Server loop

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Tria
Posts: 10
Joined: Thu Apr 03, 2008 2:00 pm

Server loop

Post by Tria »

Hi, yesterday I found a loop in java core:

[.......]
net.sf.l2j.gameserver.model.L2Effect.exit(L2Effect.java:382)
at net.sf.l2j.gameserver.model.CharEffectList.stopSkillEffects(CharEffectList.java:643)
at net.sf.l2j.gameserver.model.L2Character.stopSkillEffects(L2Character.java:2857)
at net.sf.l2j.gameserver.model.L2Character.stopImmobileUntilAttacked(L2Character.java:3003)
at net.sf.l2j.gameserver.skills.effects.EffectImmobileUntilAttacked.onExit(EffectImmobileUntilAttacked.java:64)
at net.sf.l2j.gameserver.model.L2Effect.scheduleEffect(L2Effect.java:507)
at net.sf.l2j.gameserver.model.L2Effect.exit(L2Effect.java:389)
at net.sf.l2j.gameserver.model.L2Effect.exit(L2Effect.java:382)
at net.sf.l2j.gameserver.model.CharEffectList.stopSkillEffects(CharEffectList.java:643)
at net.sf.l2j.gameserver.model.L2Character.stopSkillEffects(L2Character.java:2857)
at net.sf.l2j.gameserver.model.L2Character.stopImmobileUntilAttacked(L2Character.java:3003)
at net.sf.l2j.gameserver.skills.effects.EffectImmobileUntilAttacked.onExit(EffectImmobileUntilAttacked.java:64)
at net.sf.l2j.gameserver.model.L2Effect.scheduleEffect(L2Effect.java:507)
at net.sf.l2j.gameserver.model.L2Effect.exit(L2Effect.java:389)
at net.sf.l2j.gameserver.model.L2Effect.exit(L2Effect.java:382)
at net.sf.l2j.gameserver.model.CharEffectList.stopSkillEffects(CharEffectList.java:643)
at net.sf.l2j.gameserver.model.L2Character.stopSkillEffects(L2Character.java:2857)
at net.sf.l2j.gameserver.model.L2Character.stopImmobileUntilAttacked(L2Character.java:3003)
at net.sf.l2j.gameserver.skills.effects.EffectImmobileUntilAttacked.onExit(EffectImmobileUntilAttacked.java:64)
at net.sf.l2j.gameserver.model.L2Effect.scheduleEffect(L2Effect.java:507)
at net.sf.l2j.gameserver.model.L2Effect.exit(L2Effect.java:389)
at net.sf.l2j.gameserver.model.L2Effect.exit(L2Effect.java:382)
at net.sf.l2j.gameserver.model.CharEffectList.stopSkillEffects(CharEffectList.java:643)
at net.sf.l2j.gameserver.model.L2Character.stopSkillEffects(L2Character.java:2857)
at net.sf.l2j.gameserver.model.L2Character.stopImmobileUntilAttacked(L2Character.java:3003)
at net.sf.l2j.gameserver.skills.effects.EffectImmobileUntilAttacked.onExit(EffectImmobileUntilAttacked.java:64)
at net.sf.l2j.gameserver.model.L2Effect.scheduleEffect(L2Effect.java:507)
at net.sf.l2j.gameserver.model.L2Effect.exit(L2Effect.java:389)
at net.sf.l2j.gameserver.model.L2Effect.exit(L2Effect.java:382)
at net.sf.l2j.gameserver.model.CharEffectList.stopSkillEffects(CharEffectList.java:643)
at net.sf.l2j.gameserver.model.L2Character.stopSkillEffects(L2Character.java:2857)
at net.sf.l2j.gameserver.model.L2Character.stopImmobileUntilAttacked(L2Character.java:3003)
at net.sf.l2j.gameserver.skills.effects.EffectImmobileUntilAttacked.onExit(EffectImmobileUntilAttacked.java:64)
at net.sf.l2j.gameserver.model.L2Effect.scheduleEffect(L2Effect.java:507)
[..............]

any idea? I don't know the loopping skill id..
Tria
Posts: 10
Joined: Thu Apr 03, 2008 2:00 pm

Re: Server loop

Post by Tria »

no idea....?
User avatar
MELERIX
L2j Veteran
L2j Veteran
Posts: 6667
Joined: Sat Sep 23, 2006 11:31 pm
Location: Chile
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Re: Server loop

Post by MELERIX »

without revisions we can't help you...
_DS_
L2j Veteran
L2j Veteran
Posts: 3437
Joined: Wed Apr 30, 2008 8:53 am
Location: Russia

Re: Server loop

Post by _DS_ »

Saw this once, on siege, even with effectlist rework. Stopping effects need to be reworked too :(
Commiter of the shit
public static final int PI = 3.1415926535897932384626433832795;
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