L2J C5 Loginserver

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User avatar
Sikken
Posts: 53
Joined: Sat Sep 05, 2009 10:03 pm

L2J C5 Loginserver

Post by Sikken »

If you want to receive support we need this info to help you properly.
» Find Revision
L2J Revision Number: unsure, fresh checkout [http://www.l2jserver.com/svn/branches/L2_GameServer_c5/]
L2JDP Revision Number: unsure, fresh checkout [http://www.l2jdp.com/svn/branches/C5_Datapack/]

=====================================================

i have tryed c3,c4,c5 and all seem to have the same issue...
when trying to login, i get errors, if i use autocreate accounts, it will create about 10 new accounts, allwith fu**ed names like below ...

Code: Select all

 CONSOLE:::===============Starting L2J Login Server. loading login configMLog clients using java 1.4+ standard logging.Initializing c3p0-0.9.1 [built 16-January-2007 14:46:42; debug? true; trace: 10] Initializing c3p0 pool... com.mchange.v2.c3p0.ComboPooledDataSource [ acquireIncrement -> 5, acquireRetryAttempts -> 0, acquireRetryDelay -> 500, autoCommitOnClose -> true, automaticTestTable -> connection_test_table, breakAfterAcquireFailure -> false, checkoutTimeout -> 0, connectionCustomizerClassName -> null, connectionTesterClassName -> com.mchange.v2.c3p0.impl.DefaultConnectionTester, dataSourceName -> 1hge15x892w7spf1njwzn5|136228, debugUnreturnedConnectionStackTraces -> false, description -> null, driverClass -> com.mysql.jdbc.Driver, factoryClassLocation -> null, forceIgnoreUnresolvedTransactions -> false, identityToken -> 1hge15x892w7spf1njwzn5|136228, idleConnectionTestPeriod -> 60, initialPoolSize -> 3, jdbcUrl -> jdbc:mysql://127.0.0.1:81/l2akasha, lastAcquisitionFailureDefaultUser -> null, maxAdministrativeTaskTime -> 0, maxConnectionAge -> 0, maxIdleTime -> 0, maxIdleTimeExcessConnections -> 0, maxPoolSize -> 10, maxStatements -> 0, maxStatementsPerConnection -> 100, minPoolSize -> 1, numHelperThreads -> 3, numThreadsAwaitingCheckoutDefaultUser -> 0, preferredTestQuery -> null, properties-> {user=******, password=******}, propertyCycle -> 0, testConnectionOnCheckin -> true, testConnectionOnCheckout -> false, unreturnedConnectionTimeout -> 0, usesTraditionalReflectiveProxies -> false ]Loaded 127 server namesGameServerTable: Loaded 1 servers (max id:0)Stored 10 Keypairs for gameserver communicationHostname for external connections is: 127.0.0.1Hostname for internal connections is: 127.0.0.1LoginContoller initatingStored 10 KeyPair for RSA communicationOk, Listening for gameServer on port 90142 banned IPs definedStand Alone LoginServer Listening on port 2106Telnet server is currently disabled.[127.0.0.1]: account missing for user[127.0.0.1]: account missing for user µ«Ò♣↨|>»ëÖl‗▲Æjavax.crypto.BadPaddingException: Message is larger than modulus        at sun.security.rsa.RSACore.parseMsg(Unknown Source)        at sun.security.rsa.RSACore.crtCrypt(Unknown Source)        at sun.security.rsa.RSACore.rsa(Unknown Source)        at com.sun.crypto.provider.RSACipher.a(DashoA13*..)        at com.sun.crypto.provider.RSACipher.engineDoFinal(DashoA13*..)        at javax.crypto.Cipher.doFinal(DashoA13*..)        at net.sf.l2j.loginserver.clientpackets.RequestAuthLogin.<init>(RequestAuthLogin.java:58)        at net.sf.l2j.loginserver.ClientThread.run(ClientThread.java:175) java.lang.NullPointerException        at net.sf.l2j.loginserver.ClientThread.run(ClientThread.java:176) Ö¯27.0.0.1]: account missing for user bÝ¥♠÷`±À║v♀[127.0.0.1]: account missing for user ,↑>þ¨Ç▀!¹`g→![127.0.0.1]: account missing for user '╣ç[ÔbÞc±?Ü2▓cjavax.crypto.BadPaddingException: Message is larger than modulus        at sun.security.rsa.RSACore.parseMsg(Unknown Source)        at sun.security.rsa.RSACore.crtCrypt(Unknown Source)        at sun.security.rsa.RSACore.rsa(Unknown Source)        at com.sun.crypto.provider.RSACipher.a(DashoA13*..)        at com.sun.crypto.provider.RSACipher.engineDoFinal(DashoA13*..)        at javax.crypto.Cipher.doFinal(DashoA13*..)        at net.sf.l2j.loginserver.clientpackets.RequestAuthLogin.<init>(RequestAuthLogin.java:58)        at net.sf.l2j.loginserver.ClientThread.run(ClientThread.java:175) java.lang.NullPointerException        at net.sf.l2j.loginserver.ClientThread.run(ClientThread.java:176) [127.0.0.1]: account missing for user µ«Ò♣↨|>»ëÖl‗▲Æ[127.0.0.1]: account missing for user µ«Ò♣↨|>»ëÖl‗▲Æ[127.0.0.1]: account missing for user ¸ k±ÔÔ┐·7£íÛ      =[127.0.0.1]: account missing for user µ«Ò♣↨|>»ëÖl‗▲Æ[127.0.0.1]: account missing for user zÙr║↓Ü|c░ß³¥»[127.0.0.1]: account missing for user r╝×k☼?e7Ûg7[127.0.0.1]: account missing for user q5Ür¿¹Ç'┤u{ýp[127.0.0.1]: account missing for user \↨¥♦Û-Ó~smd♀þÖ¯27.0.0.1]: account missing for user bÝ¥♠÷`±À║v♀ 

i will attach my log also..
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User avatar
Sikken
Posts: 53
Joined: Sat Sep 05, 2009 10:03 pm

Re: L2J C5 Loginserver

Post by Sikken »

i am not sure how to find my revision, i just checked out c5 about 1 hour ago S:
hope
Posts: 1160
Joined: Thu Aug 30, 2007 5:17 pm

Re: L2J C5 Loginserver

Post by hope »

post gs and ls configs
User avatar
Sikken
Posts: 53
Joined: Sat Sep 05, 2009 10:03 pm

Re: L2J C5 Loginserver

Post by Sikken »

EDIT::
+ this has nothing to do with game*** server... but ill post my login config S:

Code: Select all

 # This is the server configuration file. Here you can set up the connection for your server.# Usually you have to change the ExternalHostname option to# - 127.0.0.1 (if you want to play alone / testing purpose)# - LAN IP* (if you want to play from another computer in the network)# - WAN IP** (if you want to play with friends over internet)# - Questions? => http://l2jserver.com## * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig"# **= If you want to get you WAN IP, visit http://www.whatismyip.com# =================================================================================================== # ================================================================# General server setting !!! REQUIRED to configure to everyone !!!# ================================================================ # This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostnameExternalHostname=127.0.0.1 # This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostnameInternalHostname=127.0.0.1 # Bind ip of the loginserver, use * to bind on all available IPsLoginserverHostname=*LoginserverPort=2106LoginTryBeforeBan=20GMMinLevel=100 # The port on which login will listen for GameServersLoginPort=9014 # If set to true any GameServer can register on your login's free slotsAcceptNewGameServer = False # If false, the licence (after the login) will not be shown# It is highly recomended for Account Seciurity to leave this option as defalut (True)ShowLicence = True # Database infoDriver=com.mysql.jdbc.Driver#Driver=org.hsqldb.jdbcDriver#Driver=com.microsoft.sqlserver.jdbc.SQLServerDriverURL=jdbc:mysql://127.0.0.1:81/l2akasha#URL=jdbc:hsqldb:hsql://localhost/l2jdb#URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password=Login=*********Password=*********MaximumDbConnections=10 # Useable values: "true" - "false", use this option to choose whether accounts will be created# automatically or not.AutoCreateAccounts=False # The delay in minutes after which the login updates the gameservers IP's (usefull when their ip is dynamic)IpUpdateTime=15  # ==============================================================# Test server setting, shoudnt be touched in online game server# ============================================================== Debug = FalseAssert = FalseDeveloper = False # Enforce GG Authorization from client# Login server will kick client if client bypassed GameGuard authenticationForceGGAuth=False #FloodProtection. time in msEnableFloodProtection=TrueFastConnectionLimit=15NormalConnectionTime=700FastConnectionTime=350MaxConnectionPerIP=50  
Last edited by Sikken on Sun Jun 06, 2010 1:51 am, edited 1 time in total.
hope
Posts: 1160
Joined: Thu Aug 30, 2007 5:17 pm

Re: L2J C5 Loginserver

Post by hope »

Sikken wrote:i am not sure how to find my revision, i just checked out c5 about 1 hour ago S:
your db Revision 7463
your gs Revision 4265
hope
Posts: 1160
Joined: Thu Aug 30, 2007 5:17 pm

Re: L2J C5 Loginserver

Post by hope »

Sikken wrote:this has nothing to do with login server... but ill post my login config S:

Code: Select all

 # This is the server configuration file. Here you can set up the connection for your server.# Usually you have to change the ExternalHostname option to# - 127.0.0.1 (if you want to play alone / testing purpose)# - LAN IP* (if you want to play from another computer in the network)# - WAN IP** (if you want to play with friends over internet)# - Questions? => http://l2jserver.com## * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig"# **= If you want to get you WAN IP, visit http://www.whatismyip.com# =================================================================================================== # ================================================================# General server setting !!! REQUIRED to configure to everyone !!!# ================================================================ # This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostnameExternalHostname=127.0.0.1 # This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostnameInternalHostname=127.0.0.1 # Bind ip of the loginserver, use * to bind on all available IPsLoginserverHostname=*LoginserverPort=2106LoginTryBeforeBan=20GMMinLevel=100 # The port on which login will listen for GameServersLoginPort=9014 # If set to true any GameServer can register on your login's free slotsAcceptNewGameServer = False # If false, the licence (after the login) will not be shown# It is highly recomended for Account Seciurity to leave this option as defalut (True)ShowLicence = True # Database infoDriver=com.mysql.jdbc.Driver#Driver=org.hsqldb.jdbcDriver#Driver=com.microsoft.sqlserver.jdbc.SQLServerDriverURL=jdbc:mysql://127.0.0.1:81/l2akasha#URL=jdbc:hsqldb:hsql://localhost/l2jdb#URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password=Login=*********Password=*********MaximumDbConnections=10 # Useable values: "true" - "false", use this option to choose whether accounts will be created# automatically or not.AutoCreateAccounts=False # The delay in minutes after which the login updates the gameservers IP's (usefull when their ip is dynamic)IpUpdateTime=15  # ==============================================================# Test server setting, shoudnt be touched in online game server# ============================================================== Debug = FalseAssert = FalseDeveloper = False # Enforce GG Authorization from client# Login server will kick client if client bypassed GameGuard authenticationForceGGAuth=False #FloodProtection. time in msEnableFloodProtection=TrueFastConnectionLimit=15NormalConnectionTime=700FastConnectionTime=350MaxConnectionPerIP=50  
yes it does as yours are not done right
ExternalHostname= needs to be your ip here http://www.whatismyip.com

InternalHostname= change this start run cmd type ipconfig

URL=jdbc:mysql://127.0.0.1:81/l2akasha put this back to what it was

if you have messed these simple configs up i am sure you have messed others best to replace all with default ones
User avatar
Sikken
Posts: 53
Joined: Sat Sep 05, 2009 10:03 pm

Re: L2J C5 Loginserver

Post by Sikken »

hope wrote:
Sikken wrote:this has nothing to do with login server... but ill post my login config S:

Code: Select all

 # This is the server configuration file. Here you can set up the connection for your server.# Usually you have to change the ExternalHostname option to# - 127.0.0.1 (if you want to play alone / testing purpose)# - LAN IP* (if you want to play from another computer in the network)# - WAN IP** (if you want to play with friends over internet)# - Questions? => http://l2jserver.com## * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig"# **= If you want to get you WAN IP, visit http://www.whatismyip.com# =================================================================================================== # ================================================================# General server setting !!! REQUIRED to configure to everyone !!!# ================================================================ # This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostnameExternalHostname=127.0.0.1 # This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostnameInternalHostname=127.0.0.1 # Bind ip of the loginserver, use * to bind on all available IPsLoginserverHostname=*LoginserverPort=2106LoginTryBeforeBan=20GMMinLevel=100 # The port on which login will listen for GameServersLoginPort=9014 # If set to true any GameServer can register on your login's free slotsAcceptNewGameServer = False # If false, the licence (after the login) will not be shown# It is highly recomended for Account Seciurity to leave this option as defalut (True)ShowLicence = True # Database infoDriver=com.mysql.jdbc.Driver#Driver=org.hsqldb.jdbcDriver#Driver=com.microsoft.sqlserver.jdbc.SQLServerDriverURL=jdbc:mysql://127.0.0.1:81/l2akasha#URL=jdbc:hsqldb:hsql://localhost/l2jdb#URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password=Login=*********Password=*********MaximumDbConnections=10 # Useable values: "true" - "false", use this option to choose whether accounts will be created# automatically or not.AutoCreateAccounts=False # The delay in minutes after which the login updates the gameservers IP's (usefull when their ip is dynamic)IpUpdateTime=15  # ==============================================================# Test server setting, shoudnt be touched in online game server# ============================================================== Debug = FalseAssert = FalseDeveloper = False # Enforce GG Authorization from client# Login server will kick client if client bypassed GameGuard authenticationForceGGAuth=False #FloodProtection. time in msEnableFloodProtection=TrueFastConnectionLimit=15NormalConnectionTime=700FastConnectionTime=350MaxConnectionPerIP=50  
yes it does as yours are not done right
ExternalHostname= needs to be your ip here http://www.whatismyip.com

InternalHostname= change this start run cmd type ipconfig

URL=jdbc:mysql://127.0.0.1:81/l2akasha put this back to what it was

if you have messed these simple configs up i am sure you have messed others best to replace all with default ones
how are these messed up??, my server is for testing ONLY, only local port, 127.0.0.1, ( my pc )
and,my database allows access to my user on 127.0.0.1 and my database's port is 81, for testing S:
User avatar
Sikken
Posts: 53
Joined: Sat Sep 05, 2009 10:03 pm

Re: L2J C5 Loginserver

Post by Sikken »

ok, so i narrowed my problem to javax.crypto.BadPaddingException: Message is larger than modulus

i just downloaded a nighly compiled core, and same errors S:

Code: Select all

 Starting Login Server. loading login configMLog clients using java 1.4+ standard logging.Initializing c3p0-0.9.1 [built 16-January-2007 14:46:42; debug? true; trace: 10] Initializing c3p0 pool... com.mchange.v2.c3p0.ComboPooledDataSource [ acquireIncrement -> 5, acquireRetryAttempts -> 0, acquireRetryDelay -> 500, autoCommitOnClose -> true, automaticTestTable -> connection_test_table, breakAfterAcquireFailure -> false, checkoutTimeout -> 0, connectionCustomizerClassName -> null, connectionTesterClassName -> com.mchange.v2.c3p0.impl.DefaultConnectionTester, dataSourceName -> 1hge15x8931n1ty1shh0zi|136228, debugUnreturnedConnectionStackTraces -> false, description -> null, driverClass -> com.mysql.jdbc.Driver, factoryClassLocation -> null, forceIgnoreUnresolvedTransactions -> false, identityToken -> 1hge15x8931n1ty1shh0zi|136228, idleConnectionTestPeriod -> 60, initialPoolSize -> 3, jdbcUrl -> jdbc:mysql://127.0.0.1:81/l2akasha, lastAcquisitionFailureDefaultUser -> null, maxAdministrativeTaskTime -> 0, maxConnectionAge -> 0, maxIdleTime -> 0, maxIdleTimeExcessConnections -> 0, maxPoolSize -> 10, maxStatements -> 0, maxStatementsPerConnection -> 100, minPoolSize -> 1, numHelperThreads -> 3, numThreadsAwaitingCheckoutDefaultUser -> 0, preferredTestQuery -> null, properties-> {user=******, password=******}, propertyCycle -> 0, testConnectionOnCheckin -> true, testConnectionOnCheckout -> false, unreturnedConnectionTimeout -> 0, usesTraditionalReflectiveProxies -> false ]Loaded 127 server namesGameServerTable: Loaded 1 servers (max id:0)Stored 10 Keypairs for gameserver communicationHostname for external connections is: 127.0.0.1Hostname for internal connections is: 127.0.0.1LoginContoller initatingStored 10 KeyPair for RSA communicationOk, Listening for gameServer on port 90142 banned IPs definedStand Alone LoginServer Listening on port 2106Telnet server is currently disabled.javax.crypto.BadPaddingException: Message is larger than modulus        at sun.security.rsa.RSACore.parseMsg(Unknown Source)        at sun.security.rsa.RSACore.crtCrypt(Unknown Source)        at sun.security.rsa.RSACore.rsa(Unknown Source)        at com.sun.crypto.provider.RSACipher.a(DashoA13*..)        at com.sun.crypto.provider.RSACipher.engineDoFinal(DashoA13*..)        at javax.crypto.Cipher.doFinal(DashoA13*..)        at net.sf.l2j.loginserver.clientpackets.RequestAuthLogin.<init>(RequestAuthLogin.java:58)        at net.sf.l2j.loginserver.ClientThread.run(ClientThread.java:175) java.lang.NullPointerException        at net.sf.l2j.loginserver.ClientThread.run(ClientThread.java:176) javax.crypto.BadPaddingException: Message is larger than modulus        at sun.security.rsa.RSACore.parseMsg(Unknown Source)        at sun.security.rsa.RSACore.crtCrypt(Unknown Source)        at sun.security.rsa.RSACore.rsa(Unknown Source)        at com.sun.crypto.provider.RSACipher.a(DashoA13*..)        at com.sun.crypto.provider.RSACipher.engineDoFinal(DashoA13*..)        at javax.crypto.Cipher.doFinal(DashoA13*..)        at net.sf.l2j.loginserver.clientpackets.RequestAuthLogin.<init>(RequestAuthLogin.java:58)        at net.sf.l2j.loginserver.ClientThread.run(ClientThread.java:175) java.lang.NullPointerException        at net.sf.l2j.loginserver.ClientThread.run(ClientThread.java:176) 
-------------------------------------------------------------------------------------------------------------------------------

i am having a problem with java/net/sf/l2j/loginserver/clientpackets/RequestAuthLogin.java

i am debugging my file, but so far no luck, hopfully we can solve this issue once and for all S:

Code: Select all

 [127.0.0.1]: account missing for user 6©ñ8♦x¶)b↔×∟³╗[127.0.0.1]: account missing for user 6©ñ8♦x¶)b↔×∟³╗[127.0.0.1]: account missing for user @qº­?·☺Ô´²╝`÷Â[127.0.0.1]: account missing for user y2░&hÛ◄☺º[ú5&▓[127.0.0.1]: account missing for user Ý#)n¡i<»~t­|·r[127.0.0.1]: account missing for user ,‼t"rÒ■×ÜÞþg)í 
btw, these lines above, they are all the exact user and pass ..

-------------------------------------------------------------------------------------------------------------------------------

i just added a few temp lines to java/net/sf/l2j/loginserver/clientpackets/RequestAuthLogin.java

Code: Select all

             System.out.println("rawPacket="+rawPacket);            System.out.println("decrypted="+decrypted);            System.out.println("_user="+_user);            System.out.println("_password="+_password); 
and i got

Code: Select all

 rawPacket=[B@d81784decrypted=[B@f01a1e_user=xõwª\²$?c¾ÕÒ?r_password=wK♠╝ª▼µçV☺xø1@[127.0.0.1]: account missing for user xõwª\²$?c¾ÕÒ?r 
-------------------------------------------------------------------------------------------------------------------------------

adding these lines,

Code: Select all

 			System.out.println("RSA DECRYPTED");			System.out.println("decrypted="+decrypted);			System.out.println("decrypted.length="+decrypted.length); 
i get

Code: Select all

 RSA DECRYPTEDdecrypted=[B@ef2c60decrypted.length=128[127.0.0.1]: account missing for user Ùæô®y²¨░*(q▓_│ 
-------------------------------------------------------------------------------------------------------------------------------

should i run using jdk or jre?? RUN not COMPILE ??

because i have an error with javax.crypto.Cipher

-------------------------------------------------------------------------------------------------------------------------------

ok, so changing my JAVA_HOME from my jdk to my jre did not affect what-so-ever S:

still looking for a solution here..

-------------------------------------------------------------------------------------------------------------------------------

now i have traced my problem to java/net/sf/l2j/loginserver/LoginController.java

still working tho S:
User avatar
Sikken
Posts: 53
Joined: Sat Sep 05, 2009 10:03 pm

Re: L2J C5 Loginserver

Post by Sikken »

trying Debug = True

Code: Select all

 Starting Login Server. loading login configMLog clients using java 1.4+ standard logging.Initializing c3p0-0.9.1 [built 16-January-2007 14:46:42; debug? true; trace: 10] Initializing c3p0 pool... com.mchange.v2.c3p0.ComboPooledDataSource [ acquireIncrement -> 5, acquireRetryAttempts -> 0, acquireRetryDelay -> 500, autoCommitOnClose -> true, automaticTestTable -> connection_test_table, breakAfterAcquireFailure -> false, checkoutTimeout -> 0, connectionCustomizerClassName -> null, connectionTesterClassName -> com.mchange.v2.c3p0.impl.DefaultConnectionTester, dataSourceName -> 1hge15x8933ooq21riyf8v|136228, debugUnreturnedConnectionStackTraces -> false, description -> null, driverClass -> com.mysql.jdbc.Driver, factoryClassLocation -> null, forceIgnoreUnresolvedTransactions -> false, identityToken -> 1hge15x8933ooq21riyf8v|136228, idleConnectionTestPeriod -> 60, initialPoolSize -> 3, jdbcUrl -> jdbc:mysql://127.0.0.1:81/l2akasha, lastAcquisitionFailureDefaultUser -> null, maxAdministrativeTaskTime -> 0, maxConnectionAge -> 0, maxIdleTime -> 0, maxIdleTimeExcessConnections -> 0, maxPoolSize -> 10, maxStatements -> 0, maxStatementsPerConnection -> 100, minPoolSize -> 1, numHelperThreads -> 3, numThreadsAwaitingCheckoutDefaultUser -> 0, preferredTestQuery -> null, properties-> {user=******, password=******}, propertyCycle -> 0, testConnectionOnCheckin -> true, testConnectionOnCheckout -> false, unreturnedConnectionTimeout -> 0, usesTraditionalReflectiveProxies -> false ]Loaded 127 server namesGameServerTable: Loaded 1 servers (max id:0)GameServer: L2Akasha id:0 hex:-45f96d5b9133042d4c6fa1ef21f7b94e ip:null:0 status: AutoStored 10 Keypairs for gameserver communicationHostname for external connections is: 127.0.0.1Hostname for internal connections is: 127.0.0.1LoginContoller initatingLoginContoller : RSA keygen initatedStored 10 KeyPair for RSA communicationOk, Listening for gameServer on port 90142 banned IPs definedStand Alone LoginServer Listening on port 2106Telnet server is currently disabled.[S]0000: 00 fd 8a 22 00 5a 78 00 00 91 77 71 13 ba a6 db    ...".Zx...wq....0010: 83 ca 24 8f 07 8c 4a db 48 9f ba 4a 02 6d fa e1    ..$...J.H..J.m..0020: 8e 00 c8 c5 42 43 ef 98 f3 5f d5 e8 4e 8b 5c c0    ....BC..._..N.\.0030: ed 47 9f 9f 54 b6 14 e4 40 c7 38 ae 93 c7 b3 29    .G..T...@.8....)0040: 47 03 45 9f d7 dc 1a b9 1a 62 58 9a 0e 2a 68 0a    G.E......bX..*h.0050: 19 15 e4 ce 4a f0 c8 3a ab d9 13 d5 b2 cb 67 94    ....J..:......g.0060: 62 b5 a5 1c 33 d4 9f de d6 e3 6e 54 70 7c bc 20    b...3.....nTp|.0070: 2e 25 6d 4e 9c 97 cc 5c 8d ef 2a 28 5d 0a b8 ed    .%mN...\..*(]...0080: 62 6c dd b6 ac 21 68 02 9d 00 00 00 00 00 00 00    bl...!h.........0090: 00 00 00 00 00 00 00 00 00                         ......... [C]0000: 00 4c a9 1f 17 f8 3a be 7b 4e 73 53 80 56 33 38    .L....:.{NsS.V380010: c9 5a 34 25 07 09 eb 0b a5 f5 84 d1 e0 37 18 2a    .Z4%.........7.*0020: 7e 4c 14 2a 07 87 22 1c 36 fc 04 9a 81 37 9c 2d    ~L.*..".6....7.-0030: 6c 53 87 2e ac 90 29 58 01 ec 64 6e ae b6 7e 17    lS....)X..dn..~.0040: ac 5a 9d 62 0a 4e 47 ce fa 2c ec 36 cd 7a 04 44    .Z.b.NG..,.6.z.D0050: bd ff 6a 7c 04 2c b5 e6 48 ff 50 25 83 c3 54 01    ..j|.,..H.P%..T.0060: b4 e3 31 8d 1c 8e 07 0b 5c 5c ff 95 ef 3c 3b 61    ..1.....\\...<;a0070: 2a 33 f1 9b 11 c2 ee 09 e9 6d 0e 6d b1 70 bd 19    *3.......m.m.p..0080: a0 fd 8a 22 00 08 00 00 00 00 00 00 00 00 00 00    ..."............0090: fd 1d b7 47 00 00 00 00                            ...G.... RSA DECRYPTEDdecrypted=[B@d1e89edecrypted.length=128RequestAuthLogin from user:Ôëùpb ÝÑÆÙ×µ║1[127.0.0.1]: account missing for user Ôëùpb ÝÑÆÙ×µ║1[S]0000: 01 03 00 00 00 00 00 00 00 00 00 00 01 03 00 00    ................   
not sure if it helps lol

--------------------------------------------------------------------------------------------------------------------------------

i'm going home, later i will try to figure this out more, hopefully my data has helped someone S:
User avatar
LasTravel
Posts: 888
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Location: Spain

Re: L2J C5 Loginserver

Post by LasTravel »

Man wait for help and stop spaming posts...
hope
Posts: 1160
Joined: Thu Aug 30, 2007 5:17 pm

Re: L2J C5 Loginserver

Post by hope »

with all the packets you are getting you sure you running right client rev for server why dont you complie the latest from the timeline and try that
hope
Posts: 1160
Joined: Thu Aug 30, 2007 5:17 pm

Re: L2J C5 Loginserver

Post by hope »

GameServer: L2Akasha id:0 hex:-45f96d5b9133042d4c6fa1ef21f7b94e ip:null

you need to fix your configs as i said above nothing will work right until you do if you dont replace them with the default ones then we cant help you to fix this problem
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jurchiks
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Location: Eastern Europe

Re: L2J C5 Loginserver

Post by jurchiks »

you said you're testing on localhost, then why did you change this:
URL=jdbc:mysql://localhost/%databasename%
to w/e you have there?
If you have problems, FIRST TRY SOLVING THEM YOURSELF, and if you get errors, TRY TO ANALYZE THEM, and ONLY if you can't help it, THEN ask here.
Otherwise you will never learn anything if all you do is copy-paste!
Discussion breeds innovation.
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Sikken
Posts: 53
Joined: Sat Sep 05, 2009 10:03 pm

Re: L2J C5 Loginserver

Post by Sikken »

jurchiks wrote:you said you're testing on localhost, then why did you change this:
URL=jdbc:mysql://localhost/%databasename%
to w/e you have there?
i'm using vista, and and my database is port 81, not 3306, as i said it WAS for testing, but problem solved, i just modifyed the login threads alittle to accept my client
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