[question] terrain bug in talking from ct 2.3 -resolved? :)

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noob256
Posts: 11
Joined: Sun Aug 05, 2007 12:52 pm
Location: germany

[question] terrain bug in talking from ct 2.3 -resolved? :)

Post by noob256 »

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hello everyone,

i just got a brief question relating to an older ticket reported which seems pretty annoying.
http://www.l2jserver.com/trac/ticket/4061
Serious problems in the synchronization of the server with the client form cracks in the terrain. [..] These problems appear in Talking Island ( Obelisk) and zones of Gigan not always estan, usually it happens when traveling in teleport.
is this issue resolved using the epilogue client/server combination?
thanks for the feedback, also if someone would know more on the whereabouts of this issue that would be interesting to know.

greez,
noob256
the keltir is a feeble slob
all people want his fang
they re going crazy like a mob
and rape him in a gang

he ain t amused by such a plot
but says "lolwut i do not care
i let the gremlin take my spot
and spawn inside antharas lair".
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jurchiks
Posts: 6769
Joined: Sat Sep 19, 2009 4:16 pm
Location: Eastern Europe

Re: [question] terrain bug in talking from ct 2.3 -resolved? :)

Post by jurchiks »

should have asked your players if they're using an outdated client...
that problem only occurs in ct2.3
epilogue had it's own problems with frequent crashing but those are also long resolved, now it's quite stable imo
If you have problems, FIRST TRY SOLVING THEM YOURSELF, and if you get errors, TRY TO ANALYZE THEM, and ONLY if you can't help it, THEN ask here.
Otherwise you will never learn anything if all you do is copy-paste!
Discussion breeds innovation.
noob256
Posts: 11
Joined: Sun Aug 05, 2007 12:52 pm
Location: germany

Re: [question] terrain bug in talking from ct 2.3 -resolved? :)

Post by noob256 »

thanks for answering.
i put the current server revision into the header since it was a question if it s existing in the current release still.
we are working with l2j gracia final, last release.
since we put some work into the server and we do not want most of epilogue features it is a bigger decision to do the move to fix this issue. thus asking.
but in doubt will setup a test server and see for myself. :D
or do you have any evidence that it maybe got fixed with a later gracia final client revision (so we should go looking for that which will probably be a problem)?

greez,
noob256
the keltir is a feeble slob
all people want his fang
they re going crazy like a mob
and rape him in a gang

he ain t amused by such a plot
but says "lolwut i do not care
i let the gremlin take my spot
and spawn inside antharas lair".
User avatar
jurchiks
Posts: 6769
Joined: Sat Sep 19, 2009 4:16 pm
Location: Eastern Europe

Re: [question] terrain bug in talking from ct 2.3 -resolved? :)

Post by jurchiks »

afaik no, only in epilogue
SPOILER:
but there should be some client mods around that fix it
after saying that my post will probly be deleted but what do i care?
If you have problems, FIRST TRY SOLVING THEM YOURSELF, and if you get errors, TRY TO ANALYZE THEM, and ONLY if you can't help it, THEN ask here.
Otherwise you will never learn anything if all you do is copy-paste!
Discussion breeds innovation.
noob256
Posts: 11
Joined: Sun Aug 05, 2007 12:52 pm
Location: germany

Re: [question] terrain bug in talking from ct 2.3 -resolved? :)

Post by noob256 »

thanks, got that & will see. :)
the keltir is a feeble slob
all people want his fang
they re going crazy like a mob
and rape him in a gang

he ain t amused by such a plot
but says "lolwut i do not care
i let the gremlin take my spot
and spawn inside antharas lair".
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