrawableHelper.invokeGL(Ljavax/media/opengl/GLDrawable;Ljavax/media/opengl/GLContext;Ljava/lang/Runnable;Ljava/lang/Runnable;)V+147j javax.media.opengl.awt.GLCanvas$DisplayOnEventDispatchThreadAction.run()V+35j java.awt.event.InvocationEvent.dispatch()V+11j java.awt.EventQueue.dispatchEventImpl(Ljava/awt/AWTEvent;Ljava/lang/Object;)V+21j java.awt.EventQueue.access$000(Ljava/awt/EventQueue;Ljava/awt/AWTEvent;Ljava/lang/Object;)V+3j java.awt.EventQueue$3.run()Ljava/lang/Void;+12j java.awt.EventQueue$3.run()Ljava/lang/Object;+1v ~StubRoutines::call_stubj java.security.AccessController.doPrivileged(Ljava/security/PrivilegedAction;Ljava/security/AccessControlContext;)Ljava/lang/Object;+0j java.security.ProtectionDomain$1.doIntersectionPrivilege(Ljava/security/PrivilegedAction;Ljava/security/AccessControlContext;Ljava/security/AccessControlContext;)Ljava/lang/Object;+28j java.awt.EventQueue.dispatchEvent(Ljava/awt/AWTEvent;)V+46j java.awt.EventDispatchThread.pumpOneEventForFilters(I)Z+245j java.awt.EventDispatchThread.pumpEventsForFilter(ILjava/awt/Conditional;Ljava/awt/EventFilter;)V+35j java.awt.EventDispatchThread.pumpEventsForHierarchy(ILjava/awt/Conditional;Ljava/awt/Component;)V+11j java.awt.EventDispatchThread.pumpEvents(ILjava/awt/Conditional;)V+4j java.awt.EventDispatchThread.pumpEvents(Ljava/awt/Conditional;)V+3j java.awt.EventDispatchThread.run()V+9v ~StubRoutines::call_stub --------------- P R O C E S S --------------- Java Threads: ( => current thread ) 0x000000000a2c5800 JavaThread "Thread-2-AWTAnimator-1" [_thread_blocked, id=6616, stack(0x000000000f400000,0x000000000f500000)] 0x000000000a2c4800 JavaThread "D3D Screen Updater" daemon [_thread_blocked, id=7068, stack(0x000000000f260000,0x000000000f360000)] 0x000000000212b000 JavaThread "DestroyJavaVM" [_thread_blocked, id=5716, stack(0x0000000002410000,0x0000000002510000)] 0x000000000a262800 JavaThread "Swing-Shell" daemon [_thread_blocked, id=4840, stack(0x000000000ed30000,0x000000000ee30000)] 0x000000000a254800 JavaThread "Image Fetcher 0" daemon [_thread_blocked, id=5948, stack(0x000000000eb80000,0x000000000ec80000)] 0x00000000077ba000 JavaThread "main-SharedResourceRunner" daemon [_thread_blocked, id=5988, stack(0x000000000b950000,0x000000000ba50000)] 0x00000000075e8000 JavaThread "Thread-2" [_thread_blocked, id=4808, stack(0x000000000b660000,0x000000000b760000)]=>0x0000000007805000 JavaThread "AWT-EventQueue-0" [_thread_in_native, id=5844, stack(0x000000000a770000,0x000000000a870000)] 0x000000000613e800 JavaThread "AWT-Windows" daemon [_thread_in_native, id=5616, stack(0x00000000078b0000,0x00000000079b0000)] 0x0000000006139800 JavaThread "AWT-Shutdown" [_thread_blocked, id=728, stack(0x0000000006470000,0x0000000006570000)] 0x00000000060a3000 JavaThread "Java2D Disposer" daemon [_thread_blocked, id=6868, stack(0x0000000007370000,0x0000000007470000)] 0x0000000006035800 JavaThread "Service Thread" daemon [_thread_blocked, id=4548, stack(0x0000000006fc0000,0x00000000070c0000)] 0x0000000006033800 JavaThread "C2 CompilerThread1" daemon [_thread_blocked, id=920, stack(0x0000000006690000,0x0000000006790000)] 0x0000000006031800 JavaThread "C2 CompilerThread0" daemon [_thread_blocked, id=5872, stack(0x0000000006e90000,0x0000000006f90000)] 0x0000000006031000 JavaThread "Attach Listener" daemon [_thread_blocked, id=2000, stack(0x0000000006d30000,0x0000000006e30000)] 0x0000000006029800 JavaThread "Signal Dispatcher" daemon [_thread_blocked, id=7152, stack(0x0000000006b90000,0x0000000006c90000)] 0x0000000002223800 JavaThread "Finalizer" daemon [_thread_blocked, id=4864, stack(0x0000000006a10000,0x0000000006b10000)] 0x000000000221a800 JavaThread "Reference Handler" daemon [_thread_blocked, id=5000, stack(0x0000000006800000,0x0000000006900000)] Other Threads: 0x0000000002215000 VMThread [stack: 0x0000000006570000,0x0000000006670000] [id=6908] 0x000000000604a000 WatcherThread [stack: 0x0000000007270000,0x0000000007370000] [id=6928] VM state:not at safepoint (normal execution) VM Mutex/Monitor currently owned by a thread: None Heap PSYoungGen total 71616K, used 30329K [0x00000000f5560000, 0x00000000fa4c0000, 0x0000000100000000) eden space 62464K, 44% used [0x00000000f5560000,0x00000000f706b2f8,0x00000000f9260000) from space 9152K, 28% used [0x00000000f9bd0000,0x00000000f9e63450,0x00000000fa4c0000) to space 9408K, 0% used [0x00000000f9260000,0x00000000f9260000,0x00000000f9b90000) PSOldGen total 90048K, used 59445K [0x00000000e0000000, 0x00000000e57f0000, 0x00000000f5560000) object space 90048K, 66% used [0x00000000e0000000,0x00000000e3a0d7f0,0x00000000e57f0000) PSPermGen total 21248K, used 17607K [0x00000000dae00000, 0x00000000dc2c0000, 0x00000000e0000000) object space 21248K, 82% used [0x00000000dae00000,0x00000000dbf31e28,0x00000000dc2c0000) Code Cache [0x0000000002510000, 0x0000000002780000, 0x0000000005510000) total_blobs=798 nmethods=108 adapters=642 free_code_cache=48306Kb largest_free_block=49439232 Dynamic libraries:0x000000013f680000 - 0x000000013f6b3000 C:\Windows\system32\java.exe0x0000000077950000 - 0x0000000077afc000 C:\Windows\SYSTEM32\ntdll.dll0x0000000077730000 - 0x000000007784f000 C:\Windows\system32\kernel32.dll0x000007fefdc10000 - 0x000007fefdc7c000 C:\Windows\system32\KERNELBASE.dll0x000007feff810000 - 0x000007feff8eb000 C:\Windows\system32\ADVAPI32.dll0x000007feffa90000 - 0x000007feffb2f000 C:\Windows\system32\msvcrt.dll0x000007feffb30000 - 0x000007feffb4f000 C:\Windows\SYSTEM32\sechost.dll0x000007fefe3f0000 - 0x000007fefe51e000 C:\Windows\system32\RPCRT4.dll0x0000000077850000 - 0x000000007794a000 C:\Windows\system32\USER32.dll0x000007fefdd00000 - 0x000007fefdd67000 C:\Windows\system32\GDI32.dll0x000007fefe2c0000 - 0x000007fefe2ce000 C:\Windows\system32\LPK.dll0x000007fefe1f0000 - 0x000007fefe2ba000 C:\Windows\system32\USP10.dll0x000007fefc490000 - 0x000007fefc684000 C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.7600.16661_none_fa62ad231704eab7\COMCTL32.dll0x000007fefe570000 - 0x000007fefe5e1000 C:\Windows\system32\SHLWAPI.dll0x000007fefdc80000 - 0x000007fefdcae000 C:\Windows\system32\IMM32.DLL0x000007feffb50000 - 0x000007feffc59000 C:\Windows\system32\MSCTF.dll0x000000006a710000 - 0x000000006a7e1000 C:\server\java\jdk7\bin\msvcr100.dll0x0000000063d20000 - 0x00000000643fa000 C:\server\java\jdk7\bin\server\jvm.dll0x000007fef9940000 - 0x000007fef9949000 C:\Windows\system32\WSOCK32.dll0x000007fefe520000 - 0x000007fefe56d000 C:\Windows\system32\WS2_32.dll0x000007fefdd70000 - 0x000007fefdd78000 C:\Windows\system32\NSI.dll0x000007fefb840000 - 0x000007fefb87b000 C:\Windows\system32\WINMM.dll0x0000000077b20000 - 0x0000000077b27000 C:\Windows\system32\PSAPI.DLL0x0000000074a40000 - 0x0000000074a4f000 C:\server\java\jdk7\bin\verify.dll0x000000006a6e0000 - 0x000000006a708000 C:\server\java\jdk7\bin\java.dll0x00000000743a0000 - 0x00000000743b5000 C:\server\java\jdk7\bin\zip.dll0x0000000069550000 - 0x00000000696e4000 C:\server\java\jdk7\bin\awt.dll0x000007feff8f0000 - 0x000007feff9c7000 C:\Windows\system32\OLEAUT32.dll0x000007fefdd80000 - 0x000007fefdf82000 C:\Windows\system32\ole32.dll0x000007fefc110000 - 0x000007fefc166000 C:\Windows\system32\uxtheme.dll0x000007fefbbc0000 - 0x000007fefbbd8000 C:\Windows\system32\dwmapi.dll0x000007fefd7a0000 - 0x000007fefd7af000 C:\Windows\system32\CRYPTBASE.dll0x000007fefe5f0000 - 0x000007feff377000 C:\Windows\system32\SHELL32.dll0x000007fee9570000 - 0x000007fee976f000 C:\Windows\system32\d3d9.dll0x000007fefc9d0000 - 0x000007fefc9dc000 C:\Windows\system32\VERSION.dll0x000007fef67c0000 - 0x000007fef67c7000 C:\Windows\system32\d3d8thk.dll0x000007fef67b0000 - 0x000007fef67bb000 C:\Windows\system32\atiu9p64.dll0x00000000634b0000 - 0x000000006396a000 C:\Windows\system32\atiumd64.dll0x00000000631f0000 - 0x00000000634a9000 C:\Windows\system32\atiumd6a.dll0x000000006a6a0000 - 0x000000006a6d4000 C:\server\java\jdk7\bin\fontmanager.dll0x00000000020c0000 - 0x00000000020ca000 C:\Users\Remus\Desktop\geodata tests\G3DEditor_win_x64_20110920\lib\gluegen-rt.dll0x00000000749b0000 - 0x00000000749b7000 C:\server\java\jdk7\bin\jawt.dll0x000000006a440000 - 0x000000006a44b000 C:\Users\Remus\Desktop\geodata tests\G3DEditor_win_x64_20110920\lib\nativewindow_awt.dll0x000000006c100000 - 0x000000006c10b000 C:\Users\Remus\Desktop\geodata tests\G3DEditor_win_x64_20110920\lib\nativewindow_win32.dll0x000007feec740000 - 0x000007feec85d000 C:\Windows\system32\OpenGL32.dll0x000007fef40d0000 - 0x000007fef40fd000 C:\Windows\system32\GLU32.dll0x000007feec640000 - 0x000007feec731000 C:\Windows\system32\DDRAW.dll0x000007fefc2c0000 - 0x000007fefc2c8000 C:\Windows\system32\DCIMAN32.dll0x000007feff380000 - 0x000007feff557000 C:\Windows\system32\SETUPAPI.dll0x000007fefda60000 - 0x000007fefda96000 C:\Windows\system32\CFGMGR32.dll0x000007fefd960000 - 0x000007fefd97a000 C:\Windows\system32\DEVOBJ.dll0x0000000064500000 - 0x0000000064588000 C:\Users\Remus\Desktop\geodata tests\G3DEditor_win_x64_20110920\lib\jogl_desktop.dll0x000007fefb460000 - 0x000007fefb468000 C:\Windows\system32\atig6pxx.dll0x000000000ba50000 - 0x000000000cd8e000 C:\Windows\system32\atio6axx.dll0x000007fefb480000 - 0x000007fefb489000 C:\Windows\system32\atig6txx.dll0x0000000180000000 - 0x0000000180056000 C:\Windows\system32\atiadlxx.dll0x000007fefda20000 - 0x000007fefda5a000 C:\Windows\system32\WINTRUST.dll0x000007fefdaa0000 - 0x000007fefdc06000 C:\Windows\system32\CRYPT32.dll0x000007fefd950000 - 0x000007fefd95f000 C:\Windows\system32\MSASN1.dll0x000007fefe2d0000 - 0x000007fefe369000 C:\Windows\system32\CLBCatQ.DLL0x000007fefba50000 - 0x000007fefbb7a000 C:\Windows\system32\WindowsCodecs.dll0x000007fefd740000 - 0x000007fefd797000 C:\Windows\system32\apphelp.dll0x000007fef5b70000 - 0x000007fef5ba5000 C:\Windows\system32\EhStorShell.dll0x000007fefc170000 - 0x000007fefc29c000 C:\Windows\system32\PROPSYS.dll0x000007fef5af0000 - 0x000007fef5b70000 C:\Windows\system32\ntshrui.dll0x000007fefd640000 - 0x000007fefd663000 C:\Windows\system32\srvcli.dll0x000007fef5ae0000 - 0x000007fef5aef000 C:\Windows\system32\cscapi.dll0x000007fefafc0000 - 0x000007fefafcb000 C:\Windows\system32\slc.dll0x000000006ab50000 - 0x000000006ab69000 C:\server\java\jdk7\bin\net.dll0x000007fefd0e0000 - 0x000007fefd134000 C:\Windows\system32\mswsock.dll0x000007fefd0d0000 - 0x000007fefd0d7000 C:\Windows\System32\wship6.dll0x000000006d2d0000 - 0x000000006d2e1000 C:\server\java\jdk7\bin\nio.dll0x0000000069ab0000 - 0x0000000069af1000 C:\server\java\jdk7\bin\t2k.dll0x0000000069870000 - 0x00000000698a0000 C:\server\java\jdk7\bin\jpeg.dll0x000007fef64e0000 - 0x000007fef6580000 C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_5.82.7600.16661_none_a44e1fc257f685f6\comctl32.dll0x000007fefb810000 - 0x000007fefb83d000 C:\Windows\system32\ntmarta.dll0x000007fefdcb0000 - 0x000007fefdd00000 C:\Windows\system32\WLDAP32.dll0x000007feec900000 - 0x000007feeca9c000 C:\Windows\system32\NetworkExplorer.dll0x000007fef5a00000 - 0x000007fef5a33000 C:\Windows\System32\shdocvw.dll0x000007fefd8b0000 - 0x000007fefd8bf000 C:\Windows\system32\profapi.dll0x000007fef65f0000 - 0x000007fef6608000 C:\Windows\system32\MPR.dll0x000007fef7ff0000 - 0x000007fef7ffa000 C:\Windows\System32\drprov.dll0x000007fefd850000 - 0x000007fefd88d000 C:\Windows\System32\WINSTA.dll0x000007fef4020000 - 0x000007fef4042000 C:\Windows\System32\ntlanman.dll0x000007fef6840000 - 0x000007fef685c000 C:\Windows\System32\davclnt.dll0x000007fef7fe0000 - 0x000007fef7fea000 C:\Windows\System32\DAVHLPR.dll0x000007fefb790000 - 0x000007fefb7a5000 C:\Windows\system32\wkscli.dll0x000007fefb7b0000 - 0x000007fefb7bc000 C:\Windows\system32\netutils.dll0x000007feea840000 - 0x000007feeaab1000 C:\Windows\system32\wpdshext.dll0x000007fefbef0000 - 0x000007fefc105000 C:\Windows\WinSxS\amd64_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.7600.16385_none_2b4f45e87195fcc4\gdiplus.dll0x000007fef7280000 - 0x000007fef733d000 C:\Windows\system32\PortableDeviceApi.dll0x000007fef6b50000 - 0x000007fef6b89000 C:\Windows\system32\PortableDeviceTypes.dll0x000007fef7430000 - 0x000007fef7457000 C:\Windows\system32\EhStorAPI.dll0x000007fef59f0000 - 0x000007fef59fc000 C:\Windows\system32\LINKINFO.dll0x000007fef5050000 - 0x000007fef5125000 C:\Windows\system32\SearchFolder.dll0x000007fef6650000 - 0x000007fef66cb000 C:\Windows\System32\StructuredQuery.dll0x000007fefd6e0000 - 0x000007fefd6eb000 C:\Windows\System32\Secur32.dll0x000007fefd710000 - 0x000007fefd735000 C:\Windows\system32\SSPICLI.DLL VM Arguments:jvm_args: -Xmx512m -Djava.library.path=./lib/ java_command: g3deditor.G3DEditorLauncher Type: SUN_STANDARD Environment Variables:JAVA_HOME=C:\server\javaPATH=C:\Program Files (x86)\PC Connectivity Solution\;C:\Program Files\Common Files\Microsoft Shared\Windows Live;C:\Program Files (x86)\Common Files\Microsoft Shared\Windows Live;C:\Windows\system32;C:\Windows;C:\Windows\System32\Wbem;C:\Windows\System32\WindowsPowerShell\v1.0\;C:\Program Files (x86)\ATI Technologies\ATI.ACE\Core-Static;C:\Program Files\Broadcom\Broadcom 802.11\Driver;C:\Program Files (x86)\Windows Live\Shared;C:\server\silksvn\bin;C:\Program Files (x86)\NVIDIA Corporation\DDS Utilities;C:\Program Files (x86)\Universal Extractor;C:\Program Files (x86)\Universal Extractor\bin;C:\Program Files (x86)\IDM Computer Solutions\UltraEdit\;C:\Program Files (x86)\IDM Computer Solutions\UltraCompare\USERNAME=RemusOS=Windows_NTPROCESSOR_IDENTIFIER=Intel64 Family 6 Model 37 Stepping 5, GenuineIntel --------------- S Y S T E M --------------- OS: Windows 7 , 64 bit Build 7600 CPU:total 4 (2 cores per cpu, 2 threads per core) family 6 model 37 stepping 5, cmov, cx8, fxsr, mmx, sse, sse2, sse3, ssse3, sse4.1, sse4.2, popcnt, ht Memory: 4k page, physical 3987312k(1493044k free), swap 7972720k(4451220k free) vm_info: Java HotSpot(TM) 64-Bit Server VM (22.1-b02) for windows-amd64 JRE (1.7.0_03-b05), built on Feb 3 2012 20:43:56 by "java_re" with unknown MS VC++:1600 time: Fri Mar 30 06:32:22 2012elapsed time: 3 seconds
Code: Select all
OpenGL TestGL2: YesGL3: YesGL3bc: YesGL4: YesGL4bc: Yes## A fatal error has been detected by the Java Runtime Environment:## EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x000000000b9554cf, pid=6360, tid=6588## JRE version: 7.0_03-b05# Java VM: Java HotSpot(TM) 64-Bit Server VM (22.1-b02 mixed mode windows-amd64compressed oops)# Problematic frame:# C [atio6axx.dll+0x654cf]## Failed to write core dump. Minidumps are not enabled by default on client versions of Windows## An error report file with more information is saved as:# C:\Users\Remus\Desktop\geodata tests\G3DEditor_win_x64_20110920\hs_err_pid6360.log## If you would like to submit a bug report, please visit:# http://bugreport.sun.com/bugreport/crash.jsp# The crash happened outside the Java Virtual Machine in native code.# See problematic frame for where to report the bug.#Premere un tasto per continuare . . .
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OpenGL TestGL2: YesGL3: NoGL3bc: NoGL4: NoGL4bc: NoCompilation of [Cell.vsh] Vertex-Shader has failed:ERROR: 0:1: '' : extension 'GL_EXT_gpu_shader4' is not supportedERROR: 0:31: '>>' : supported in pack/unpack shaders onlyERROR: 0:31: '&' : supported in pack/unpack shaders onlyERROR: 0:32: '>>' : supported in pack/unpack shaders onlyERROR: 0:32: '&' : supported in pack/unpack shaders onlyERROR: 0:32: '>>' : supported in pack/unpack shaders onlyERROR: 0:33: '&' : supported in pack/unpack shaders onlyERROR: 0:38: '%' : supported in pack/unpack shaders onlyERROR: 0:38: '%' : wrong operand types no operation '%' exists that takes a left-hand operand of type 'int' and a right operand of type 'const int' (or thereis no acceptable conversion)ERROR: 0:69: '&' : supported in pack/unpack shaders onlyERROR: 0:70: '>>' : supported in pack/unpack shaders onlyERROR: 0:70: '&' : supported in pack/unpack shaders onlyERROR: 0:80: '>>' : supported in pack/unpack shaders onlyERROR: 0:81: '&' : supported in pack/unpack shaders onlyERROR: 0:94: '>>' : supported in pack/unpack shaders onlyERROR: 0:94: '%' : supported in pack/unpack shaders onlyERROR: 0:94: '%' : wrong operand types no operation '%' exists that takes a left-hand operand of type 'int' and a right operand of type 'const int' (or thereis no acceptable conversion)ERROR: 0:94: '>>' : supported in pack/unpack shaders onlyERROR: 0:94: '%' : supported in pack/unpack shaders onlyERROR: 0:94: '%' : wrong operand types no operation '%' exists that takes a left-hand operand of type 'int' and a right operand of type 'const int' (or thereis no acceptable conversion) Renderer could not be initialized: VertexBufferObject GLSL
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- Posts: 6
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Re: G3DEditor - 3D GeoEditor
nice tool, thanks
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- Posts: 176
- Joined: Tue Apr 21, 2009 3:09 pm
Re: G3DEditor - 3D GeoEditor
How i can add cells one by one? I mean smallcells
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- Posts: 63
- Joined: Tue Jun 26, 2012 11:16 am
Re: G3DEditor - 3D GeoEditor
its an awesome project, at 2006 I nvm someone will make a thing like it
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- L2j Veteran
- Posts: 99
- Joined: Sun Mar 11, 2007 6:23 pm
Re: G3DEditor - 3D GeoEditor
Hi guys.
It`s been a long time since the last update...
I currently got some free time and want to spend it on the editor.
The plan is to add an connection to the l2j gameserver and be able to edit the geo while it`s running.
For example:
You connect to the gameserver which gives you a list of the currently loaded geo files.
You select one and it`s beeing send to the editor.
The gameserver sends the location of all players in the region all xyz ticks.
In case you change some parts of the geo you can easly syncronize it with the gameserver, where it is updated directly, so you can directly test the changes in game.
Any suggestions or ideas?
Greetings
Forsaiken
It`s been a long time since the last update...
I currently got some free time and want to spend it on the editor.
The plan is to add an connection to the l2j gameserver and be able to edit the geo while it`s running.
For example:
You connect to the gameserver which gives you a list of the currently loaded geo files.
You select one and it`s beeing send to the editor.
The gameserver sends the location of all players in the region all xyz ticks.
In case you change some parts of the geo you can easly syncronize it with the gameserver, where it is updated directly, so you can directly test the changes in game.
Any suggestions or ideas?
Greetings
Forsaiken
http://code.google.com/p/g3d-editor/
Experienced in the following languages/apis/ides: Java using Eclipse/AWT/Swing/NIO/JNI/Jogl, C/C++11/c++14 using QT/MFC/BOOST/STL/VS2012/VS2013/OpenGL/DirectX, Delphi using Borland, .NET/C# using VS2012/VS2013
Experienced in the following languages/apis/ides: Java using Eclipse/AWT/Swing/NIO/JNI/Jogl, C/C++11/c++14 using QT/MFC/BOOST/STL/VS2012/VS2013/OpenGL/DirectX, Delphi using Borland, .NET/C# using VS2012/VS2013
- Zoey76
- L2j Inner Circle
- Posts: 7005
- Joined: Tue Aug 11, 2009 3:36 am
Re: G3DEditor - 3D GeoEditor
Forsaiken wrote:Hi guys.
It`s been a long time since the last update...
I currently got some free time and want to spend it on the editor.
The plan is to add an connection to the l2j gameserver and be able to edit the geo while it`s running.
For example:
You connect to the gameserver which gives you a list of the currently loaded geo files.
You select one and it`s beeing send to the editor.
The gameserver sends the location of all players in the region all xyz ticks.
In case you change some parts of the geo you can easly syncronize it with the gameserver, where it is updated directly, so you can directly test the changes in game.
Any suggestions or ideas?
Greetings
Forsaiken
Aloha,
It's a nice feature, I think you could remove or rework the old geoedotios from luno (I think).
Also it'd be nice to do it for latest sources, beta branch :p
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- jurchiks
- Posts: 6769
- Joined: Sat Sep 19, 2009 4:16 pm
- Location: Eastern Europe
Re: G3DEditor - 3D GeoEditor
Well, the geodata is kept in memory server-side, so there should be no problem. Just gotta make a geoeditor -> server packet that can send bulk updates at once (the way I see it is this: you edit some geodata, click "sync with GS", geoeditor sends a packet with changed nodes (in the currently open map of course, not all at once), server replaces existing data with the newly sent (and optionally updates the geodata file on HDD aswell) and vuala - that's it).
The GS could reply with an OK or ERROR message of some sorts.
I don't think there's much else to it other than this.
AFAIK the thing that L2J code currently contains is syncing character position with the geoeditor. It certainly could use an update but it's not related to this directly.
The GS could reply with an OK or ERROR message of some sorts.
I don't think there's much else to it other than this.
AFAIK the thing that L2J code currently contains is syncing character position with the geoeditor. It certainly could use an update but it's not related to this directly.
If you have problems, FIRST TRY SOLVING THEM YOURSELF, and if you get errors, TRY TO ANALYZE THEM, and ONLY if you can't help it, THEN ask here.
Otherwise you will never learn anything if all you do is copy-paste!
Discussion breeds innovation.
Otherwise you will never learn anything if all you do is copy-paste!
Discussion breeds innovation.
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- L2j Veteran
- Posts: 99
- Joined: Sun Mar 11, 2007 6:23 pm
Re: G3DEditor - 3D GeoEditor
Well yeah it`s not that hardjurchiks wrote:Well, the geodata is kept in memory server-side, so there should be no problem. Just gotta make a geoeditor -> server packet that can send bulk updates at once (the way I see it is this: you edit some geodata, click "sync with GS", geoeditor sends a packet with changed nodes (in the currently open map of course, not all at once), server replaces existing data with the newly sent (and optionally updates the geodata file on HDD aswell) and vuala - that's it).
The GS could reply with an OK or ERROR message of some sorts.
I don't think there's much else to it other than this.
![Wink ;)](./images/smilies/icon_wink.gif)
Except for the thingy that the current l2j geo works on one big stream.
I would refractor the geo and give it the following possiblities:
1. Stream from MappedFile for whole region (like now)
2. Stream from an Byte Array (faster that MappedFile, because there will be no more native calls to the MappedFile)
3. Stream from Byte Arrays splitted by blocks for better modification with the editor.
4. Add a new GeoBlock type which appends an index for the cells on MultiLayer blocks (Faster because we don`t have to iterate over the each cell with all it`s heights to get to the correct cell, additional)
5. Add the possiblitys to load L2Off geo. (additional)
6. Add an objective geo instead of an stream (cost much more ram, faster, additional)
http://code.google.com/p/g3d-editor/
Experienced in the following languages/apis/ides: Java using Eclipse/AWT/Swing/NIO/JNI/Jogl, C/C++11/c++14 using QT/MFC/BOOST/STL/VS2012/VS2013/OpenGL/DirectX, Delphi using Borland, .NET/C# using VS2012/VS2013
Experienced in the following languages/apis/ides: Java using Eclipse/AWT/Swing/NIO/JNI/Jogl, C/C++11/c++14 using QT/MFC/BOOST/STL/VS2012/VS2013/OpenGL/DirectX, Delphi using Borland, .NET/C# using VS2012/VS2013
- jurchiks
- Posts: 6769
- Joined: Sat Sep 19, 2009 4:16 pm
- Location: Eastern Europe
Re: G3DEditor - 3D GeoEditor
I believe the 5th would win you a whole lot of internets from l2off devs ![Smile :)](./images/smilies/icon_smile.gif)
Obviously if the current way of managing geodata in-memory isn't suitable for the task at hand then it is #1 priority to make it manageable.
But I don't know almost anything about l2j's geoengine so I am in no position to discuss that.
![Smile :)](./images/smilies/icon_smile.gif)
Obviously if the current way of managing geodata in-memory isn't suitable for the task at hand then it is #1 priority to make it manageable.
But I don't know almost anything about l2j's geoengine so I am in no position to discuss that.
If you have problems, FIRST TRY SOLVING THEM YOURSELF, and if you get errors, TRY TO ANALYZE THEM, and ONLY if you can't help it, THEN ask here.
Otherwise you will never learn anything if all you do is copy-paste!
Discussion breeds innovation.
Otherwise you will never learn anything if all you do is copy-paste!
Discussion breeds innovation.
-
- L2j Veteran
- Posts: 99
- Joined: Sun Mar 11, 2007 6:23 pm
Re: G3DEditor - 3D GeoEditor
![Image](http://img444.imageshack.us/img444/5549/g3dnewui.png)
Got this new UI.
The server link button opens a dialog to connect to the server.
The server go button uploads the geo.
Hope ya like it
![Very Happy :D](./images/smilies/icon_biggrin.gif)
I plan on making it this way:
You connect to the server an get the list of geo files you would like to edit.
You can select one. Then you get a promt asking you if you want to get it from the server or load your own for that region. If you got an disconnect a promt apears asking you where to save the geo file (in case it was modified).
On this way you can load the saved geo while reconnecting
![Smile :)](./images/smilies/icon_smile.gif)
http://code.google.com/p/g3d-editor/
Experienced in the following languages/apis/ides: Java using Eclipse/AWT/Swing/NIO/JNI/Jogl, C/C++11/c++14 using QT/MFC/BOOST/STL/VS2012/VS2013/OpenGL/DirectX, Delphi using Borland, .NET/C# using VS2012/VS2013
Experienced in the following languages/apis/ides: Java using Eclipse/AWT/Swing/NIO/JNI/Jogl, C/C++11/c++14 using QT/MFC/BOOST/STL/VS2012/VS2013/OpenGL/DirectX, Delphi using Borland, .NET/C# using VS2012/VS2013
- jurchiks
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- Joined: Sat Sep 19, 2009 4:16 pm
- Location: Eastern Europe
Re: G3DEditor - 3D GeoEditor
Looks cool. But the "Server Go" button arrow should probably point upwards, since it's an upload action (and the title/description of the button could be "Upload to server"; also, don't forget to open the server link settings if the link is not established yet). Then there could be a button "Download from server" - just in case you denied the initial request and changed your mind. It should probably save the opened file before downloading from server so as to not lose the changes (and the download goes into a temp/renamed file or directory).
And I do believe the `Add Server Link` button should open a tab in Settings, not an entirely separate window (if it's already like that - nvm).
BTW, do you have a function "go to coordinates" somewhere there? I don't see it in the GUI...
And I do believe the `Add Server Link` button should open a tab in Settings, not an entirely separate window (if it's already like that - nvm).
It should save the file on your HDD in any case, especially if it was downloaded from the server.If you got a disconnect a prompt apears asking you where to save the geo file
Just save a DIFF file between initial and last modified and use that accordingly (i.e. if you've been disconnected from the server and modified the file in the mean time, then reconnected, offer to upload the diff).On this way you can load the saved geo while reconnecting
BTW, do you have a function "go to coordinates" somewhere there? I don't see it in the GUI...
If you have problems, FIRST TRY SOLVING THEM YOURSELF, and if you get errors, TRY TO ANALYZE THEM, and ONLY if you can't help it, THEN ask here.
Otherwise you will never learn anything if all you do is copy-paste!
Discussion breeds innovation.
Otherwise you will never learn anything if all you do is copy-paste!
Discussion breeds innovation.